a molecular sandbox: assemble worlds from the blocks up ca: 2pCqFMWCdMmgkrZs1rQG6wWP4u7cXm6FuGdY1G6Jpump

gm. your biocraft land is yours to sell. every plot you claim is a real @solana nft in your wallet. that means you can trade it, so we're building an in game marketplace for both land and crafted items. the more you develop a plot, the more it's worth. the better items you craft the more valuable they are to other players. marketplace preview below, onchain later today along with a gameplay addition we are yet to see introducing PVP servers. $BioCraft
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new defenses are live in biocraft craft them at your station, place them on your land, build a layered defense that holds the siege: › sniper turret — locks onto the toughest enemy, deletes brutes at range › scatter turret — melts swarms up close › proximity mines — detonate on contact › fire traps — burning zones at your chokepoints › reinforced spikes — tougher area denial mine resources, fight for rare materials, then build a real fortress: biocraft.bet
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BioCraft retweeted
claimed the first plot of land at the top of the new island and started building a fortress there’s a limited number of plots available to mint onchain so it’s interesting more people aren’t securing and building on them early. once the game economy is fully active and trading is in motion land scarcity should start to matter a lot more and early plots will likely become highly sought after. $BioCraft @BioCraftPlay
a new biome has opened in biocraft the volcanic island is now live, introducing a new environment to explore, new creatures to fight, and new materials to discover for crafting and progression. players can claim new land and begin building upon it onchain, expanding what they own and develop over time. crafting systems are also expanding, allowing materials from the volcanic biome to be refined into improved tools and gear. coming: land ownership marketplace will be introduced later, enabling players to trade and manage claimed plots as the economy develops. get in early, claim land, and start building. biocraft.bet $BioCraft
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a new biome has opened in biocraft the volcanic island is now live, introducing a new environment to explore, new creatures to fight, and new materials to discover for crafting and progression. players can claim new land and begin building upon it onchain, expanding what they own and develop over time. crafting systems are also expanding, allowing materials from the volcanic biome to be refined into improved tools and gear. coming: land ownership marketplace will be introduced later, enabling players to trade and manage claimed plots as the economy develops. get in early, claim land, and start building. biocraft.bet $BioCraft
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BioCraft retweeted
i think $BIOCRAFT can be next 1m game, sitting now at 60k
base siege is live in biocraft the swarm now attacks what you build on your land. when they can't reach you, they break through your walls block by block. › armored hulks and brutes smash walls fast, swarmers chip slowly › reinforced walls hold 6x longer › turrets auto-defend, upgraded weapons thin the swarm › repair and rebuild between waves your minted land is always yours onchain connected to your wallet. the swarm can wreck what you build on it, never your ownership of it. also fixed: a bug where blocks on large builds could place invisibly. big castles and builds over water now render properly. build a real defense or get overrun: biocraft.bet $BioCraft
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base siege is live in biocraft the swarm now attacks what you build on your land. when they can't reach you, they break through your walls block by block. › armored hulks and brutes smash walls fast, swarmers chip slowly › reinforced walls hold 6x longer › turrets auto-defend, upgraded weapons thin the swarm › repair and rebuild between waves your minted land is always yours onchain connected to your wallet. the swarm can wreck what you build on it, never your ownership of it. also fixed: a bug where blocks on large builds could place invisibly. big castles and builds over water now render properly. build a real defense or get overrun: biocraft.bet $BioCraft
you can now turn your onchain @solana biocraft land into complex builds each plot has a live development score based on what’s actually on it. blocks placed, block variety, verticality, stamped pre-made structures like fortress, watchtower, sniper tower, bunker and monument, waves defended, and time held. the more you build, the higher your tier moves from wilderness to settled to developed to fortified to thriving to legendary. developed plots glow brighter and rank on the territories leaderboard. higher tier land is worth more onchain and yours to sell or hold. we are creating a flywheel where building and upgrading drives demand for developed plots, increases trades, and every trade feeds 5% revenue back into $BioCraft buybacks and burns. Docs incoming - biocraft.bet
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BioCraft retweeted
Latest News - $BIOCRAFT @BioCraftPlay has launched weapon progression, adding significant depth to its molecular sandbox gameplay. Players can now upgrade four distinct weapons across four tiers each, unlocking higher damage, faster fire rates, and improved accuracy. Upgrades require farming plasma cores from brutes and rare boss materials from the horde mind, encouraging players to tackle tougher challenges for the best gear. The weapons include the pulse rifle, heavy lance, scatter gun, and rail sniper, each with unique upgrade paths that can roughly double their effectiveness at max tier. This update reinforces BioCraft’s focus on progression and survival mechanics within its voxel-based world. The game remains free to play as the team continues to expand its on-chain features. For all the latest Solana tech news, check out techterminal.info/news. We track and cover updates from over 200+ Solana tech projects in one place.
