Your public demo/beta shouldn’t be the first time hundreds or thousands of players give you real feedback.
We’ve been doing a lot more closed playtesting lately, and working with the
@firstlookgg team has been fantastic.
With
@RefractiveENT, (Luminary), we got 215 players into the game and 86 of them completed a 30-question survey while playing. For a two-person dev team, that’s a pretty darn useful amount of feedback before going wider.
More importantly, the dev team got organized feedback from gamers who filled out a 30-question survery while they were playing and enjoying Luminary. That’s the stuff that helps you make decisions before a public demo or launch.
Next up:
#MonsterFantasy.
@Jotoyogamesdev
Wave 1 runs August 28–30, one week from today, with recruitment opening Monday through us,
@playtesterhq and
@playerdotgg. This one is focused on playing the game and giving feedback.
There will be separate opportunities for creators and media next month!
Devs, if you’re getting ready for a demo, launch, or bigger public push, think about doing a closed playtest with us first.
We can run the whole thing for you: recruit the gamers, onboard them, get them playing, support the test, collect the feedback, and package it up so your dev team knows what people are actually saying.
Want to run one? Hit us up. 🫡