Optimistic Founder of @BoostVC // Boost VC does PreSeed. Board Member @RadiantNuclear and @Skybound

The Universe
The future of movie making is here.
Introducing the "Geo Method" - A way of filmmaking that tethers AI video to something physically real, and unmistakably human. Our method bridges traditional cinema and the incredibly impressive AI future. "Geo" represents earth, ground, geometry, location. How it works: we build scenes and sets as physical miniatures, hand-crafted, lit, and shot practical on cinema cameras and lenses. That footage becomes our source plate: a live-action anchor with real light, real depth, and real texture that brings unmatched intention and direction to the generative AI process. Then, inside our proprietary software ("ST00DIO"), we bring the plate to life with additional elements. Our mixture of original 3D models and AI-generated assets are integrated into the scene, giving us greater control over performance and animation, directed by humans. AI handles relighting, asset-based set extensions, and atmosphere, but the world itself is born from photographic live action. The final piece is our "Shot Composer" tool for micro adjustments if needed, or entirely new scene framing. From a single still frame from the miniature capture source plate, it generates procedural geometry and a matching, fully directable virtual camera. From there, if we desire, we can further direct the shot with precise control: camera moves that were never physically possible on the practical tabletop, specific composition rebuilds, and explicit blocking for animated characters, then render the new result against the original live-action plate (video). What you get is a true hybrid production for AI animation: the grounded realism of practical miniatures with the creative freedom and speed of AI. The scene is real. The camera becomes editable. The visual effects are picture-perfect. The storytelling is human-led. The Geo Method. Developed at m00m Studios (@m00m_w0rld) by Jordan Freda and Ben Lam.
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Ai for creativity is a great thesis. We invested in @m00m_w0rld, and they are pushing the limits on possible of video content production.
The World is Changing: AI For Creativity By Jeffrey Katzenberg A few months ago, I sat in my office in Silicon Valley and watched as a tech founder showed me something extraordinary. On the screen was a fully realized, beautifully lit, well-composed animated scene. It was stunning and it made me feel exactly what I felt in 1986 watching Luxo Jr. That was the first time I watched a computer-animated 3D character take a breath and seem, against all reason, to have life. It left me in awe. Later that day, I received a text from an artist I've known for thirty years, 350 miles to the south, in the city where I spent most of my career. After seeing a similar video, she texted: "Is this the end of us?" My answer was, "Certainly not.” I have spent the better part of the last decade in Silicon Valley, but the heart of my career has been in Hollywood. Being deeply connected to both worlds means I have deep loyalties to each and a responsibility to speak honestly to both. In 2023, I said that these new AI tools would cut the time and cost of producing world-class animation by as much as ninety percent within three years. Some colleagues were alarmed, many were furious. There is growing fear and resistance surrounding AI within the creative community. I deeply understand it, because I've spent countless hours walking through animation studios watching gifted artists bent over their desks, rebuilding a single second of film for the tenth time because the ninth version wasn't quite right. I've sat in screening rooms where four years of people's labor played out in minutes, and I knew the name of every person that had spent countless hours bringing those images to life. The creative process is a calling, there's really no other way to describe it. From the outside some see resistance. From the inside, it is love. People do not fight this hard for things they don't care about. The pushback coming out of Hollywood represents the collective effort of people who are deeply passionate about their craft. Is History Repeating Itself? The history here is more complicated than either side may realize. In 1906, the most famous composer in America, John Philip Sousa, published an essay titled “The Menace of Mechanical Music." He warned that the phonograph would become "a substitute for human skill, intelligence and soul." Sousa's fight was not really about the machine, it was about money. The machines were playing his compositions, and the men who built them weren't paying him a cent. His campaign helped create the Copyright Act of 1909. He did not stop the technology. He changed the terms under which it could use his work. A hundred years ago, sound came to the movies. We remember it now as a miracle, and it was. What we forget is who paid for it. Before sound, tens of thousands of musicians made their living in the orchestra pits of movie houses, scoring every film live, every night, in towns all over the world. When the soundtrack arrived, the work of one composer and one orchestra was recorded for a film that went into thousands of theaters. The union fought back with everything it had, taking out newspaper ads across the country warning against the menace of "canned music," one of them showing a mechanical man tearing the strings out of a harp while an angel wept. They were not fools, and they were not Luddites. They were right. Those pit jobs did not come back. And yet (this is the part we have to be brave enough to admit), sound gave us the movie musical, the modern score, sfx, sound design, audio engineering, and an art form vastly larger than the one it disrupted. And it helped keep Hollywood in the forefront of world entertainment for the rest of the century and into the next. The loss was real. And yet the art form expanded. This is a story that has been told over and over again. To resist technology is to risk irrelevance. Just look at Kodak or Blockbuster. To embrace technology is to open doors of new possibility. Just consider Apple and Netflix. What I Learned From Walt Disney In the mid-1980s, I was tapped to lead Disney's animation division at a moment when the studio was at an inflection point. Animation wasn't just another business unit. It was the soul of the company, a medium revered because of Walt's genius and his passion. But the production system was cumbersome and unforgiving. A single movie was 125,000 individual hand-drawn and painted cels, photographed one frame at a time. Every revision carried a cost measured in months. These degrees of difficulty shaped the kinds of stories we could tell. We found our way forward in an unexpected place: Walt himself. The Disney archives held astonishing recordings of Walt explaining his creative process. His own writings. His notes and storyboards. Work product captured at every stage of his process. This was truly a gift. Listening, reading, sitting with the work itself, we heard him talk about character, about emotion, about how an audience feels when a character truly comes alive. He talked about making bold choices and refining a scene until it genuinely moved people. We didn't hear a word about pencils or paintbrushes. In fact, Walt was famous for being a technologist, forever hunting for state-of-the-art tools, often inventing them himself to achieve the images he saw in his head. But he never defined animation by the tools. He defined it by whether the audience believed the character. His principles were timeless. The tools were not. That realization changed everything. We co-developed the Computer Animation Production System (CAPS) with a young Northern California company called Pixar, replacing hand-painted cels with CGI. In The Little Mermaid, the final scene shimmered with a dimensionality and light that the old process simply couldn't achieve. In Beauty and the Beast, the ballroom sequence moved with a cinematic sweep that placed the audience inside the emotion of the moment. In Aladdin, the Cave of Wonders felt vast and alive, and the Magic Carpet became an intricate, compelling character all its own. In The Lion King, the stampede carried a scale and intensity that raised the emotional stakes beyond anything we'd done before. Technology didn't diminish the craft, it expanded the canvas. It gave artists more room to create. A decade later, the canvas expanded again. When Disney released Pixar's Toy Story, it wasn't simply a technical milestone. It was proof that a fully computer-animated film could carry real emotional weight, that it could make audiences laugh, cry, and believe. At DreamWorks, we made the difficult decision to sunset hand-drawn animation and become a fully computer-animated studio. It was the right thing to do, but it was not without pain. It cost talented people their place in an industry where they had worked their whole lives. Some made the leap to the new tools and did the finest work of their careers. Some never did. Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: “It’s not the how, it’s the why.” A Distinction With a Difference I asked one of the leading AI models a question that has been challenging me for months. What is the difference between reasoning and creating? Its answer changed how I think about almost everything happening in this industry. It said . . . Reasoning and creating are two distinct cognitive modes, though they also work together. Reasoning is fundamentally evaluative and analytical. It operates on what already exists: facts, premises, evidence. It moves toward a conclusion that was in a sense already implied by the input. Reasoning is constrained by logic and truth. Its goal is to arrive somewhere correct, not to invent somewhere new. Creating is fundamentally generative. It produces something that didn't exist before. And crucially, there's no single right answer waiting to be found. A blank page has infinite valid responses. Creation involves choices that can't be fully justified by logic alone. Taste, intuition and vision fill the gap where deduction runs out. Reasoning is what Silicon Valley has been perfecting. Creating is what Hollywood has been practicing for more than a century. AI today operates almost entirely on the reasoning side of the line. It can deduce, evaluate, optimize, and pattern-match brilliantly. And while it can create, there is a real distinction to being creative. What it doesn’t yet have is those things that make us human: empathy, devotion, serendipity, the kind of creativity that comes from a person trying to say something only they could say. When the bot generates a piece of art, it is not trying to communicate anything. It is statistics, not soul; it is emulating things that have been done. By contrast, human creativity isn’t about repeating patterns of zeros and ones; it is about doing something new. One day, AI may close this gap. Three years ago, the leaders building AI would have called what they are achieving today, improbable, if not impossible. Impossible is no longer improbable. Today, the line between reasoning and creating is real. Even the