Just a mind drifting through the universe with the rest of y'all crazies.. Currently building a multiplayer online RTS. Check it out at tiny-rts dot com

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In just two weeks! Tiny RTS is now playable. A browser RTS with real-time multiplayer, community maps, and instant play. No download or install required. Check it out: tiny-rts.com If anything breaks, let me know, I'll fix it fast! #indiedev #gamedev #rts #webgame
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Workers hauling logs 🪵 and gold to help build up the base 🏹 🏡 Come hang out on Discord: discord.gg/Kh4vn6TBU And jump in yourself (free, no install): tiny-rts.com/ #solodev #indiegame #gamedev #indiegamedev #gamedesign 🐷⚔️
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Some good battles to relieve the stress after a long day 😌 TinyRTS 🪓🗡️🪵 #gamedesign #gamedev #indiegame #indiegamedev #indiedev
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The funniest part is when the workers just keep carrying logs while you’re under attack haha 😂 If you want to play TinyRTS, head over to tiny-rts.com/ or come hang out with us on Discord! discord.gg/Kh4vn6TBU🪓 🪵 #indiegame #indiegamedev #indiedev #gamedev
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Finally found a good use for the cloud sprite😍 Can't wait for this to decide a game
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TinyRTS is a passion project of mine, and it feels great to finally ship a big content update! Recruit Torch Goblins, Pig Riders, and Hex Shamans - and face significantly improved bot AI. I also had Codex put together this little trailer 👇
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Naval warfare is coming to TinyRTS... and the AI has to learn it as well. Currently giving it the brains to load up workers in boats, expand onto other islands to get its resources and move armies using boats. TinyRTS is about to level up.
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THE PIRATE FISH ARE INVADING TINYRTS. Three new units, a new survival mode and a little trailer. Maybe a bit too much hype? I love it. #gamedev #webdev
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Finally added rally flags to TinyRTS, a much requested feature. You can queue commands for existing units or newly trained units. Makes it much easier to play. Thanks to @PixelFrogStudio for the custom flag art♥️ Btw there's also ingame chat now :) Have fun!
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You have to let the models have fun as well. Told Opus 4.7 to explore the TinyRTS codebase and implement whatever it wants to. It decided to add little pixelated fireworks when you win, they fit really well!
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Getting into development will teach you a lot of patience and frustration tolerance. Took me three days of constant work and debugging to get this outline system right showcasing the range of towers and archers. Worth it though. #gamedev
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Added change tracking to the map editor a while back, hoping for some satisfying timelapses. Time to reap the fruits.
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Stuff noone tells you before starting web-gamedev: Your site gets marked as phishing, malicious and accused of every sin under the sun. But, through lots of emails and even security reviewers testing if my tutorial is a phishing attempt, we're slowly getting there.. 5 left
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I woke up to this today. A TinyRTS player (@frederik_ho) downloaded the site code, gave it to AI, and built a procedural map generator for the game. I didn’t ask for this. But I kinda love where this is going.
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Thinking about turning this into a procedural map game mode for TinyRTS 👀
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Implemented a custom tutorial scripting mode using Codex for making easy-to-understand tutorials and future singleplayer maps. Accessiblity should be a priority for every gamedev. The tutorial is live now for all new players who visit the site, let me know if you have feedback!
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Love the dynamics already possible in TinyRTS. Here, a player manages to rush a much larger enemy and destroy his town centers quickly, killing him. Then he takes the "corpse" enemy army and baits it into another player, destroying him as well. Well done 👏 #rts #gamedev
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Love the little things you can do with web-gamedev. Want other people to join your lobby at an event? Create the lobby and let them scan the QR code. Full RTS experience, instantly joinable, no install or download required. #gamedev #rts
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Turns out "replay mode" was so powerful it tried to replay the entire server back into itself and exploded. Fix is in, matches should be stable again! Sorry for the inconvenience.
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A joke about vibecoding could be made here I think.. but it's mostly due to me testing in production. Oops..
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