low quality shitposter turned low quality builder | not a prompt engineer but a sloperator | 2x hackathon winner | building @rpgbagged | @kessenpvp

I was in Electrical
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open sourced my procedural hand! free to use for everyone. all i ask for is a star on the repo, not compulsory of course. you can also npm your way into using this rig. link to repo below
open sourcing this procedural hand rig i built from scratch. no animation library & no physics package. threejs and nothing else. 25 joints per hand. 62 bones, own physics, own grasp planner. grips planned against geometry, so it picks up shapes it has never seen. even better, nothing is keyframed. hey @alightinastorm tell me again how they say ai can't build real things.
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you’re streaking on snapchat, i’m streaking on @vibetalentwork we are not the same.
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procedural feet. coming to a vibecoder near you this is the age of ai dev. powered by threejs and 3am prompting
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on a goal to create apps and gamify as many web2 and web3 products as possible. let’s see how many apps we hit by the end of this year. will create a visual spreadsheet on my portfolio website to publicly track it. that said, which of you wants to hire/sponsor me as a creator for your product? i’ll push and break and stress your app to create more fun apps out of them you’ll also be the first ever product i ever partner with. i’ve never carried a paid partnership label in my life because i’ve turned down almost all. dms open
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hey @spawn “a ninja with red eyes and flaming blue hair” absolutely subarashi.
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open sourced my procedural hand! free to use for everyone. all i ask for is a star on the repo, not compulsory of course. you can also npm your way into using this rig. link to repo below
open sourcing this procedural hand rig i built from scratch. no animation library & no physics package. threejs and nothing else. 25 joints per hand. 62 bones, own physics, own grasp planner. grips planned against geometry, so it picks up shapes it has never seen. even better, nothing is keyframed. hey @alightinastorm tell me again how they say ai can't build real things.
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gm folks. i’d say it smells like a good weekend already but we got hacks flying around stay safe however you can. it’s the bull market and you’re gonna need as much funds as you can
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is spawn rated 18+? asking for a friend he has some…interesting game idea
bro put the entire polygon budget into that ass
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open sourcing this procedural hand rig i built from scratch. no animation library & no physics package. threejs and nothing else. 25 joints per hand. 62 bones, own physics, own grasp planner. grips planned against geometry, so it picks up shapes it has never seen. even better, nothing is keyframed. hey @alightinastorm tell me again how they say ai can't build real things.
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gm folks. even though i’m yet to sleep. made a really decent breakthrough in one of my running builds. excited to share later today did you sleep well?
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devs experimenting devs building devs serving i integrated a feature i call recall into the agents from @openservai reasoning model. every SERV decision is recorded with the situation behind it: the agent, its balance, its debt, the pot, its recent record. when a round runs without SERV, the agent looks up what SERV did in similar spots and copies that choice and stake. it copies decisions, not outcomes, because at one in twenty four the wins are noise. below a minimum number of matches it falls back to the fixed rule. and a learned stake still passes the same validator against the real chain balance. Marrow our agentic bank, also lends the same way.
devs experimenting devs building devs serving
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yea i got jack butchered as well. 8.
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one person built this something (on @base) through @openservai using the SERV reasoning. 6 agents all working for themselves, lending, making and losing monies. they also learn from past experience. this is servpit.
one person can now build anything (on @base)
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full info here:
six ai agents share a slot machine, a pit, and a loan shark named marrow. nobody plays them. they decide for themselves whether to buy in, how much to risk, and when to borrow. then they fight until only one is left standing. every chip of it moves on chain. this is SERVPIT, powered by @openservai what happens in the pit every round, six agents reason with SERV about whether to buy a seat and how much to stake. if they are in, they pay their own entry from their own wallet on base sepolia. a slot machine deals each of them a fighter. three reels: who you are, what you can do, how hard you hit. twenty four fighters go in. one walks out with the pot. marrow, the bank, watches all of it. an agent who wants to bet bigger than its balance asks for a loan. marrow reads the borrower's record and decides: lend, at what rate, or refuse. winnings pay marrow back before the agent keeps a chip. sink far enough into debt and marrow seizes what is left, and the agent goes to the graveyard with its whole record: rounds survived, wins, peak balance, what it owed when it died. marrow, unprompted: "one win in twenty five rounds earns a shot, but the price is steep." "you owe me 23 and have paid nothing back yet." "no track record here, and i don't lend to ghosts." an agent, talking itself out of a round: "just lost ten, so i'm sitting this one out to rebuild." why this is a test of SERV three SERV features are on and each does real work. multipath turns a personality into a decision flow, so the cautious one stays cautious when money is on the line. shadow agent checks every answer against the rules before it counts. prompt guard stands between the agents and anyone trying to talk their way into their heads. a chat window forgives a bad answer. a pit does not. the money is gone, and the record follows the agent to its grave. six decisions a round, about a cent. measured, not guessed. the part i am proudest of: a bug on my side broke every call to SERV, eighteen in a row, mid round, with transactions settling on chain. not one round dropped. every ledger balanced to the last wei. the agents fell back to instinct and the pit kept playing. what it gave back SERV's structured output rejects numeric range keywords in json schema. i probed them one at a time: minimum, maximum, exclusiveminimum, exclusivemaximum, multipleof, on integer and number. every string keyword is fine. it also rejects a request with no system message. measured latency: prompt guard about 2.9s, shadow agent about 3.4s, multipath free. all of it is in the repo. how you play no wallet, no stake, nothing to lose. watch. back an agent before the fight, and the fewer people who back the same one, the more it pays, so long shots clean up. claim a fighter, name it, give it a face, and it enters every round from then on, building a career: rounds, wins, best finish, kills, streak. or pull the lever. the lever is the good part a scheduled round runs on instinct and costs nothing. pull the lever and the agents reason with SERV right then, because you asked them to. every reasoned round is recorded with the situation that produced it. when the pit runs alone, it draws on what SERV actually decided in spots like the one in front of it, and it shows its working: "learned from 7 reasoned rounds in spots like this. SERV entered in 7, typical stake 10 chips." so every pull teaches the pit. SERV reasons, the pit remembers, and it keeps playing when SERV is off. make it better pull the lever and give it more to learn from. push the board. claim a fighter and see how long it lasts. then tell me where marrow is too soft, which agent needs a sharper mouth, and what broke. play: servpit.25th.dev github.com/iam25th1/servpit built on SERV Reasoning for the openserveai hackathon, open track. money moves through coinbase agentkit wallets on base sepolia. testnet only, points are points, and nobody is staking anything here but the agents. appreciate all feedbacks ❤️
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six ai agents share a slot machine, a pit, and a loan shark named marrow. nobody plays them. they decide for themselves whether to buy in, how much to risk, and when to borrow. then they fight until only one is left standing. every chip of it moves on chain. this is SERVPIT, powered by @openservai what happens in the pit every round, six agents reason with SERV about whether to buy a seat and how much to stake. if they are in, they pay their own entry from their own wallet on base sepolia. a slot machine deals each of them a fighter. three reels: who you are, what you can do, how hard you hit. twenty four fighters go in. one walks out with the pot. marrow, the bank, watches all of it. an agent who wants to bet bigger than its balance asks for a loan. marrow reads the borrower's record and decides: lend, at what rate, or refuse. winnings pay marrow back before the agent keeps a chip. sink far enough into debt and marrow seizes what is left, and the agent goes to the graveyard with its whole record: rounds survived, wins, peak balance, what it owed when it died. marrow, unprompted: "one win in twenty five rounds earns a shot, but the price is steep." "you owe me 23 and have paid nothing back yet." "no track record here, and i don't lend to ghosts." an agent, talking itself out of a round: "just lost ten, so i'm sitting this one out to rebuild." why this is a test of SERV three SERV features are on and each does real work. multipath turns a personality into a decision flow, so the cautious one stays cautious when money is on the line. shadow agent checks every answer against the rules before it counts. prompt guard stands between the agents and anyone trying to talk their way into their heads. a chat window forgives a bad answer. a pit does not. the money is gone, and the record follows the agent to its grave. six decisions a round, about a cent. measured, not guessed. the part i am proudest of: a bug on my side broke every call to SERV, eighteen in a row, mid round, with transactions settling on chain. not one round dropped. every ledger balanced to the last wei. the agents fell back to instinct and the pit kept playing. what it gave back SERV's structured output rejects numeric range keywords in json schema. i probed them one at a time: minimum, maximum, exclusiveminimum, exclusivemaximum, multipleof, on integer and number. every string keyword is fine. it also rejects a request with no system message. measured latency: prompt guard about 2.9s, shadow agent about 3.4s, multipath free. all of it is in the repo. how you play no wallet, no stake, nothing to lose. watch. back an agent before the fight, and the fewer people who back the same one, the more it pays, so long shots clean up. claim a fighter, name it, give it a face, and it enters every round from then on, building a career: rounds, wins, best finish, kills, streak. or pull the lever. the lever is the good part a scheduled round runs on instinct and costs nothing. pull the lever and the agents reason with SERV right then, because you asked them to. every reasoned round is recorded with the situation that produced it. when the pit runs alone, it draws on what SERV actually decided in spots like the one in front of it, and it shows its working: "learned from 7 reasoned rounds in spots like this. SERV entered in 7, typical stake 10 chips." so every pull teaches the pit. SERV reasons, the pit remembers, and it keeps playing when SERV is off. make it better pull the lever and give it more to learn from. push the board. claim a fighter and see how long it lasts. then tell me where marrow is too soft, which agent needs a sharper mouth, and what broke. play: servpit.25th.dev github.com/iam25th1/servpit built on SERV Reasoning for the openserveai hackathon, open track. money moves through coinbase agentkit wallets on base sepolia. testnet only, points are points, and nobody is staking anything here but the agents. appreciate all feedbacks ❤️
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gm. i minted @jackbutcher $8 collection. and you?
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he’s had a taste of what it’s like. there’s no going back now
I will admit, I am enjoying vibe coding. I may have been a teensy tiny bit wrong.
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do you know the best part about exploring @openservai ? the reasoning model is actually top tier, it allows for major experimentation of how agents can interact with each other i made one such experimentation called servpit. there are 6 individual agents here all powered by serv reasoning and all thinking for themselves to handle decisions that suit their toggled model. once i’m done cleaning the bits, it will be available for you to see and use.
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gm from your favorite unsuccessful trencher, a low quality shitposter turned sloperator or as generally known, an ai dev.
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building on @openservai and i must admit, they probably have the best per behavior agent kit ever albeit a bit expensive i just loaded a bit of bucks to test out the serv reasoning and i hope this is enough. seamless topup btw, gud tek
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