Eastwood Escalation changes We are making a first pass of changes to Escalation on Eastwood by adjusting HQ and Capture Points to help balance the win rates between the two sides. ▫️ The HQ on the west side of the map is moving north. ▫️Capture Point B will move closer to Capture Point A and have its Capture Zone adjusted. ▫️Capture Point C moves slightly south ▫️Capture Point D moves slightly south ▫️Capture Point F repositions north and has its Capture Zone increased. These changes are now live and may take a short moment to propagate across all servers. We look forward to your feedback on the new layout.

May 20, 2026 · 10:08 AM UTC

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Replying to @BattlefieldComm
You can just change layouts without an update? Interesting. Could you experiment more with it?
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Replying to @BattlefieldComm
interesting
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Replying to @BattlefieldComm
Nice. Less vehicle camping on each hill and taking pot shots at each other
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Replying to @BattlefieldComm
FOR THE LOVE OF GOD PLEASE DO THIS FOR BREAKTHROUGH ON MANHATTAN BRIDGE. The first point is WAY too easy to spawn trap the attackers because of how close the obj is to their spawn + no real flanking routes for attackers
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Replying to @BattlefieldComm
This whole map layout is so 2042 coded, everything based around one single POI. C, D and E are still too close to eachother.
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Replying to @BattlefieldComm
How about you fix netcode, UI issues, hit reg, servers full of bots because the matchmaking is broken instead of this game mode barely anyone plays
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Replying to @BattlefieldComm
Oooohhh…..may we please have some new reticle for our scopes please 🙏….. or a red dot 🔴 like this one ….not just a blur dot especially for us senior players with not the best vision in the world…..keep up the good work 👊👊👊🙏🇬🇧
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Replying to @BattlefieldComm
When will you fix the poor overall game optimization and the VRAM overload on GPUs and CPUs? Newer RTX cards are struggling to run the game, let alone older ones. We paid for it and we want answers and fixes!
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Replying to @BattlefieldComm
Wtf is this BS!? I didn’t pay money to play betta
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Replying to @BattlefieldComm
Is the helo max altitude fixed on this too? One of the weirdest/dumbest things is to fly and then have the game literally push you back down to the ground.
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Replying to @BattlefieldComm
Really great that such changes are being made!
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Replying to @BattlefieldComm
Yet you could make some wider placement of objectives in Conquest. The golf course area in the south looks so empty on this map. Maybe a new objective with additional heli or tank spawn on it?
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Replying to @BattlefieldComm
Bring back old portal
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Replying to @BattlefieldComm
Please change escalation on Operation Firestorm, the central buildings need to be used
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This maps needs to be expanded. What a wasted opportunity
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Replying to @BattlefieldComm
Expand the construction objective boundary on Manhattan Bridge while you're at it
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Replying to @BattlefieldComm
Give more heavy rockets to chopper.
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Replying to @BattlefieldComm
fix now netcode hitreg gunplay when will we get rid of all the high ping on EU server?
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Replying to @BattlefieldComm
When yall gonna fix the attack heli? It’s pretty much useless in its current state. Poor turning, worthless ammo capacity, weak rockets. No thermal. 🚮
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Replying to @BattlefieldComm
You NEED to give foot players more effective ways to take out aircraft. Jets and helos have way too many flares. There should be NO "Out of Range" to lock onto aircraft. You try so hard to make the game realistic but fail. 4 rockets and 4 c4 to take out a tank is wild.
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Replying to @BattlefieldComm
oh that looks better!
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Replying to @BattlefieldComm
Fix netcode, hitreg, server performance at first. Its totally random with low ping.
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Replying to @BattlefieldComm
If you shoot from the base you should lose the protection. Vehicles being safe on base while shooting shouldn't be a thing.
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Replying to @BattlefieldComm
LA. TEN. CY. FIX. PLS FIX ITTTTTT
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Replying to @BattlefieldComm
Disable crossplay on PC!!!!
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Replying to @BattlefieldComm
Horrible perimeter designs on most of these maps. And this just makes the gimme flags and sandbox area even worse. Especially for A flag. The HQ zones need to be 70% smaller and tucked into the corner. Give more sandbox play area. Top of map bounds need to be extended and add another neighborhood or hills. It juts down for no reason. This will provide more lanes and avenues of maneuverability. Same with south of map. This COD design philosophy of highly engineering time to engagement for EA’s sake ( they want to engineer dopamine addiction more effectively ) is ridiculous.
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Replying to @BattlefieldComm
There’s sooo much dead space on the bottom of the map and now that the B objective is closer to A just makes it worse
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Replying to @BattlefieldComm
When you will finally show repairs and revives on the scoreboard! Why get we supporters and engineers ignored! Kills/Assists are not the only important constributions to a match! Change that now, please! #Battlefield6 #BF6
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Replying to @BattlefieldComm
I don't know.. maybe DELTA should be moved much further to the RIGHT so that the whole field isn't DEAD and so players can spread out more across the map and it feels more like a BATTLE?FIELD? instead of just having 3 objectives together to make it look like COD.. idk just saying