leading technologists acknowledge we are not there yet. There is no scientific path to crossing this divide that anyone in the field can articulate today. Understanding that gap is where we will find common ground. A Path Forward In 2016, I closed one chapter in Hollywood with the sale of DreamWorks and opened another in Northern California, co-founding WndrCo. We’ve backed more than 50 founders building the next generation of technology and watched how breakthroughs in Silicon Valley emerge, first as experiments, then as platforms, and finally as infrastructure that reshapes entire industries. It's worth remembering that the last great revolution in animation also came from the north. Pixar was a Northern California company, forged not in the conventions of the Hollywood studio system, but in the technological breakthroughs of Silicon Valley. I've spent years on both sides of this bridge. For sure, I don’t have all the answers (take Quibi, for one!). But, from my past and present vantage points of my long career, here is what I see . . . Brilliant people in Northern California building this technology have made something extraordinary. They have earned the right for the rest of us to be, if not believers, at least optimistic that what comes next will be remarkable. But they have not made an artist. The tools are powerful, but they are not what makes a story matter. That knowledge lives 350 miles to the south, inside people whose life's work has informed the very models you are building. The right path forward includes them by design, with credit, with consent, and with compensation. Build this with the storytellers. Not on top of them. Taste is not something that can be synthesized, it is uniquely human. At the same time, Hollywood needs to accept that AI is not going away. The energy they are spending trying to make it disappear is energy they are not spending deciding the terms on which it will exist. And the terms are everything. The north needs something from it that they cannot build and cannot buy: creativity. The kind that takes a blank page and conjures a single right answer where there was none and has held audiences for a century. Without it, the most powerful reasoning engine ever invented will still be missing the only thing that makes a story worth telling. The artists who learn to wield these new instruments will do things the engineers never dreamed of. They always have. Edison invented the motion picture but made terrible movies. It took Chaplin, Lloyd, Keaton and so many others to make movies emotional. Now, the canvas is about to expand yet again. We should decide now that we intend to paint on it. There are so many valuable lessons in history. This has happened many times before, and it was never settled by the technology. It was settled by the terms. Sousa did not stop the phonograph; he helped write the law that made sure composers got paid. And two years ago, when the writers and the actors walked out, they were fighting for the very things Sousa was fighting for in 1906. Consent, compensation, the basic recognition that human creative work has a price that must be paid. The terms of that fight are still being negotiated, but the principle is older than any of us. The tools-versus-no-tools argument is a trap. First, we must all agree that there should be terms. Then we can have the crucial debate about what fairness requires. What I Learned From Steve Jobs Years ago, Steve Jobs said, "It's in Apple's DNA that technology alone is not enough. It's technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing." He was describing a device. But he could just as easily have been describing this tale of two cities. What I See Coming Soon As the barriers and the costs come down, more films will get made, not fewer. Studios will get to take more risks. There will be more seats at the table, and very soon entirely new forms of storytelling. In the 1980s, animation was dismissed as a niche corner of the business. Today it is one of the most beloved and profitable forms of storytelling in the world. In live action, filmmakers like Steven Spielberg, James Cameron and Peter Jackson embraced new visual tools not as shortcuts, but as instruments, and expanded cinema in the process. Every time storytelling has met a genuine technological shift, from synchronized sound to color to computer animation, it has redefined the boundaries of the medium and grown larger in the process. Assuredly, I don’t have all the answers, but I am confident that the creative opportunities will expand yet again. How we come through this is a choice. The north has the new tools. The south has the creative soul. The best future will draw on the best of both worlds.
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Adam Draper ⏻ retweeted
We are proud to announce that our first Otter is going to space! Announced last night at a celebration that brought together hundreds of guests from across the space industry, the launch of our first Otter marks the start of our commercial satellite servicing operations. This is a big moment for Starfish Space. We’ve spent years developing, iterating, and proving out the key technologies required for affordable, available satellite servicing. Now we’re launching Otters, putting our satellite servicing vehicles to work for customers in orbit. Otter is scheduled to launch no earlier than October 2026 aboard the Transporter-18 rideshare mission with SpaceX.
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Tbh so proud to be backed by @BoostVC - these guys have their finger on the pulse of America! Be the cockroach!
