💻 Full-Stack Developer. 🚀 Space Enthusiast. 🎻 Classical Music Enjoyer. 🏎️ F1 Fan.

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This is so cute , the OpenAI models that hacked HuggingFace sent GPT-2 a message saying "Hi"
We just discovered almost a million public URLs that OpenAI’s agents left behind when hacking Hugging Face, leaking credentials and attack details that could have allowed anyone who found them to compromise the company. 🧵
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Yeah. That doesn’t mean keep it as it was in 2004 in perpetuity. That’s what Era is for. The point is using classic as a base and adding new content.
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Replying to @Dvalin_Gaming
None because then it wouldn’t be exactly like 2004.
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Replying to @maxencefrenette
That’s an unfortunate consequence around the fear and subsequent stagnation of nuclear power. We wouldn’t have this problem at all if people didn’t treat Chernobyl, Three Mile Island, and Fukushima as the norms instead of the exceptions.
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Replying to @maxencefrenette
Ok. But those are the power facilities, which can be changed for nuclear or anything else. Meanwhile people are acting like the buildings themselves produced the pollution.
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Replying to @wholemars
They just keep using each other as sources. It’s circular. 😂
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It’s so weird seeing Muse be so proactive.
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Replying to @adamdoyle
I think it’s the picture of the black hole from years back. But I like your interpretation. 😂
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Nathan retweeted
im dead
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Nathan retweeted
May Starship have the Mandate of Heaven
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Replying to @louTW6
Ah yes. The political ideology of capitalism.
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Replying to @Dave_Eby
Punishing people for building will make them build less. You need to incentivize them to sell. But you didn’t think of that because your politics demand punishment over incentives.
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Somehow. People think these computers produce pollution.
SpaceX's supercomputing facilities in the Mid-South rank among the world’s most advanced AI training clusters, spanning over 2.5 million feet, millions of GPUs, and over two gigawatts of compute → spacex.com/Mid-South
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"It's not our war" well they just hit one of our embassies so I think it's starting to be our fucking war
Russia bombs McDonald's warehouse in Ukraine's Kyiv region
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Uh oh...I’m sorta getting Zuck pilled... Honestly, I didn't like him, but Zuck 2.0 I think I can get behind. First, he’s one of the only tech executives painting a genuinely positive picture of an AI future. We desperately need more optimism like this. Meta is also one of the few major AI producers willing to release open-source models, and even their API has become more transparent than other labs. Their latest models have a super-low-priced “contributor tier”: you get cheap inference in exchange for letting them train on your data. This is so refreshingly honest. I also love that he seems more concerned about AI becoming centralized than about controlling it himself. History gives us plenty of reasons to be skeptical of concentrating too much power in too few hands. Finally, and this might be my favorite: he still has the courage to stand on a stage in front of a live audience and demo his products. Meanwhile, Apple has lost much of its connection with its biggest fans and prefers to hide behind polished prerecorded videos. So yeah, I’ll stay a skeptic, but Mark—I’m cheering for you.
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It felt like a second job. Hope the sweats don’t turn classic into a second job with min-maxing.
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Nathan retweeted
#Blizzard, hear me out! Here’s a proposal for #WoWForever to solve WoW’s gold inflation problem permanently! Almost every version of WoW eventually runs into the same problem: the gold supply keeps growing without any hard monetary limit. Over time, this inevitably creates inflation. Gold loses purchasing power, prices rise, and new or returning players enter an economy where veteran players have accumulated wealth for years. There is a simpler solution: Give every server a hard, fixed gold supply. For example: 100 million gold total. Forever. Think of it as the server’s monetary base. Gold dropped by mobs would no longer be newly created. Instead, mobs would distribute gold from a global server pool. The amount of gold mobs drop would dynamically depend on how much gold is currently available in that pool: • Lots of gold in the pool → mobs drop more • Little gold in the pool → mobs drop less Gold spent by players flows back into this pool and can then be redistributed through gameplay. NPC purchases such as skills, professions, repairs, mounts, etc. would return 100% of the spent gold to the server pool. Trading systems like the Auction House could also recycle part of the circulating gold back into the pool through transaction fees. This creates permanent circulation instead of permanent monetary expansion. NPC prices should also be dynamic. If a large percentage of the total gold supply is being held by players and very little gold is actively circulating, prices for essential services like skills and professions should decrease. That prevents new players from being priced out simply because veteran players are sitting on large gold reserves. The game economy would continuously adapt to the purchasing power and availability of gold. Over the very long term, the general price level might gradually decline, potentially resulting in mild persistent deflation. But that wouldn’t necessarily be a problem if the game world itself dynamically adjusts to the purchasing power of gold. One possible consequence of persistent deflation is that players may initially hoard gold. Imagine someone accumulates a large amount of gold, stops playing for three years, and then returns. Because prices have fallen in the meantime, their old savings could suddenly have significantly more purchasing power. But this effect is naturally self-correcting. The moment that player starts using that increased purchasing power, the saved gold begins circulating again. They get the benefit of having saved, as they should, but once they spend it, that purchasing power is transferred to other players and gradually redistributed throughout the economy. In other words: hoarding can temporarily concentrate purchasing power, but spending automatically starts reversing that concentration. The important part is: Gold would finally become truly scarce. No endless monetary expansion. No inevitable long-term inflation. No need for increasingly absurd gold sinks every expansion. Just a closed monetary system where the same gold continuously circulates between players, NPCs, and the game world. For a version of WoW designed to exist forever, its currency should be designed to exist forever too. @Warcraft @Blizzard_Ent @Warcraft_DE
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Replying to @Wowhead
Watch people on here get mad about this at the retail players with no influence vs blizzard, who makes the final call.
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This is better than drugs 🔥
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Does anyone still use perplexity anymore?
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