QUALITY OF LIFE CHANGE WE NEED ASAP
Gameplay & Balance
- Add one bullet to kill for every full-auto weapon with a ROF (rate of fire) under 900.
- Decrease the rate of fire of all weapons above 750 ROF by 80 to 130 RPM.
- Improve the netcode : having 60hz servers makes the TTK (time to kill) feel much worse than in previous titles.
Visibility
- Increase the rendering distance for atmospheric particles (dust, smoke, haze, etc.). Currently, these effects render too close to the player, obscuring targets that aren't even that far away.
- Decrease the global exposure on all maps. Right now, to see enemies clearly, we are forced to crank up the brightness, which washes out the image and burns highlights.
Gunsmith & Mechanics
- The community has been begging for the removal of visual recoil since BF1. You now have a smart way to address this : allow the Buffer attachment to remove 100% of visual recoil, but make it very costly (60/70 points).
- If players want to jump-shot or slide-peek in every gunfight or at every corner, apply the same logic as for visual recoil : allow them to do so via a specific weapon attachment. Much like the Buffer, make this attachment extremely expensive to balance the advantage it provide.
- Bring back the BFV healing pouch system, where you didn't need to throw it to use it.
Camera & UI
- Bring back the OG death cam that follows the player who killed you (keep the current one for ranked only).
- Remove the briefing segment while servers are filling up. It serves no purpose and is annoying.
- Add an option to mute the radio/comms and all game sounds during the transition from the end of a match to the start of the next one.
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