Performance Shooting, Games, and Combat Simulation Content. Nerd, gun, gear, training, and leadership stuff. The occasional nuanced take. Opinions are my own.

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11/47 overall. Actually, mathematically anyway, my second best match ever. +1.46σ over the mean since 2024. Classifier came in at 72.1% with a make ip. Still B class. The one thing this chart really shows is how many more matches I need to go shoot. No replacement for match experience.
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Decent match today. 11th of 46 overall. 7th of 27 in Carry Optics. Shot occluded. Vision held up fine. Two misses/FTSA on a disappearing target on first shooter/first stage of the day. Still feel like I'm overconfirming on longer strings. Better though.
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Should have been an A classifier, but had the (extremely clean) makeup that put me at like 72%. Speed shoots are stupid.
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Match day. Quad's unhappy but I'll manage. I had AI deep-dive my historic performance via PractiScore data. Over the last year, I've routinely outshot the 5-10 shooters ahead of me on points, fewest penalties in the group, still lost. I was just slower. Today I'm getting uncomfortable and spending that accuracy at speed.
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Does Steam Frame have this issue?
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Lol yup. Exactly this.
Is @WARDOGS actually fun, though? Can you really “Play like you used to?” I’m a grown ass man with real world responsibilities. So is my brother-in-law. We played till f’in four in the morning last night. 4 am! The answer to my questions is a resounding “YES!”
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Three shooters are half the weapon. The other half is a backpack full of RPGs. Full video is live on YouTube
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Generational banger. Be mad if you must.

ALT shocked jurassic park GIF

3 MILLION COPIES SOLD. We can't thank you all enough for the support. We're knuckled down and working on Season 02 and beyond. More information dropping next week. store.steampowered.com/news/…
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ControlledPairs retweeted
Armor plates in @PlayBellum don't just stop rounds: they transfer blunt force trauma through simulated back-face deformation. Plates are modeled as ESAPI: ceramic strike face with UHMWPE backing. Every hit weakens the plate based on the round's energy, mass, core material, and where it lands. Tight groupings break a plate faster than loose ones, and heavy rounds like 7.62x54mmR tear through far quicker. Overpenetrate a target and the round starts breaking the plate on the far side. Red spots show local ceramic damage. Plate color shows overall integrity.
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ControlledPairs retweeted
Fuel is the bill payer we keep cutting. In LSCO it is the thing that stops the ABCT. We talk CPs. We talk PAAs. We talk rehearsals. We talk drones. We still treat Class III like a supporting cast member. That is malpractice. An M1 does not care about your slide. It burns ~17 gallons an hour sitting still and 45–57 gallons an hour moving. A current ABCT is planned at ~65,000 gallons a day average and ~100,000 at the high end. A heavy CAB can out-drink the brigade. Stack three ABCTs plus aviation and you are back in the same neighborhood as 24th Infantry Division on G-Day: four hundred thousand gallons a day and climbing. Desert Storm is the case study we quote and then refuse to finish reading. VII Corps wanted 2.4–2.5 million gallons a day. XVIII Airborne Corps wanted 2.1 million. That was ~900 tanker loads a day. 3d Armored Division did not fight on the MTOE. It stole the Army’s extra tankers, nearly doubled the MSB from 34 to 66, stuffed 20 more 5,000-gallon trailers into each FSB, and ran a round-robin of full trucks forward and empties back because the 5k tanker could not keep up with M1s off-road. 24th ID FSBs had to stop and recharge three times in 36 hours and pulled more than 100 COSCOM tankers forward to do it. Thirty 5,000-gallon trailers sat unemployed in one sector because nobody had the cross-country prime movers to pull them. That machine still needed host-nation tankers, Saudi refineries, uncontested MSRs, convoy support centers every 150 miles, and C-130s dumping 100–120k gallons a day into Log Base Charlie. And it was a 100-hour push. Not sustained LSCO. Not a peer who can see every BSA, LRP, and tanker column to the depth of the corps. Not a battlefield where the log base is an HPT and the MSR is a kill zone. We took that war, called logistics a solved problem, and spent the next thirty years chopping the force that made it possible. COSCOM mass became modular attachments. Bag farms came out of the BSB. Static Class III now lives one echelon higher at the DSSB, if that battalion can reach you. The FSC is a better retail link than 1991. The haul behind it is thinner unless someone attaches a petroleum company. TRMs and M978s are not a substitute for 320 five-thousand-gallon tankers sitting in a COSCOM. Lean logistics is a kind-world hobby. You live or die by logistics. Armor leaders have to be logistical geniuses or the formation dies in the first fuel halt. Strength starts with fuel. Operational reach is not a talking point. It is gallons on wheels that can survive the geometry of a lethal, deep battlefield. Study Desert Storm carefully. Then subtract the sanctuary. Subtract the 100 hours. Subtract the Saudi truck fleet. Add SUAS, long-range fires, and a peer who will hunt every tanker. That is the war we say we are building for. Stop making sustainment the bill payer for other slots. Stop training “just in time” so the rotation stays green. Put fuel, trucks, and protected distribution back on the MTOE and into the dirt at the CTC. Or keep pretending. The enemy will not. #LSCO #RaiseTheBlack
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Saw the doc yesterday. At least a partially torn quad coupled with a chronic hip issue I've ignored for a decade too long. MRI, PT, Ortho, and working around it in training best I can. Match tomorrow. Full send?
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🚨EXOSHOCK OPEN BETA IS LIVE🚨 Grab a friend or 3 and get ready to experience some super intense and immersive futuristic space combat for free this weekend! Download the latest version here👉discord.gg/8NZcnDzfNG pic.x.com/g1ItYApJ1O
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Way too cheap, tbh.
Replying to @James_Batchelor
Easy headline that… but it’s not complicated.. Games too cheap, cost of development too high. GTA6 had a chance to raise the bar and they didn’t do it, so we’ll keep going round.. I just paid £30 for a train journey one way, wardogs cost £36.99… Let’s not pretend we don’t know why, guys like Tim should stand up and say “games need to cost more”, not act like we don’t know. :(
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Rough. Hate to see it.
We wanted to share a sad update with the ’83 community. Firstly, from the bottom of our hearts we’d like to thank you, the community. Since ’83 launched into Early Access, we have been sincerely grateful for the support, feedback, bug reports, suggestions, community play sessions, and incredible passion that players have brought to the game. We know many of you have stuck with us through a difficult launch period, and we don’t take that lightly. We had hoped that our first major content update, paired with a sale, a free demo and excellent exposure during the FPS Games Show would breathe life back into the game but unfortunately this has not materialised. Our CCU (concurrent users) has been significantly below the level required to retain the confidence of investors in the game’s future and support us to 1.0. So the current commercial reality is that we have to suspend sales of the game while we seek other options. The game will still be playable and there will be servers up but we cannot, in all conscience, continue selling the game whilst the future is so uncertain. Thank you again to everyone so far who has played and enjoyed ‘83 as much as we have. Sincerely, The ’83 Team at Blue Dot Games
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It's me. The unemployed content creator.
Replying to @ControlledPairs
Bullshit You mean unemployed content creators like you can unlock them wile the biggest part of the community can’t because they have shit to do’s Studios have to stop developing games for streamer bros it suck’s
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