The Megabonk story and what it tells us about the future of AI in gaming. 🧵
Built by a single developer, this month-old game has sold over 2.7 million copies ($24M).
Here’s what made it take off and why it matters for the next era of game creation ⤵️
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🎮 What is Megabonk?
A fast and funny survival game where you fight endless waves of enemies, collect upgrades, and try to survive as long as possible.
Vampire Survivors in 3D some would say.
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🔥 Why it went viral :
• Easy to play and high dopamine
• Reasonably priced at $9.99
• Creator previously had YT channel and strictly promoted through YT Shorts
• Weekly organic growth made others take note and share
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💰 The results :
• 2.7 million copies × $10 = around $25-27 million in sales
• After Steam’s share, roughly $17-19 million net
For a one person game, that’s a massive success story. I suspect this is a trend and not an anomaly.
Oct 21, 2025 · 11:39 AM UTC
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🤖 Did it use AI?
No. But the question now is, could this have been built with AI?
AI can already help with
• Art and animation
• Coding and testing
• Music and sound design
• Level and world generation
The low-poly art design in Megabonk is entirely possible to generate with AI now.
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