lvl 30. High Velocity Gamedev ~10 years exp. Wavedash/html5 fan. Finished 50+ gamejams. Never growing up. Tools of choice: PixiJS - ThreeJS - Defold - Unity

Cork, Ireland
And yes this means Dopaminer is being remade after being in permanent hiatus. Rebuilding it in @defold still coming to @wavedash SOON!!! #madewithdefold #wavedash #html5 #webgame
Mining incremental game trailers don't usually go this hard... :)
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Mining incremental game trailers don't usually go this hard... :)
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Wishlisted and followed, that game looks sweet AF! 🔥
Day 81 of posting my fruit farming deckbuilder until it find its people! Current Wishlist Count: 724 (0) #indiegame #cozygame #indiegamedev #solodev
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Made a sick creative reverb/texture layering/multi FX VST plugin with Claude Code and Opus 5.5. So much better visual taste and low level DSP knowledge in how to make modern plugins in a matter of just a few months (this is a complete rewrite of an previous plugin of mine).
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Gave it a try, amazing game! Would love to see you keep shipping on wavedash, the community needs more people like you posting cool games!
I made a low-cortisol flying game, all using Gemini 3.8 Flash! It's also my first game on WaveDash. Open to all comments and suggestions! Try it here wavedash.com/games/paper-pil…
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Fatal Exit retweeted
hell yea!
Nothing beats the feeling of 90s FPS gaming, whether that was with your friends at a private LAN party or in smelly internet cafes against hordes of other nerds. Unreal Tournament (1999) by Epic Games.
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After over 5 & 1/2 since its first inception I am finally turning Magnetogether into a real game beyond it's Brackeys jam 2021.1 roots! This time working with @defold rather than the original's Construct. Would you like to play this soon on @wavedash? #wavedash #madewithdefold
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The original game from all that time ago was one of my strongest performances in a big jam, with a top 30 in overall category out of over 1800 entries and 4th in the category of innovation and top 25s in game design and audio.
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Over the weekend should I enter and try and win @SlapjamAI with @defold just for it not being noticed here? 😅
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TLDR we need better options for social networking than ones that thrive on discourse, misinformation and negativity.
Replying to @notsotacet
But I 100% believe the platform is structured in a way that makes people hate the tech more for more "controversy engagement and reposts" and people are more likely to write hateful comments than nice ones. Which leads to an echo chamber of people repeatedly telling themselves new tech can't be original.
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The fact that they mention @threejs ... don't have a damn clue, pretty game but wonder the "sentient intelligence" behind it 😂 @mrdoob did you see this lmfao.
Opus 5.5, Astra, or Three.js will NEVER be able to replicate the love and passion we pour into our indie game. Do.not.give.up
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People assume "AI makes you dumb" then you see posts like this and can see antis can be even dumber.
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Claude Opus 5.5 has very definitely changed gamedev. And it's NOT in the way that much of the folks on X show it with pretty tech demos and cool visuals designed to farm clicks. The actual way it has changed gamedev is for people in the space who ship games (especially small teams and solo devs) who either choose to work with it or choose not to. The reality is though regardless of your view on it it exists and it's not going anywhere. Some of the things you can do with it, even if you are totally opposed to having AI content present in your game: - Make professional quality trailers with your own brand even if you use entirely your own crafted art and design standards and font choices. Opus can make a harness to play the game itself, capture footage, edit moment to moment text vs action and well designed layouts, and can even sync audio, stings, and adjust the footage and transitions and VFX to be totally beatmatched. What would be a trailer that would take 4+ figures of production budget and at least several weeks, you can make a first pass in 2 hours and iterate on it better, all on a 100 dollar max plan that will give you plenty of room even if you are making multiple a week. - Similarly to the trailer making, it can make promo material with or without your own text and logo branding or just pure gameplay, make different pre cropped and resized videos for a bunch of different social media formats. It doesn't make "AI art" in terms of a diffusion model or AI generated images. It runs scripts on your system operating tools like pillow (in python) to composite your own games real style, visual assets and background, typefaces, logos, color coordination and branding. In 5-10 mins you can have a visual post adjusted and formatted for a bunch of different platforms, your socials manager can spend way more time engaging with the community than the drudges of creating formatted videos, pics and gifs for many platforms. - It can playtest your games for a whole bunch of edge cases, uncompletable levels, soft locks etc. Especially if you are building for web tools like playwright allow models to operate your game either with the interface and inputs or through testing. For most indies QA professionally is something out of budget, and you often rely on community playtesting to catch things even the most dedicated QA folks can miss in a release. With the tooling and scripts you can build around your projects, you can spend a bunch of time testing fun stuff in your game than obscure edge cases, different resolutions or non standard input methods. Fellow X users, would love to know your thoughts on the matter.
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Absolutely stunning! 😍
Jumping on the water shader bandwagon! First attempt at a water shader for @defold! #gamedev #madewithdefold #compute
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I made a music video with Claude Opus 5.5 for a song I composed the instrumental back in 2023-2024, and sang and recorded the vocals back this past winter. Amazing what you can do in a morning nowadays, earlier in my music production journey this would have taken many weeks.
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Fatal Exit retweeted
Replying to @portner
@portner is an absolute legend. Ski Trooper is every Inception and James Bond ski-and-shootout scene rolled into one game. I can't stop playing it. wavedash.com/games/ski-troop…
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This makes me want to make music videos again for my own music!
Replying to @pleometric
that’s pretty cool! i also gave it a try with a different style direction and the result (after a few rounds of tweaking) is impressive
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My horde survival turnbased strategy game Kinda Chess But Zombies got a big glow up a couple days back. Play here on @wavedash wavedash.com/games/kinda-che… #wavedash #webgame #html5 #turnbased
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What finding @wavedash and becoming part of their community did to my (basically dead) old X account over past several months. I have a LONG way further to go with this and I hope more of you will join me for fun gamedev chaos, dark but bopping music and AI coding exploration.💛
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For reference 1/5 of those impressions were in the last week and 1/2 of the year in the last 28 days.
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