ALT What If Conceited GIF

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Replying to @BattlefieldComm
Conquest needs something similar, NATO is always capturing A and B over and over while there's barely action in Pax side with D and E. In my experience, NATO side loses the most in Conquest.
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Replying to @BattlefieldComm
Can’t get a red sec lobby in matching making. Won’t fill at all.
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Replying to @BattlefieldComm
Was this tested before in BFLabs or is this just changed because of data from the official servers?
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Replying to @BattlefieldComm
QUALITY OF LIFE CHANGE WE NEED ASAP Gameplay & Balance - Add one bullet to kill for every full-auto weapon with a ROF (rate of fire) under 900. - Decrease the rate of fire of all weapons above 750 ROF by 80 to 130 RPM. - Improve the netcode : having 60hz servers makes the TTK (time to kill) feel much worse than in previous titles. Visibility - Increase the rendering distance for atmospheric particles (dust, smoke, haze, etc.). Currently, these effects render too close to the player, obscuring targets that aren't even that far away. - Decrease the global exposure on all maps. Right now, to see enemies clearly, we are forced to crank up the brightness, which washes out the image and burns highlights. Gunsmith & Mechanics - The community has been begging for the removal of visual recoil since BF1. You now have a smart way to address this : allow the Buffer attachment to remove 100% of visual recoil, but make it very costly (60/70 points). - If players want to jump-shot or slide-peek in every gunfight or at every corner, apply the same logic as for visual recoil : allow them to do so via a specific weapon attachment. Much like the Buffer, make this attachment extremely expensive to balance the advantage it provide. - Bring back the BFV healing pouch system, where you didn't need to throw it to use it. Camera & UI - Bring back the OG death cam that follows the player who killed you (keep the current one for ranked only). - Remove the briefing segment while servers are filling up. It serves no purpose and is annoying. - Add an option to mute the radio/comms and all game sounds during the transition from the end of a match to the start of the next one. @DRUNKKZ3 @tiggr_ @T0TALfps @Lex_mate @GhostGamingG @EndersFPS @TheCadWoman @MaxiqYT @MrProWestie @BrokenMachine @SQUiD_1337
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Replying to @BattlefieldComm
Nerf the helicopters Nerf the helicopters Nerf the helicopters Nerf the helicopters Nerf the helicopters Nerf the helicopters Nerf the helicopters Nerf the helicopters Nerf the helicopters Nerf the helicopters Nerf the helicopters Nerf the helicopters Nerf the helicopters
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Replying to @BattlefieldComm
Nerf the smgsNerf the movementNerf the smgsNerf the movementNerf the smgsNerf the movementNerf the smgsNerf the movementNerf the smgsNerf the movementNerf the smgsNerf the movementNerf the smgsNerf the movementNerf the smgsNerf the movementNerf the smgsNerf the movement
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Replying to @BattlefieldComm
Stop using skill based damageStop making bots throw gamesStop using skill based damageStop making bots throw gamesStop using skill based damageStop making bots throw gamesStop using skill based damageStop making bots throw gamesStop using skill based damageStop making bots throw
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