Global cross platform multiplayer cloud and on premise solution for realtime multiplayer games, applications and XR.

Hamburg
We opened up the Photon Discord. Everybody can join, browse, and follow what’s happening in the Photon community. No Photon account required to take a look. Join here: photonengine.com/joindiscord #photon #discord #multiplayer #sharethis
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New series: Simple Brawler, built from scratch with Photon Quantum 3.1. Part 1: Install Quantum, set up Unity 6, and write your first ECS component + system to spawn, move, and jump a networked character. Sample project included. #photonquantum #gamedev piped.video/watch?v=HhghHEwT…
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Cool to see our Head of Developer Relations, Luke, taking the stage at the Defold Game Jam 2026 this Saturday. Saturday, September 19, 19:00 CEST More info: lnkd.in/d5B37p4D If you're building with @defold this one's worth catching. #defold #multiplayer #gamedev
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🔥 The console multiplayer update is now live for PlayStation 5 and Xbox Series X|S ! 🔥 Up to 8 players in a lobby and full platform cross-play! Open-world cruising and 17 events to prove your driving prowess await you! That’s not all, the update will also bring: 🚗 A new car - the FSO Polonez 💰 Economy rebalance - we’re making it easier for you to earn money and gain more experience 🛣️ 2 new multiplayer events ⚒️ Additional bug fixing on consoles. We’re also not forgetting about our PC players! Both the Polonez and the economy rebalance, as well as two new touge races, are now live as well! Let’s Drift!
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Photon Engine retweeted
We’re happy to announce another talk for the Defold Game Jam 2026 Online Conference! 🎤 Luke Stampfli, Head of Developer Relations at Photon @ExitGames, will join us with a presentation about Photon, especially about Fusion + we’ll have an opportunity to ask questions during the Live Q&A session: 🗓️ Saturday, September 19, 19:00 CEST
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Fusion for Defold just shipped. We're backing the @defold Game Jam 2026 with the Photon Fusion Multiplayer Challenge: top 5 Fusion-powered games win 100 CCU for a year, 1st place also gets an hour with a Photon engineer. Jam starts Sept 20. itch.io/jam/defold-game-jam-… #DefoldGameJam
Only 1 week left until Defold Game Jam 2026! 🎮 The jam starts on September 20, and we’d love to see you join, make a game with Defold, and share it with the community! We’ll also have a Defold Online Conference on 18. (Friday) and 19. (Saturday) September, with talks about web games, mobile monetization, multiplayer backend tech, post-processing, animation workflows, and more. We want to thank our partners and sponsors @wavedash @craftpix_net, Ovani Sound, @Poki, @KenneyNL, @heroicdev and @ExitGames for supporting the jam with great rewards and challenges - check all of them! #DefoldGameJam #MadeWithDefold #gamedev #indiedev #gamejam
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Photon Engine retweeted
Finally got back to adding Mechs into RC Brains, my Social VR RC vehicle game, powered by @ExitGames's Fusion. AI changed my workflow entirely in the last 2 months. I was already using AI, but these last 2 months feel CRAZY. For example, while I’m not at my desk, Claude runs automated tests and sends me videos of what broke or worked. All on my phone! If you want to learn more about this workflow, our latest session is here: communityforums.atmeta.com/d… And you can register for Meta Start to access more of this: developers.meta.com/horizon/… #VR #MetaQuest #GameDev #AI #PhotonFusion #RCBrains
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RT @defold: What a gentle circle! Defold alongside Unreal, Unity and Godot provides now Photon Fusion integration 🧡🩵 Check out our platfo…
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Photon Fusion started five years ago as a state-sync SDK for Unity. It's no longer a Unity-only tool. Fusion Core now powers integrations for #Unity, #Unreal and #Godot. #Defold joins them through an official extension built and supported by the Defold team.
