Retro themed #VR content creator Founder of @VRContentLab, out NOW! hello@atombombbody.com

Los Angeles, CA
VR Content Lab (@vrcontentlab) is officially LIVE! Technical setup, growth strategy, monetization, sustainability for influencers - all in one course. Early bird: $37 until 2/2 (then $57). Lifetime access. (You can gift the course too!) vrcontentlab.com RTs appreciated 🙏
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AtomBombBody retweeted
No One Lives Forever in VR My VR port is finally finished and VR is the best way to play this classic game! Video: piped.video/IrHUTnWPAw8 Free on GitHub: github.com/GameOrDie007/No-O…
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Absolutely amazing. Can't wait to jump into this biggo' update! VOICE COMMANDS FOR NOVA OMG
👋 Greetings Explorers! 🔥 Today we are releasing a huge free update featuring a new game mode, first-person avatar arms, Steam Frame and Open XR support, improved visuals and performance, and so much more! 🥽 Steam Frame + OpenXR Dungeons of Eternity is Steam Frame Verified! This build features finger tracking, rebindable SteamVR input, and its own graphics settings — plus experimental OpenXR support for PCVR. 🪦 Tomb Extraction Mode! Beyond the ominous skull cave lies a gateway to a new realm on Eternity. The Nova Guild has discovered a vast network of dark crypts, lit only by magic. Explorers should explore this new territory for resources. 🔮 Collect Crypt Runes in Dungeon Raid, then dial your destination at the new Crypt Dialing Device in the Outpost — your rune combination shapes the crypt and the loot inside, and combos can be shared with other explorers. Beware - extract and you keep it all, fall and you lose it all! 💀 What awaits in this mode? New loot, weapons, enemies, and over 60+ new chambers. Keep reading for more details! ⚔️ Crypt Weapons You won't bring your loadout into the tombs — you'll find what you need down there. The Crypt Keeper's Staff sends a guided orb of light ahead of you. Pull trigger again to detonate the light orb. The Tomb Breaker Hammer smashes open sealed tombs and works well against armored enemies. The Gravelight Bow illuminates crystal lights and explodes on impact. The Necromancer Staff charms an enemy to fight at your side! Skull Daggers are useful against all enemies and stealth kills, and can be found throughout the crypts. 🛡️ New Enemy: Crypt Guard The Crypt Guards patrol the crypt halls and can hear your voice and your magic, investigate sounds, and alert each other. Skeletons spawn in new, occasional-jump-scare ways. 💍 New Loot: Rings, Auric and Spectral Weapons A new equippable Ring slot with over 30 rings to find and collect, each with its own perk. Visible on your avatar, your teammates, and your own hands. Plus, two new legendary weapon classes: Auric weapons shake coins loose from the undead, and Spectral weapons echo your damage through them a moment later. 🤝 Avatar Arms, Damage Points, and more - First-Person arms and hands now change to match your avatar - EVERY player can carry a torch in dark rooms, thanks to an all-new lighting system - Experimental Offline Mode — run dungeons with no connection - Damage points and multipliers rising off enemies (toggleable) - Your inventory items now stay with you when you leave the game - ...and more! 🔧 Looks Better, Runs Better, Everywhere We overhauled lighting and rendering across the entire game: directional lightmaps (the same tech behind Half-Life: Alyx), volumetrics and many more real-time lights on Quest, optimized shaders, faster dungeon loads, network improvements, and avatar improvements. We have also enabled Graphic Settings for all platforms, letting users tweak for immersion or performance. 🎻 And More... There's a Lute in the Outpost sitting area — 16 chords, power chords, real strumming, fully networked. Serenade your party. 🎵 And say hello to Nova with our new experimental voice commands (on-device, push-to-talk, opt-in) — she understands sit, stay, follow, shake, and more. 🙌 Cheers! Thanks to the community's patience with us on this update. We crammed a lot in, improved and optimized, Steam Frame verified - it was a big one! However, the game's 3-year anniversary is approaching and we plan to do a small update for that. Three-year anniversary is coming up soon! Stay tuned for more dungeons content! Full release notes will be released soon.
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Google profiles show your platforms in a nice feed, easier for potential sponsors to go through your content. I'm swapping linktree for this. You do need at least 10k followers on a platform to make one tho. And make sure to add your email somewhere! profile.google.com/@atombomb…
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Been testing @Muse (the new personal agent from Meta) by handing over my slightly intimidating September content calendar. The deadline tracking's been working well, morning check-ins, reminders to STOP WORKING at 4pm. Enjoying it so far, but still experimenting! #ad
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On vacation to touch sand and water
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AtomBombBody retweeted
Hello @discord_support ! I have been trying to contact you for three days! Can someone message back, please? Emailing has gotten me nowhere.
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Garden of the Sea's VR version cost 8.7M SEK and made 17.6M. The flat port cost 3.3M and made 3.5M. This makes me sad to see as I really loved the game in VR, one of the few cozy games we have. Neat Corp's CEO published the numbers herself and is asking what went wrong.
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For ref: 8.7M SEK → $920,000 USD 17.6M SEK → $1.86 million USD 3.3M SEK → $349,000 USD 3.5M SEK → $370,000 USD
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I created this video for the @bhaptics official channel, walking through audio-to-haptics setup on Quest! This is the kind of work I'd love to do more of. If your brand has a product people struggle to set up, a good tutorial can really help them out.
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Full video on @‌bhaptics' channel: piped.video/watch?v=z9psJWW6… Bonus points if you help boost it in the algorithm by commenting "wow, is that AtomBombBody" 😂
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Aliens: Fireteam Elite (@AliensFireteamE) is third person but Rusty-Gere's UEVR profile makes it first person, 6DOF. Played it on my VR Treadmill. 2nd game drops this week, anyone planning on making a profile for it? 👀
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Most VR devs budget *nothing* for marketing then wonder why nobody found their game. I suggest 25% to 50% of what you spent building it. Trying to rely on Quest store discovery alone is NOT a marketing plan. Went deeper on this with @GabRoXR ! piped.video/YY1gbAtXbeU?si=dWqk…
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AtomBombBody retweeted
We're excited to introduce Wireless Audio-to-Haptics for Meta Quest! 🎵Turn audio into immersive haptic feedback without any wires. Experience movies, music, and games that don't have native haptic support in a whole new way.💫 👉See how it works: piped.video/z9psJWW6f8E
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The @PAYDAYAcesHigh public playtest opens today, Quest 3/3S and Steam through the 24th. I got in early - here's what to know before you jump in: piped.video/Kb5F9UAtpYk
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I said I was going to run across the @CyberpunkGame map on a VR treadmill. Well, I did it! 9.5km (in game) across Night City, one session, 35 minutes. With 200 meters left, I started taking fire. 😭 Full run vid in comments.
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