At @BoostVC, we aren’t afraid to back the boldest and wildest ideas. @davidhooperr and the @eldaeonuap team are a great example of that. Excited to be working with them 🌌
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Adam Draper ⏻ retweeted
We went to the California desert with a startup building UFO detection systems. They invited a group of psychics who believe they can communicate with UFOs. It got weird. Our full documentary on @eldaeonuap and America's UFO tracking industry is out now 👇 00:00 The American UFO detection industry 01:00 Inside Eldaeon, the company building a UFO detection network 02:05 Nemesis is their $500 personal radar system 02:29 What is passive radar? 03:29 Testing Nemesis at LAX 04:44 Heading out on a psychic mission 05:54 How did David become a UFO engineer? 07:58 Setting up a $25,000 UFO tracking system 09:13 US government support 09:35 How the $25,000 tracking system works 10:29 Meeting the Australian psychics who say they communicate with UFOs 11:24 What is "psionics" 13:36 UFO... or satellite? 15:32 Starting the UFO psychic mission 16:56 A sighting? 17:48 Unusual technical glitches 18:55 An intense psychic connection 20:09 Mission debrief
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For the Fantasy Football people.
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When someone says something is awesome, believe them.
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I make comic scenes now.
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Bio rising. Excited to be investors in Matt. Fantastic founder with huge vision.
Today we’re announcing we’ve raised $20M in seed financing led by @QuietCapital , with participation from @GradientVC , @haystackvc and @CompoundVC and other amazing folks to build the verification layer for AI-driven biology. We are also delighted to be welcoming @vqctran who is joining us from @GoogleDeepMind as a co-founder. AI is not going to cure all diseases without a verification substrate - a scalable environment where models can test predictions and learn against living human biology. AI is becoming increasingly capable of generating biological hypotheses, therapeutic candidates and experimental designs. But generating ideas is advancing much faster than our ability to test what those ideas will actually do in human biology. Existing systems force a tradeoff: the most biologically relevant approaches are slow and expensive, while faster in vitro and computational systems often lack the fidelity needed to capture human response. Polyphron’s bet is that tissue is the fastest, cheapest, most parallelizable verification substrate that still contains the biology that matters and we believe the path to biological superintelligence runs through closed-loop interaction with these living and simulated human systems. Thank you to @axios for covering the announcement. Link to our new website in the thread.
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Ai content is so cool.
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This was an incredible week. 14 years and just getting started.
Still amped up from a electric @BoostVC LP Day 🔥🔥🔥 Our goal for the day: have LPs get a glimpse of the future we get to see every day. @DougBernauer shared lessons from 12 years at @SpaceX and how he’s now finishing the multiplanetary mission w/ @RadiantNuclear (and his recent $750m contract!). ☢️ Three bio founders pitched on eliminating genetic diseases, rejuvenating the brain, and personalized cancer vaccines (and the fastest in history to do it!). 🧬 Then @TimDraper on why first-check investing, saying YES first, is the key innovation. 🥇 Will be tough to top this one next year. Thank you to everyone who came out! 🫶
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🚨 Welcome to the $15 billion California High Speed Rail to nowhere: Since 2008 California has spent $15 billion and has not connected a single city or laid a single track. It is now projected to cost more than $200 billion to finish despite being proved nearly impossible to complete. In 2008 China also announced a high-speed rail and has now connected the entire country with over 30,000 miles while California has connected 0 miles. Over $500 million has gone to contractors who could not work, homes are currently being built on the alignment, and farmers will lose their farms. In this video I go down the alignment of the high speed rail exposing the failures and confront the legislators in charge of this absolute disaster of a project. A prime example of fraud, waste and abuse of the taxpayer dollar.
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First distribution from Fund 3 (2021): 0.19x DPI. LFG.
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Good move. Simplify.
Base App is now Coinbase Wallet. Built for speed. Trade anything, anywhere, without asking permission.
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Thanks to everyone who reached out. My grandfather was the real deal. “Life has a way of presenting you with luck, it’s those who take advantage of that who tend to succeed.” - Bill Draper I’m sad to lose my best friend. But I got 40 years with him, how lucky is that.
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Just reminding everyone that Stan Lee was awesome.
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EXCLESIOR!!!!
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… hmmm
🚨 Anthropic is building an acquisition pipeline in AI × biology. A newly posted Corporate Development Lead, Life Sciences role will source and execute acquisitions, investments, and strategic partnerships across: drug discovery, clinical development, regulatory & medical writing, lab automation, and healthcare data infrastructure. The mandate explicitly includes acquihires, tuck-in acquisitions, minority investments, and evaluating build / partner / buy decisions. This looks less like ordinary BD — and more like Anthropic systematically mapping what it may want to buy in life sciences. job-boards.greenhouse.io/ant…
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