Online gaming store for all your retro gaming needs. Creators of the MemCard PRO series of pro-grade memory cards. Join us on Discord! discord.gg/NMmUw

London, England
Introducing the VMU Pro. The last VMU you'll ever need for your Dreamcast. But it's not just for your Dreamcast. The VMU Pro can emulate your favourite 8-bit era handhelds and games consoles like the Game Boy Color, NES and Master System on a beautiful 16-bit color IPS TFT display. Wi-fi enabled, backwards compatible with original VMs and the best on-device file management you've seen on a memory card. Preorder 05.15.25 Only on 8BITMODS
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Introducing the RetroTINK-6X CE: ‣Native 2560x1440p ‣True HDR10 CRT Simulation ‣VGA / SCART / YPbPr / S-video / CVBS $230 USD + sales tax (US) International pricing includes VAT, duties and all import fees Available Immediately / Not a Preorder: retrotink.com/shop/retrotink…
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You’ve heard of DRAM, HBM, probably SRAM, but RDRAM…now that was a weird one. Famously used in the Sony PS2, its RDRAM had ~3x the bandwidth of your typical high end PC. If you want more memory bandwidth in a dense die, there’s (roughly) two things you can do. You can *add* many more wires (wide+close, like hbm). Or, you can make the wires *faster* and use less of them (narrow). Rambus, the creator of RDRAM, took the second bet. It was quite contrarian, but garnered some attention from Intel as well. The main issue, among others, is that RDRAM was expensive, AND high latency. For typical PC-style workloads, random access latency dominates, so it was a tough sell. Although the PS2 was a roaring success (high-bw streaming workloads made sense), it barely lasted ~3 years in the PC market. Like many ideas, Rambus+RDRAM was arguably just way, way too early. Today, CXL memory uses many of the same initial principles! If you think about a pin-efficient, high speed link, over longer distances…well, that’s kinda just CXL. Funnily enough, Rambus still exists, and is heavily involved in CXL memory controller IP these days!
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There will be a big announcement for a new RetroTINK product! Details coming Saturday August 22nd at 9:30 AM pacific. Please stay tuned!!
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BlueRetro GameCube v26.08.3_LBI release with Companion v0.25. New standout feature is online updating via BBA. Currently this feature is not useful unless already on v26.08.3_LBI Works on all 3 versions of our adapter, untested on standalone dongles, but the code compiles cleanly. Video shows mapping and online updater. github.com/LaserBearIndustri…
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A few people asked me when the next batch of the NES Hub is coming, so here's an update: I was working on a slighty improved version for batch #2. Just now I found out that the Mini-DP connectors used as Addon-Ports are obsolete. A replacement is not available yet. This will cause some delay, since I definitely want to test the new version before the production starts for batch #2. Thanks for your patience!
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😍 Is there anything better looking than retro game artwork? #Titan
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The one and only MemCard PRO2 for the PS1 and PS2 is now in stock and available to purchase on #8BITMODS! Get the last PS1/PS2 memory card you'll ever need, in any of the five amazing colours, including the limited edition Silver, Aqua or Ceramic! 🛒 | 8bitmods.com/accessories/mem…
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Imagine being able to do this on the Dreamcast in 2000! The BitLink Wireless Kit for the Dreamcast allows you to turn your original gamepad into a makeshift racing wheel, use motion for freeview in Quake and more - wirelessly and with minimal lag! 🛒 | bitlink.8bitmods.shop/
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A Titan is born
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Our USB-C internal PSU adapter for GameCube is about ready for a release. This is not a single chip solution like other designs. We are using a MCU to help negotiate more than PD12, it actively validates the PSU can handle the correct voltage and current. It will negotiate PPS and AVS from modern supplies even if they do not support PD12. There is a MOSFET that prevents over voltage or under voltages from ever going to the GameCube and operates as a soft power button that remembers the last state with a single button press. We will also have an external version that requires no disassembly. I still need to assemble those boards and finalize the firmware for them.
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🎮 VMUPro OS v2.1.1 is here! ✨ WebUI v2.0 is now live — manage your VMUPro straight from the browser. 🔗 Your VMUPro now talks to the BitLink Adapter & dongle. Also in this update: - Fixed Pop'n Music mini-games - GameDB typo fixes + SDK memory check fix - More bugfixes
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Update through your VMUPro directly by navigating to Settings > System > Check for Updates!
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8BitMods retweeted
Surprise Release: RT5X Firmware Version 4.0! "CRT Sim Edition" A huge portion of the RT4K's processing pipeline has been backported. 5X now has true HDR10, energy normalizing scanlines, RGB masks and "Quasi-4K" output! Download here: retrotink-llc.github.io/firm… 1/8
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I love the SEGA Dreamcast!! But the VMU could be a pain some times! But Now the VMU Pro is so much more. A Emulation Handheld, Infinite Memory Card, MP3 Player... See my video here: piped.video/EYbSfr7TqKk @StoneAgeGamer sells them here rebrand.ly/vmupro6598ef
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🚀 VMUPro OS v2.0.4 is live — and it's our biggest update yet. 🛒 NEW VMUPro Store — download games & apps straight to your device! ⚡ Brand new high-performance C/C++ SDK 🌐 PeerNet — peer-to-peer connectivity for apps 🐛 Plus tons of fixes & polish Update today!
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Useful links if you're a developer looking to make games or apps for the VMUPro and the thousands of users that are using it every day: developer.vmu.pro/news/sdk-2… 8bitmods.gitbook.io/vmupro-s…
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📢 It's back! The MemCard PRO GC is now in stock! 📢 All 5 colours of the last memory card you'll ever need for your GameCube are available to ship immediately! See the full lineup here: 8bitmods.com/accessories/mem…
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Enter the twisted world of a D Movie and save the girl! For the first time ever, Psycho Dream is officially available in the West for the SNES, featuring a brand-new English localization and translation by Nathan Deren. Get more details at retro-bit.com/psycho-dream/
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