20+ years in the Norwegian loc industry. Video game store owner. Certified work-o-holic. Sometimes ... 20th of december. ko-fi.com/carnivol

Norway
Help wanted finding more info on unreleased PlayStation game: 時をかける少女 (The Girl Who Leapt Through Time) ID: SLPS-01425 Release: Q3/Q4 1998 Publisher: Bandai Found trailer footage: - 時をかける少女 (1997) VHS (BIVJ-1001) - プレプレ Vol. 12 PlayStation Demo CD-ROM (PCPX-96114) - 見る見る プレイステーション Vol. 26 PlayStation Demo CD-ROM (PCPX-96124) Magazine articles found: 電撃 PlayStation Vol. 72 電撃 PlayStation Vol. 75 電撃 PlayStation Vol. 76 Hyper プレイステーション 6 June 1998 Translations for trailer text and articles are very welcome!
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Finally some recognition of how the ball was dropped on this front. Hoping we see rapid improvements!
We’ve heard the feedback from developers: bringing a game to XBOX should be easier than it is today. We agree, and we’re working to make it better. We care deeply about ID@XBOX and the developers who build for XBOX. We’re starting with some of the areas we know can create unnecessary friction, including our concept and publishing processes, and simplifying them so developers can spend less time navigating process and more time bringing great games to players. More soon.
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With the new Gears of War out, I'm suddenly reminded of the GoW3 launch from my time with GameStop. I remember it quite fondly, as the delay it got with a pre-announced new release date ultimately lead to it seemingly going gold way ahead of the new release date, leading to some stores receiveing copies quite early. This resulted in some retailers just instantly shipping the game out to customers, several weeks before launch (iirc) -- also leading to systems getting temporarily banned from LIVE if they were detected playing GoW3 early. Sometime after launch, my store won some internal Microsoft contest (Mission X or something, I think those were called?), resulting in all staff in my store receiving a Call of Duty: Modern Warfare 3 Xbox 360 S hardware bundle each a few months later ... meawhile our area manager received a limited edition Gears of War 3 Xbox 360 S signed by @therealcliffyb (that was at least like the main "carrot" that was dangled in front of us for that contest).
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Stian Schultz retweeted
"Is it physical?" Yes. "Is it packed with 8 games?" Yes. "Should I lick the REAL cartridge to test the infamous awful taste?" Please don't, but we can't legally stop you. 👅⚠️ The Super Bomberman Collection Nintendo Switch 2 Edition comes on October 30! ESRB version handled by our friends at @VideoGamesPlus_, PEGI version right here at Red Art Games! 🤝
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WE DID IT FOLKS! I seriously hope this means that folks at Xbox are actually going to be doing better regarding 3rd party games. This is an amazing sign.
OMG, amazing. SEEK got the approval from Xbox! Thank all the players and friends, you did much to help SEEK's releasing on Xbox. Thank Microsoft, thanks for your approval, even though it's a small indie game. We will complete its Xbox version as soon as possible.
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今回初めてニンテンドーミュージアムに伺う際、近くの宿をと思い宿泊させて頂いた 「宇治 茶屋」さん。 思い出ノートがありましたのでこちらに描かせて頂きました。 スタッフの方が凄く丁寧で帰り際にもお声掛け頂き嬉しかったです。皆様ニンテンドーミュージアムへお出かけの際は「宇治 茶宿」さんへ是非😊 #宇治茶宿 #ニンテンドーミュージアム
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There's a good few reasons for it. Some of it is how some publishers gut the retail chain via exclusives in their own portals. It's sadly incredibly hurtful when you can't offer the customer "every" version. It deflates hype and creates disappointment. Ultimately, though, the biggest issue is that a lot of smaller shops don't have the buying/selling power to make orders large enough to meet certain minimum numbers. Like, I don't sell first party Sony stuff, 'cause up until now, their local distribution partner demand I make minimum orders so large that I couldn't realistically expect to sell those amounts at street level – and said minimum amount is not just for units, but also cost, so with some products, I'd have to group things together and miss release dates or end up paying fullprice for stuff that has a sales/clearance price before I even get my stock. If I had an online shop, sure, maybe I could do larger orders, but I want to focus on retail, cause of the community. Anyway, tl;dr: If people want game stores to have a wider selection of niche stuff, be sure to use your local game store so they can grow in size and justify ordering the necessary amounts for things. Also, don't skip buying small titles at retail cause the distributor does their own super special mega deluxe edition... double dip, if you have to, but preferably just drop the special edition and tell the publisher you want to support your local game store.
why cant they just sell video games in stores any more
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Only 3 days to go until BioMenace Remastered releases on Switch! Have you already wishlisted it? #IndieDev #IndieGame #BioMenaceRemastered
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Stian Schultz retweeted
2026.10.5今日のタイコ#2104。ちょい60’s ロックンロール風味かもねー。 よろしければリポスト、イイネ、フォロー、よろしくお願いします! #今日のタイコ #魔法のパーカッション
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Last night, we were singing alternating lines from Backstreet Boys' Tell Me Why whilst on a Discord call.