gCraft! weapon progression is now live in biocraft. every weapon can be upgraded through four tiers, unlocking higher damage, faster fire rates, and improved accuracy. farm brutes for plasma cores. defeat the horde mind for rare boss materials. every upgrade pushes you closer to max gear. four weapons, four upgrade tiers each. push them to roughly double damage. › pulse rifle - faster fire, tighter spread › heavy lance - hits even harder › scatter gun - more pellets, devastating up close › rail sniper - faster charge, still one-shots the strongest weapons require the rarest materials. if you want max gear, you'll need to survive the hardest fights. play free for now: biocraft.bet $BioCraft
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gCraft! weapon progression is now live in biocraft. every weapon can be upgraded through four tiers, unlocking higher damage, faster fire rates, and improved accuracy. farm brutes for plasma cores. defeat the horde mind for rare boss materials. every upgrade pushes you closer to max gear. four weapons, four upgrade tiers each. push them to roughly double damage. › pulse rifle - faster fire, tighter spread › heavy lance - hits even harder › scatter gun - more pellets, devastating up close › rail sniper - faster charge, still one-shots the strongest weapons require the rarest materials. if you want max gear, you'll need to survive the hardest fights. play free for now: biocraft.bet $BioCraft
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biocraft update: live chat is now integrated - you can speak to other players in real time while you play. map expansion - press N to open a full-world map of the entire world. it shows biomes, edges, all enemies, players, and drops in their exact positions with your heading. player identity - names now render next to every player blip on both radar and full map. loot readability - resources you still need for crafting recipes are now highlighted in-world with a gold pulsing ring, driven by economy. the world is getting more readable, more connected, and more intentional to move through. biocraft.bet | $BioCraft
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onchain land ownership yield is now in testing. this clip shows a test build of the land yield system. yield is not active yet and no rewards are currently being generated. the idea is simple: claim land, build it, defend it, and increase its development tier. higher tier land will generate more yield over time. for anyone wondering where that yield comes from: land upgrades act as a sink. players spend $biocraft to increase a plot's earning rate, and that spend flows into the treasury that backs future rewards. upgrades cost more than they return, yield is capped per plot, and rewards are tied to real development rather than a claim button. develop → generate yield → reinvest → grow. the goal is for the system to be largely self-sustaining. rewards are backed by activity inside the game, not an infinite token faucet. land claims, upgrades, unlocks, cosmetics, revives, marketplace activity and other sinks all contribute to the treasury. and for the obvious question: "what happens if everyone claims and nobody spends?" that's exactly why rewards are capped, tied to development, and supported by multiple revenue sources rather than relying on endless emissions. everything shown here is still being tested and balanced for the next 24hrs. biocraft.bet | $BioCraft
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four islands. four evolving threats. one swarm mind. biocraft's combat system has been upgraded for each island. - warm rushers hunt in packs. - desert hulks absorb punishment. - cryo creatures attack from range. - bio splitters multiply when killed. every enemy drops unique materials. harvest them, craft new gear, strengthen your land, and prepare for what's coming. biocraft.bet | $BioCraft
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join the biocraft discord for deeper development insights, answers to questions, feedback, bug reports, sharing builds, and access to hidden development alpha updates as they drop: discord.com/invite/ABBDBwmUw… $BioCraft
Replying to @6six5ive
this is coming sooner than you think but its actually the players who will be creating a vast amount of impressive structures. we are integrating better building / construction tools so players can increase the value of their land. over time you build upon it (castle for example) and the value increases. once plots of land that stand out start getting noticed by other players you have the option to sell / trade them. the contract has a 5% fee flowing back to $BioCraft buy backs and burns.
