A .NET developer working on Web backends, DevOps, desktop applications and enjoying the Stride3d game engine. bsky: bsky.app/profile/doprez.ca

Doprez retweeted
Big news from Stride: the new shader system using SPIR-V is officially merged in Stride 4.4! 📷In this final part of the series, we cover: - the new shader/effect compiler architecture - how the mixin and effect systems fit together - what's next for SDSL stride3d.net/blog/investigat…
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Playing with C# port github.com/ikpil/Box2D.NET from @ikpil in @stridedotnet
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Had a cool opportunity for the Stride team to talk with developers of Distant Worlds 2 about their development process and community questions. This is primarily about how they used Stride but includes helpful dev insights! stride3d.net/blog/distant-wo… Done in their free time btw <3
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Finally got the main visuals of a custom XMB menu done! I cant understand why more consoles didn't keep with the beautiful simplicity of the PS3 menu. #Stride #dotnet youtu.be/N8W7_Zwrm4A
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Doprez retweeted
Annnnnnnnnnd... done!
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Doprez retweeted
🕹️ Ready to boss around some 2D sprites? This playlist covers everything from UI to coding patterns. Side effects may include a finished 2D Platformer game. 👾 ▶️youtube.com/playlist?list=PL… #GameDev #StrideEngine #IndieGame #Gaming #OpenSource #FOSS #CSharp #DotNet
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Doprez retweeted
Heartbroken about Ryujinx shutting down. Aside from being an awesome project, it was also one of the coolest applications of Silk .NET I’d seen. Insert expletive directed at Nintendo here.
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In my latest blog, I explore the @stridedotnet Community Toolkit's code-only feature, helping #csharp & #dotnet devs easily build 2D/3D games & visualizations. 🎮🖥️ C# version: vaclavelias.com/stride3d/str… #dotnet #csharp #fsharp #foss #gamedev #indiedev
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One more update on the Avalonia work. I added inputs and mouse handling. Unfortunately Avalonia does not have any methods built in for mouse/cursor manipulation so I added some basic ones. Mine seem to cause stutter though. @stridedotnet @AvaloniaUI youtube.com/watch?v=fOMnDlgr…
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Finally got #Stride3d rendering in an #Avalonia window! Now I just need to wait for the people smarter than me in rendering to tell me what I have done wrong 😅 follow the PR here if interested: github.com/stride3d/stride/p… @stridedotnet @AvaloniaUI
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Final prep before Arcade Jam is underway! The arcades and the games launcher are 90% there 🙌 Make sure to grab your tickets soon if you haven’t already 🎮👾 Tickets link: showpass.com/arcade-jam-2024… #gamejam #indiedev
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Doprez retweeted
Gesture Gaming! 🤏🎮 Controlling in-game movement by hand orientation via EPS32 and an MPU 6050/6-axis gyroscope mounted on a glove. Bluetooth and #StrideEngine's ability to use NuGet packages made this possible in no time! 🚀 #GameDev #IndieGame #Gaming #FOSS #DotNet
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I had some time to work on more experimental scene plugins for my project in Stride. I can now give a component a set of entities and it will create a mesh for debugging and be able to check entities within it as a convex shape! @stridedotnet #Stride3d youtu.be/0D0Fm1nNlHU
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Doprez retweeted
Bluetooth bridged!🌉 Stride’s NuGet access lets user Wiff stream ESP32 orientation data directly to the engine—a testament to Stride's dev-friendly ecosystem. 🎮🔧 More on Discord: discord.com/invite/f6aerfE More from Wiff: youtube.com/@withbluehorns #GameDev #StrideEngine #DotNet
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Using TR.Stride and Bepu physics to create large terrains in Stride is a fun thing to mess with. @stridedotnet #bepuPhysics youtu.be/xp8b1sbfzJA
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Testing basic enemies in my upcoming boomer shooter Bozobaralika. Made with #StrideEngine #gamedev #indiedev #screenshotsaturday #boomershooter
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Doprez retweeted
🗯️Blast off with #Terracota! A 1v1 turn-based #PhysicsGame where strategy meets firepower by @YerkoAndrei. 🏰✨Build fortresses and showcase your cannon skills in local or LAN battles. Made with #StrideEngine 🔗 yerkoandrei.itch.io/terracot… #IndieGame #GameDev #DotNet #CSharp
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