Co-founder Neurio AI | Mazeg | Four Loop Pod

Georgia
A month ago I shipped instagram-slash.com a chrome extension that makes typing emojis in instagram dms on desktop easier. Just built it for myself. Turns out 43 other people found it useful too :)) Whatever you build for yourself, put it out here. You might not be the only one who needs it.
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MacOS Apps era is here. Simple yet useful solution to the painful problem. GJ team
Explaining what's on your screen shouldn't take a paragraph Today we're launching Lasso: draw directly on your Mac's screen, in any app. • Calls: circle what you mean • Screenshots: press S, drawings included • AI agents: show what to change • Ideas: sketch on a whiteboard Free for Mac 👇 trylasso.online/
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2am at Hacktoberfest last night, sitting in a room with 100+ hackers. At some point I was like fuck it, I want to build something too :)) As an organiser, it’s hard to find a quiet moment during the day with so much going on. But things finally settled that night, so I joined the others and ended up hacking till morning. Booooy this was so coool🔥 btw check out Throw: gethrow.lovable.app/
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We did it again this year 🔥 Hacktoberfest 2026 was a pure celebration of hacking! Thank you all for coming.
Hacktoberfest 2026 - is done. Amazing projects won. Thanks to all the participants, mentors & jury. It was quite a challenge to choose top 3 from 85(!) total teams/projects. P.S. The first image is already late nighter after prizes, where most of the people are already gone.
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6:00 am is the perfect time for a hackathon organizer to become a participant and start hacking :))
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Late night hacking at Hacktoberfest 2026 No sleep today, drilling till morning. Let’s gooooooooo 🔥🔥🔥
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Heck yeah, getting ready for Hacktoberfest 2026, lets gooo🔥
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Heck yeah, was fun meeting ya all guys 🔥
Pictured: a flame of some serious hacker spirit in Tbilisi!
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OpenAI just released a really cool thing: from now on our apps can call LLM without an api key. You just sign in with openai account and every LLM call simply runs on your gpt subscription plan. For more details, I made a short walkthrough with real examples so check it ouut below. P.S The teacher is not me this time, judge my pink friend instead please :)) github.com/acho01/sign-in-wi…
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Live demos suuuuuuck :) no matter the company and stage @OpenAI
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I use Instagram on desktop and got tired of reaching for the mouse every time I wanted to add an emoji. So I built Slash: instagram-slash.com/ It’s a browser extension that lets you type / in your DMs, choose an emoji with the arrow keys and press Enter. Made it for myself, but if you also like keeping your hands on the keyboard and staying in the flow, give it a try: instagram-slash.com/
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Try to generate image from gpt mobile app and just touch that wavy loader with your finger 😂😂 you’ll endup playing snake one of the best waiting experiences I’ve ever had.
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plan mode dead? have you guys been using plan mode actively lately?
we’re thinking of killing plan mode and using the shift+tab hotkey to adjust effort levels I don’t think the models need plan mode anymore, but if you’re a plan mode diehard would love to get your feedback on why
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Archil Sharashenidze retweeted
state of the art motherfuckers
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I guess we entering personalized UX era
Dynamic UIs for apps are a famous graveyard at least for PMs, if not for entire products and companies. What if it were really this easy? Jev's on it.
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I just tried Jev on a classification task we’ve been working on this week. The speed and cost advantages over gemini are insane! Even though we are still iterating over precision, it still managed a 5% uplift. Well done guys! @CompleteSkeptic
After co-inventing ChatGPT, I kept asking myself: why have superhuman chat models not led to AGI? I’ve spent the last 2 years in stealth building a new way to train models (RLCD), and a new type of frontier AI model that we are releasing today: Jev • 20-200x faster • 40-400x cheaper (w/ output tokens free) • Frontier composable intelligence optimized for decisions AFAICT the shortest path to AI-based economic revolution
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You guys rolling out Muse agent to europe anytime soon? @alexandr_wang
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From the “crazy cofounder mystery” series: I texted Nika asking if he could build exactly this, without knowing he’d tweeted it just 10 minutes earlier :))) Crazy stuff. btw isn't it coooool?
