quit telling people i’m dead.
Scherwode has been quiet, mostly because we’ve been building, and a little dissapointed in the lack of launches.
The first thing is the site. The current UI still feels too much like the version we launched with, and the product has moved past that. So we’ve stripped a lot of that back — a more modernized UI, a much simpler launch process, cleaner navigation, better discovery, less clutter, less friction. The goal is that you should be able to land on Scherwode, understand what you can do, and launch something without having to fight the interface first.
The more interesting part is what we’re actually letting people launch.
We haven’t gotten the traction we wanted with launches yet. That’s just true. But I still think the original idea was right: launches should be more interesting than make token, make pool, hope people buy it.
We already built around rooted assets, baskets, different launch structures, different ways of deciding what actually sits behind a market. Now we’re pushing that further with a new perpetuals-backed launch type.
There is already a ridiculous amount of liquidity, open interest and price discovery sitting in perpetual markets, so instead of pretending every new asset needs to start from zero, we want Scherwode launches to be able to use that existing market structure underneath them.
That gives us a lot more room to do interesting things with launches, a place where you can build markets around actual underlying structure.
And then there’s
$WODE.
We haven’t gotten the launch traction yet, but we do have an absolutely massive basket sitting behind
$WODE, and we have mostly just... left it there.
So we’ve been looking at that too ;)
This week: a much simpler launch process, a more modernized UI, perpetuals-backed launches, some work around
$WODE, and more.