definitely a real human person

San Francisco
some thoughts on vibe coding, taste, and the part that doesn’t get easier: gk3fyi.substack.com/p/the-wa…
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George Kedenburg III retweeted
had fun chatting all things design with @ridd_design - top fella
what does it take to prototype 6 months into the future at the rate AI is evolving? that's the focus of this week's episode with @edbayes (design lead for Codex/ChatGPT Work) if you're interested in designing AI products this one is for you 👇 piped.video/watch?v=WSwjkVME…
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guess i picked a good week to join @OpenAI
This is GPT-6 Astra. Anything you can do on a computer, Astra can do for you. Fast.
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🚧⚠️ CAUTION 📢 you’ve entered 🚪 a CONSTRUCTION ZONE 🏗️ slow down 🐌 this page 📄 ain’t READY 🚫 wet cement 🪣 fresh dreams 💭✨ come back 🔙 soon 🔜 beep beep 🚜💨 🚧 pardon our DUST 😶‍🌫️ gk3.website/
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excited to share i’ve joined @uuuntitleddd as an advisor! i’ve been daydreaming about tools for musicians for a while, and the care for craft that @danchotweets, @josechayet, and the rest of the team bring to this space was too much to resist. stoked to help push things further.
Dialectic 55: Dan Lilienthal & José Chayet - As [untitled] as it Comes Dan and José run @uuuntitleddd, a sacred place for work-in-progress music. They aren't trained engineers, designers, or musicians, but have built a platform that hundreds of thousands of artists—from 16-year-olds on their first record deal to Lorde—use to store, listen to, and work with their music. Lorde also recently released XRAYS on [untitled]: 49 demos, the sonic museum behind her album Virgin. Dan & José are also childhood best friends. I talked to them about the adventure so far, empathy as a product strategy, and their quest to build the biggest music company in the world. Timestamps: (0:00) Opening Highlights (1:24) Intro to Dan & José (4:42) Start: Brackets, How Creativity Makes the World Bigger, and Music's Connection to the Divine (20:40) Duchamp, Music as a Set of Choices, and The Museum Behind the Work (27:52) [untitled]: A Medium for Music In-Progress (45:03) From a Better Dropbox to a Creativity Company (52:13) Empathy as a Product Philosophy and The Collaboration's Origins (1:01:04) Scaling the Sacred Place and Product Intuition (1:10:33) Lorde's XRAYS Drop and Designing for a Wide Range of Artists (1:17:26) 10K Unheard Songs and Whether Process Should be Seen (1:24:10) Brand, Trust, Alignment with Artists and the [studio] (1:30:54) The Word "Sacred" and Resisting the Feed (1:40:52) AI as an Instrument: Building Tools Artists Actually Want (1:49:27) Building a Company with Your Best Friend (1:56:31) Closing Questions: Dream Users, Rapid Fire Brackets, and Titles @dialecticpod with @danchotweets @josechayet available below and on all platforms. Links below.
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George Kedenburg III retweeted
"The Wall" by @GK3 is one of my favorite articles I've read in 2026 it perfectly captures what it's like building with AI as a designer today open.substack.com/pub/gk3fyi…
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George Kedenburg III retweeted
“We basically have self-driving cars for software now, but getting into a Waymo doesn’t mean you’re going somewhere interesting.” -@GK3 gk3fyi.substack.com/p/the-wa…
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i know there’s no AGI at @OpenAI because you still can’t change your account email address
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wow AGI confirmed
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George Kedenburg III retweeted
Software Design is weird. It is undoubtedly the most impactful medium shaping the world today, yet even those of us working in it know very little of its history. We have no broadly-read books, no docu-series, no video essays. Most see the works of the past as obsolete rather than the rich heritage that has led us here. Every year, seminal works are lost to time accessible only in the memories of those who lived it. We're (re)building Software Design's most seminal moments one pixel at a time and sharing the stories behind the work straight from the designers themselves. Take a peek and sign up to follow along… historyofsoftware.org
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we’ve got one spot open for a product design intern next summer! looking for someone who is excited about software + hardware + AI and loves to make things, not just push rectangles around all day. hp-iq.com/join-us/5622025004
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George Kedenburg III retweeted
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looking for an eng who would rather sit on the design team and spend time prototyping wild ideas instead of sitting in meetings about metrics. one who finds joy in pushing craft forward, caring about little details, and inventing new ways of doing things grnh.se/wgdv2f994us
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ugh i just tripped and spilled my liquid glass everywhere 🫠
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George Kedenburg III retweeted
if you're not putting your soul into what you make, then what's the point? @AnthropicAI visited our studio recently to film a docuseries on poetry camera & our perspective on working with AI built with @Flomerboy @wormyrocks and claude :)
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George Kedenburg III retweeted
if you have a vague sense that Hypercard was beautiful and inspiring, but haven't had a chance to dive in - I recommend @stevekrouse 's overview: futureofcoding.org/catalog/h… IMO, perhaps the coolest idea in Hypercard was: Start by drawing stuff, not by programming you can just start painting! Nothing fancy. Draw an ocean, draw some sharks. then if you've been drawing sharks for an hour and you want to make them move... you can! with a bit of programming, designed to feel as friendly as possible. too many computing experiences today start with the programming and not with the "stuff". it's incredible that hypercard was so ahead of its time that it can still inspire us today! RIP Bill Atkinson, a true legend.
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ps i'm still looking for product designers who want to work at the intersection of ai, hardware, and software! grnh.se/d54fc7234us
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and if you're a designer who is particularly interested in even more futuristic things like memory, orchestration, and generative ui systems then you might want to take a look at this grnh.se/3e4c614e4us
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not sure if this is a sustainable business model but it was an unexpectedly fun and weird onboarding experience
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George Kedenburg III retweeted
While everyone else is aggrandizing their impact on humanity over drone shots and 3D graphics, the most riveting product announcement this year is watching an old man vacuum.
that Dyson keynote was so wholesome, just an excited inventor vacuuming the stage and showing off his new toys, all wrapped up in under 9 minutes 10/10
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