XR Game Developer, with interests in gameplay programming, technical art, and performance optimization

Netherlands
Based in Netherlands
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Headed to UnitedXR in Brussels this week! Let me know if you're there as well! (Oh, I'm also bringing the @Play_for_dream MR with me for those who want to try)
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Replying to @SebAaltonen
While I am impressed with how you optimized your projects (love the technical deep dives), I feel like the blame is more on the game devs than on Unity. I've pushed +- 2,5 mil triangles on Quest 2, while many studies were struggling with 200k tris
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IMMEDIATE ACTION NEEDED FOR UNITY GAMES‼️Unity has just published a major security vulnerability has been found in Unity apps/games published with Unity 2017.1 or newer! Make sure to update your Unity editor version or use the patcher (linked in thread) #GameDev #IndieDev
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Replying to @SadlyItsBradley
Now we need Linux OpenXR support from @unity
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Replying to @SadlyItsBradley
Now we just need @unitygames to support OpenXR on Linux. Finally
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My talk on designing for Mixed Reality on the Immersive Tech Week will premiere in a few minutes! If you want to learn how to kickstart your Mixed Reality skills, definitely give it a go in just 10 minutes! Link in first comment
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As far as I know deferred kinda sucks for VR, especially in the early days because it cannot use MSAA. So I doubt Alyx uses it
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No, but it would take another 10 years to become mainstream (;
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It's honestly really nice to see so many features being added, while still using open source frameworks as OpenXR. Props to the (XR) dev team! I don't want to comment on or discuss about the politics surrounding Godot (and hope it will stop soon)
Time for another #ProgressReport, XR Edition ✨ From body-tracking to pass-through improvements, read what the team has been up to - text sadly only available in 2D: godotengine.org/article/godo…
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Replying to @Sebasti66855537
Sad to see so many games relying on performance hacks rather than fixing the actual parts causing the performance issues. Especially with so many tools, new optimizations, and better documentation available these days
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Meet HandWalker - a concept prototype combining hand tracking and mixed reality in a fun way. The trailer says way more, but you can utelize your hands to parcour around the room! It was great to work on this project during the #XRHack in Cologne and meet so many great people!
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Replying to @andybiar
I would love to see it, that sounds so interesting! I won't be able to attend Unite at all this year, but last year I missed technical talks like this
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Replying to @Kaberikram
Make sure you use vulkan and update to the latest LTS. Next to that make sure you use the same quality tier as PC.
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I just finished my @Meta Mixed Reality Hackathon entry This visually simple effect was a huge challenge to render on the quest due to the custom mesh sampling required I shared some of the process and released all source code in the entry: devpost.com/software/slap-su… @Oculus_Dev
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Meta just dropped their new MR toolkit with shadow and highlight shaders, so I had to beat it! I just made a huge improvement to the additional shadows (which isn't even in the MR toolkit!) renderer In Shadow Receiver URP, releasing in February! (See screenshots)
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Great @unity Mega Bundle just launched on the @AssetStore! For many just having hot reload or DLSS for URP in the package is already worth it! assetstore.unity.com/mega-bu…
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Immersive Tech Week was a blast! Launched my graduation work on the asset store, worked with @varjodotcom and @ManusMeta hardware in a hackathon which won a prize, had my first talk, and got another price, most innovative project! And of course so many great people all around
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After half a year of development, Advanced Mesh Interaction finally launched! Integrate it in your XR projects to make 3D models even more fun to interact with. Videos and demo downloads available in the description! Get it now at 30% off: assetstore.unity.com/package…
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