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Stian Schultz retweeted
I finally have a build with everything: 12px height font, VWF, colored bubbles and labels🥲 Almost everything regarding text is finished!
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Stian Schultz retweeted
How the limitations of NES pixel art created a Famicom design doc with zero illustrations. 🎥 The hidden backstory of why my character designs became a burden during development! This project is my "Swan Song"—my final journey in game development. #TheBattleOfOlympus #BattleOfOlympus #nes #retrogame #pixelartㅤ 👇 Watch the full video in the reply below!
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Wubba dubba dub, ikke sant?
if a Norwegian agrees with you he will say "ikke sant" which means 'not true' but it actually means 'true'
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Stian Schultz retweeted
if a Norwegian agrees with you he will say "ikke sant" which means 'not true' but it actually means 'true'
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Stian Schultz retweeted
Delighted to finally announce that I have been working as localization director with @KenjitheEMO and @STUDIO_SASANQUA on this super exciting new adventure in Indie Game publishing! Our first title, [AFANTASIA] by @noidnoidnoidev is the coolest thing I've seen in years.
スタジオサザンカは、インディーゲームのパブリッシング事業を開始します。 第一弾は、ブラジルのnoidnoidnoid氏が開発する『[AFANTASIA]』です。 #スタジオサザンカ #AFANTASIA
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Owlboy remains an absolutely fantastic game and now there's a new update coming out!
Working on an update for Owlboy for the first time in many, MANY years. Read more about the upcoming features and additions on Steam (link below). #steam #owlboy #gamedev #pixelart
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Buckling up for a historically unique release. (Though, the blank/white cover would've made it hilariously more unique on the shelf)
Vampire Princess Miyu will start to ship when the new slipcovers arrive on Wednesday. There are over 2000 packages to ship, so it’ll take the warehouse several days to chug through all of them. Should all ship before the release date of 10/11.
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Xbox Arcade was such a great way to introduce indies and smaller titles. Both the strict size guidelines and the way things followed a set release schedule, with seasonal promotions, created awareness and visibility. Wish they could replicate that.
Xbox Arcade doesn't get enough credit for why the the Xbox 360 (ecosystem not hardware) was awesome. Bangers like Castle Crashers came to Xbox first. Maybe #Microsoft should look for more of those indies instead of blowing billions on Skyrim In Space.
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What @HAMSTER_Corp does with their Arcade Archives re-releases feels a lot like XBLA. Not because of the arcade aspect itself, but due to a very good and organised release schedule, affordable price points, etc.
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You know, it takes a lot to acknowledge such a fumbled launch and broken game, so I'm glad they approach it with honesty like this. I'm ready to jump back in and see if they deliver! Fumbled launch aside, it's still been a good year for R-Type fans!
Hey R-Type Fans! 👋 Our R-Type Dimensions III had a bumpy launch; we won't pretend it didn't. In June, we promised to make it right because R-Type matters to us as much as it matters to you. Today we "relaunch" with Patch 3 on all platforms, which is the culmination of a months-long process to make R-Type Dimensions III into a real love letter to the legendary original. We want to say thank you to all of you who stuck around, those who submitted issues, those who contributed to the many improvements that really transformed R-Type Dimensions III these past months. To celebrate this, we decided to include the contents of the digital artbooks - previously only available in the Deluxe and Ultimate Editions on Steam - for free in the game on all platforms. To those who have previously purchased the digital artbooks on Steam. A special thank you to you. We are planning a digital goodie for you. We will announce how to claim it on Steam soon. Once again. Truly, thank you! ❤️ Check out our new relaunch trailer here or on YouTube: youtu.be/rwxOjIxje-k And please check out R-Type Dimensions III: monkeylink.co/c80a91 For more info on the patches, check out our blog post: monkeylink.co/684467
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