Watch a coffee machine rebuilding itself from a technical drawing through materials, graphics, and lighting in Ronan Mahon's short film for Adobe.
More: 80.lv/articles/watch-a-coffe…
With my indie tool you can create your own 3D PSX style models or seamless texture packs in minutes from photos with any perspective!!
Would you try it? ><
#gamedev#indiedev#gamedevtools#itchio#indiegame
3D print of an explosion using Gaussian splat data I trained on a 360 turntable render of an explosion created in #EmberGen. Credit: Teng Xu @Crysta_AI
made edge decals. I mean its not as good as the original obviously, but good addition for Damage Control. I will make some of tools only visible in 5.2-> since it enables so many more things. #geometrynodes#b3d
Dmytrii Semenov has launched an advanced bounding-box scaling tool for Unreal Engine 5 that supports both single- and multiple-object selections, including mirrored objects and objects rotated relative to one another.
Get it here: 80.lv/articles/advanced-scal…
Badge Tech 🏅
A real-time enamel pin #GLSL fragment shader. Hover to explode it and see every layer that makes the badge. Procedural patterns or your own SVG, rendered with my raymarch engine for crystal dispersion, GGX metal, enamel and holo foil.
Real-time lens tracing in three.js (WIP)
The jitter refinement now fixes the hard foreground edges most DOF effects have.
The lens here has a physical scale factor of 4.0 to exaggerate the effect. Next step is to clean up the code.
#threejs