I’m actually using this personal shopper I built with Codex. The useful part is giving AI a sense of my taste—from prompts and past purchases—then finding whole outfits that work together. Seeing them on me is a bonus. Understanding what goes with what is the point. LLM-s are surprisingly good with that.
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Added gpt6 astra to my counter strike benchmark. It delivered the smoothest experience of all 3 and a better result than fable, in half the time and at a quarter of the cost. @stopachka for such complex 3d challenges, gpt6 can definitely be the goto choice. For fast and cheap iterations though, muse spark remains seriously impressive.
Meta’s new muse spark 1.3 model performs really well on my counter strike benchmark, almost same result as fable 5.1, but way faster and wayyyy cheaper. Well done guys! @alexandr_wang
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here's the prompt btw: Build a complete, polished, playable 3D browser FPS inspired by Counter-Strike 1.6 and the classic de_dust2 map. Work autonomously from start to finish. Do not stop after planning or creating a basic prototype. Implement the game, run it, test it, visually inspect it, identify problems, and iterate until it feels like a small finished game. ## Core objective Recreate de_dust2 from your own knowledge as an original low-poly environment. The layout should be immediately recognizable to someone familiar with Counter-Strike. Include: * Terrorist spawn * Counter-Terrorist spawn * A bombsite * B bombsite * Long A and pit * Short A/catwalk * Mid * Mid double doors * Upper tunnels * Lower tunnels * The major routes and connectors between these locations Do not browse the web for map references. Do not download, copy, or use original Counter-Strike maps, textures, models, sounds, logos, or other Valve assets. Create all environment geometry, materials, effects, sounds, and interface elements yourself. ## Gameplay Create a single-player deathmatch experience against at least five bots. The game must include: * First-person camera * WASD movement * Mouse aiming with pointer lock * Walking, sprinting, jumping, and crouching * Proper gravity and collision * A visible first-person rifle * Shooting, recoil, spread, muzzle flash, and reloading * Limited magazine ammunition with reserve ammunition * Hitscan hit detection * Enemy hit reactions and impact effects * Player and bot health * Bots that navigate through the map, detect the player, aim, shoot, pursue, and reposition * Player and bot respawning * Kills, deaths, score, and round timer * A clear win or end-of-round state * Restart functionality * Start screen, pause state, and game-over screen * Crosshair and readable HUD * A simple minimap or radar showing the player and major map areas * Procedurally generated sound effects, with a mute control ## Visual direction Capture the atmosphere of a classic early-2000s tactical FPS while making the result original: * Warm sandy architecture * Blue sky and clear outdoor lighting * Shadowed tunnels and interior areas * Simple, slightly retro low-poly geometry * Wooden crates, ramps, arches, doors, stairs, and recognizable landmarks * Clear visual separation between map areas * Responsive weapon movement * Hit effects, particles, subtle screen shake, and damage feedback Prioritize strong level composition and gameplay readability over highly detailed graphics. ## Technical requirements * The game must run locally in a modern desktop browser * Use Three.js or another suitable open-source browser library * You may install normal code dependencies * Do not use external game-generation, image-generation, video-generation, or 3D-asset MCPs * Do not use premade game templates or downloaded asset packs * Avoid requiring paid services, API keys, accounts, or remote backends * Provide one clear command for installing and running the game * Keep the browser console free of errors * Maintain smooth performance during active combat * Include a concise README with controls and launch instructions ## Verification After implementation: 1. Start the development server. 2. Open the game using an available browser or visual-testing tool. 3. Inspect the rendered map and HUD. 4. Check the browser console for errors. 5. Test movement, collisions, shooting, reloading, bot combat, death, respawning, pausing, scoring, and restarting. 6. Fix any functional or visual problems you find. 7. Repeat testing until the main gameplay loop works reliably. Do not ask me clarification questions unless you are completely blocked. Make reasonable creative and technical decisions yourself. Begin working immediately and use the available time to deliver the strongest finished result possible.
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