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Fusion Core Fusion Core is the engine-agnostic C++ SDK behind Fusion 3. It provides state replication, RPCs and area-of-interest management through a compact API, ready to power custom engine bindings and platforms. Contact us to discuss access. doc.photonengine.com/fusion-…
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Voidwood is revealed and up for wishlist on Steam. 1-4 player co-op survival horror where voice chat can get you hunted: The Beast tracks sound, including your team comms. Built on Photon Voice and Photon Quantum. Wishlist now: store.steampowered.com/app/3… @VoidwoodGame #Voidwood
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Photon Engine retweeted
We're happy to share with you not one, but 3 new #opensource projects: 🌐 Photon Fusion extension for #Defold 👥 new #multiplayer 3D platformer sample showing it in action 🎮 the separated standalone offline sample based on the one by @KenneyNL The extension brings #PhotonFusion networking to Defold projects, including room-based matchmaking, state replication, late join support, physics prediction, RPCs, networked object spawning, replicated properties, and authority-based gameplay logic. The sample is a full 3D platformer project with character movement, double jump, coins, falling platforms, camera controls, effects and custom rendering pipeline. Even if you are not building multiplayer yet, it is also a great Defold 3D platformer starter project to study and build from. Check out the release, try the sample, and tell us what you would build with it 👇 #MadeWithDefold #gamedev #indiedev
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Photon Engine retweeted
I am very excited about the Photon Fusion extension. Fusion is the first real-time multiplayer framework which has a really tight integration with Defold. It was a real pleasure to work with the @ExitGames team on this project!
We're happy to share with you not one, but 3 new #opensource projects: 🌐 Photon Fusion extension for #Defold 👥 new #multiplayer 3D platformer sample showing it in action 🎮 the separated standalone offline sample based on the one by @KenneyNL The extension brings #PhotonFusion networking to Defold projects, including room-based matchmaking, state replication, late join support, physics prediction, RPCs, networked object spawning, replicated properties, and authority-based gameplay logic. The sample is a full 3D platformer project with character movement, double jump, coins, falling platforms, camera controls, effects and custom rendering pipeline. Even if you are not building multiplayer yet, it is also a great Defold 3D platformer starter project to study and build from. Check out the release, try the sample, and tell us what you would build with it 👇 #MadeWithDefold #gamedev #indiedev
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New Photon Quantum video: Entity Prototypes. Compose entities visually in Unity, bake them into your Map Asset, or spawn them dynamically at runtime. Nested prototypes share lifecycle, not transform hierarchy. piped.video/mo6dBi55z5U?si=xDMm… #PhotonQuantum #UnityDev #Photon #Unity
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An Eggstremely Hard Game is finally OUT NOW! 🪿🥚 After almost a year of development, I can't believe the day is finally here. Thank you so much to everyone who supported me and the game along the way. ❤️ Now go take care of your egg! HONK!
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MULTIPLAYER EVENTS ARE COMING TO JDM ON PC – JULY 29TH! 🌐 🏁 Up to 8-player lobbies 🆚 1v1 Touge duels To give you a taste of what’s coming, check out our nostalgic homage to the ultimate 90s anime mountain duel! 🚗💨 🎮 Console Drifters: Final touches & internal testing are underway. Just a few more weeks!
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JDM @Japanese_Drift is the first released game powered by Fusion for Unreal. Multiplayer went live June 11 and is running well. Thanks to @GamingFactorySA for the trust.🍻 Fusion for Unreal: fab.com/listings/83be86a1-c7… JDM: jdmgame.com #Photon #UnrealEngine #Unreal
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New Photon Fusion tutorial: Forecast Physics in Shared Mode. Learn how to build smooth networked physics with Forecast Physics, State Authority, and SphereCast. Watch here: piped.video/RipgYJBTLXA?si=haeT… #PhotonFusion #Unity3D #Unity #Multiplayer #IndieDev #GameDev
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Seven years of R&D. One seamless MMO world across multiple servers. No loading screens, no visible handovers. Not an SDK. Not a product launch. Real tech running today. Our CTO explains how it works: 👀➡️blog.photonengine.com/buildi… #MMO #Multiplayer #GameDev #Godot #Unreal #Unity
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