Have you shipped a game or project using Combat Fury? Let me know! I’m putting together a list of projects made with Combat Fury and would love to include yours.
My #gamescom cut short. Our equipment was stolen last night from the booth.
Police reports have been filed.
At a loss for words to describe the feeling. Just defeated. Gonna do my best with what's left of the week.
But a huge blow financially and mentally
New teaser for Acts of Blood is here 🤟
Huge thanks to @TheLazyMonday for giving us platform to premiere this teaser at their HARGAI 2026 🤝
.
Stay tuned for the full trailer & release soon 👊
AutoBake in UE 5.8 can cache physics simulation to make motions scrubbable, commit motion to the new PhysCube asset along with motion trails and it makes working with multiple characters easier!
For more on animation in UE 5.8 check out @SirWadeFX's page here: piped.video/channel/UCH64i_n…
#DinoBlade is a great example of how a unique idea and strong vision can create an unforgettable game experience.
I’m proud to have contributed through #COMBATFURY, building the combat system that helped bring its gameplay to life.
Great work by the DinoBlade team🔥
#indiedev
#DinoBlade is a great example of how a unique idea and strong vision can create an unforgettable game experience.
I’m proud to have contributed through #COMBATFURY, building the combat system that helped bring its gameplay to life.
Great work by the DinoBlade team🔥
#indiedev