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BioCraft now has crafting Mine the world for resources, hunt brutes for rare materials, and build a crafting station on your land to turn it all into tools, defenses, and gear. › mine minerals, silica, terracotta + more › build a station → unlock the workbench › craft a reinforced pickaxe → 2x mining yield › kill brutes → plasma cores → auto-turrets for base defense Crafting and items are offchain for now, after testing you will be able to trade items with other players for $BioCraft. Land stays fully onchain. play free for now: biocraft.bet biocraft.bet/docs
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BioCraft docs are now live. They cover the core systems: controls, combat, onchain land ownership, and where the project is heading. At its core, BioCraft is a persistent world where land is owned by players, not rented from a server. Your territory lives in your wallet and can be built on, traded, or defended over time. We’re on day 3 of building on @pumpfun and have already shipped a major expansion across features, worlds, combat, and now onchain @solana land ownership. The direction is simple: keep deepening building systems, progression, and player-driven economies until the world is fully shaped by its community. Discord is open if you want to follow along, share builds, or get involved in shaping what comes next. read the docs → biocraft.bet/docs join the discord → discord.gg/ABBDBwmUwN play free → biocraft.bet
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BioCraft retweeted
so now when dev says he's building we can login and make sure he really is $BioCraft undervalued af compared to most of the gaming slop ive seen. 2pCqFMWCdMmgkrZs1rQG6wWP4u7cXm6FuGdY1G6Jpump
you can now turn your onchain @solana biocraft land into complex builds each plot has a live development score based on what’s actually on it. blocks placed, block variety, verticality, stamped pre-made structures like fortress, watchtower, sniper tower, bunker and monument, waves defended, and time held. the more you build, the higher your tier moves from wilderness to settled to developed to fortified to thriving to legendary. developed plots glow brighter and rank on the territories leaderboard. higher tier land is worth more onchain and yours to sell or hold. we are creating a flywheel where building and upgrading drives demand for developed plots, increases trades, and every trade feeds 5% revenue back into $BioCraft buybacks and burns. Docs incoming - biocraft.bet
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BioCraft retweeted
interesting game i got shared in DM, aped a small bag of $BIOCRAFT, might do well, high R/R, lets see how they execute next few days, but we have gaming season kinda minecraft on-chain + minecraft shooter/zombie or so if i got it right haha 2pCqFMWCdMmgkrZs1rQG6wWP4u7cXm6FuGdY1G6Jpump
biocraft land ownership is now mintable onchain. here's how it works: connect your solana wallet, drop into the world, and claim a plot. the moment you claim, an nft mints straight to your wallet for free. we cover the cost. that plot is now yours. build a fortress on it, hold it, or trade it for whatever price you want. nobody can take it unless you list it for sale. every land sale generates revenue, with 5% entirely allocated to $biocraft buybacks and burns. next up: building templates, more advanced structures, and far greater creative freedom for landowners. ownership contract: solscan.io/token/8GbCLtxFKnt… play here: biocraft.bet | $BioCraft
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you can now turn your onchain @solana biocraft land into complex builds each plot has a live development score based on what’s actually on it. blocks placed, block variety, verticality, stamped pre-made structures like fortress, watchtower, sniper tower, bunker and monument, waves defended, and time held. the more you build, the higher your tier moves from wilderness to settled to developed to fortified to thriving to legendary. developed plots glow brighter and rank on the territories leaderboard. higher tier land is worth more onchain and yours to sell or hold. we are creating a flywheel where building and upgrading drives demand for developed plots, increases trades, and every trade feeds 5% revenue back into $BioCraft buybacks and burns. Docs incoming - biocraft.bet
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biocraft land ownership is now mintable onchain. here's how it works: connect your solana wallet, drop into the world, and claim a plot. the moment you claim, an nft mints straight to your wallet for free. we cover the cost. that plot is now yours. build a fortress on it, hold it, or trade it for whatever price you want. nobody can take it unless you list it for sale. every land sale generates revenue, with 5% entirely allocated to $biocraft buybacks and burns. next up: building templates, more advanced structures, and far greater creative freedom for landowners. ownership contract: solscan.io/token/8GbCLtxFKnt… play here: biocraft.bet | $BioCraft
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BioCraft retweeted
Replying to @BioCraftPlay
@BioCraftPlay looks pretty cool 🤙 Will be keeping an eye on this one in the coming days to see what the team can cook up. $biocraft 2pCqFMWCdMmgkrZs1rQG6wWP4u7cXm6FuGdY1G6Jpump
THE HORDE MIND has arrived Our first server boss is now live in BioCraft. Survive Wave 5 and a giant biomass creature awakens. It takes the whole server working together to bring down or can you beat it solo? › 3,000 HP across 3 phases › Gets faster and more aggressive as it dies › Drops the legendary HORDE CORE › +500 XP for every survivor We're shipping at a rapid rate ahead of onchain land ownership going live this week. Progression, swarms, bosses, land ownership, and earning are all coming together to create a world players can build, defend, own, and fight for. Can you beat it solo? biocraft.bet | $BioCraft
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THE HORDE MIND has arrived Our first server boss is now live in BioCraft. Survive Wave 5 and a giant biomass creature awakens. It takes the whole server working together to bring down or can you beat it solo? › 3,000 HP across 3 phases › Gets faster and more aggressive as it dies › Drops the legendary HORDE CORE › +500 XP for every survivor We're shipping at a rapid rate ahead of onchain land ownership going live this week. Progression, swarms, bosses, land ownership, and earning are all coming together to create a world players can build, defend, own, and fight for. Can you beat it solo? biocraft.bet | $BioCraft
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