Here you will find Optimization Guides, Comparisons and Benchmarks on PC! Eneba Affiliate Link eneba.com/?af_id=GamingOptim…

I uploaded a video on how to use BOTH DLSS 5 and DLSS Multi Frame Generation (it's true DLSS FG, not FSR!) on RTX 40 Series GPUs. I tested Resident Evil Requiem and Forza Horizon 6. Would I play like this? No. But, it is nice to have the option. Video tutorial linked below!
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I uploaded a Video on Gears of War: E-Day using DLSS 5 + a quick comparison. I also included the In-Game settings I used, along with the OptiScaler settings. Link for the Video Below!
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Gaming Optimized retweeted
I noticed a worrying trend in many recent UE5 games on PC, including Gears of War E-Day, The Sinking City 2, & Silent Hill: Townfall, where they just hammer the CPU really hard, seemingly for no obvious reason. Further, the issue appears more pronounced with NVIDIA GPUs. Curious.
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Gears of War: E-Day using DLSS 5 + Apply before upscaling Off vs On Comparison at 1440p with DLSS 4.5 at 40%. This is running on an RTX 4060. I am also using Ultra Plus Manager which disables the Anti-Cheat (Only Single Player is available).
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Here is Gears of War: E-Day running on my RTX 4060 & Ryzen 7 5700x using DLSS 4.5 Ray Reconstruction (40%) at 1440p with 2x Frame Generation. I am using a mix of Hardware Unboxed's Improved and Performance settings. ReBAR is enabled here. I am also using HDR and G-Sync.
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Gaming Optimized retweeted
I got a similar ~6% boost to average frame rate in the Gears of War: E-Day in-game benchmark by enabling ReBAR through NVIDIA Profile Inspector, which rises to about ~10% when adding a GPU OC on top of it. Not a bad way to boost perf in this game if you're on RTX 30 or higher.
Gears of War: E-Day ReBAR Off (Default) vs On via the Nvidia Profile Inspector. A small performance improvement it seems. I will probably be keeping this On, if I don't encounter any issues.
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Gaming Optimized retweeted
I have just build in the ability to show pictures in HDR on my website. 55 pictures in my latest 8 analysis have been updated to HDR. Future analysis will have HDR pictures. I think it looks pretty good in my latest HDR analysis and setup guide for Gears Of War E-day. hdrgameanalysis.com/gears-of…
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Gears of War: E-Day ReBAR Off (Default) vs On via the Nvidia Profile Inspector. A small performance improvement it seems. I will probably be keeping this On, if I don't encounter any issues.
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I tested SCSKiller on Gears of War: E-Day. Both scenarios are with the shader cache deleted and this is 1st boot too. It's a bit better for sure, but still not a great experience... Still not bad, though! And yes, this is definitely shader compilation stuttering!
Praying for this to work🙏🙏🙏
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Alright....... This is Gears of War: E-Day using Hardware Unboxed's Optimized Settings with DLSS 4.5 Performance at 1440p on my RTX 4060 & Ryzen 7 5700x setup. This is basically the first boot of the game! Not much to comment here, the footage speaks for itself...
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Here is why it's shader compilation stuttering!
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Ok, so I got a lot of comments claiming it's the fact that I am using an RTX 4060 or lack of RAM that is the issue here... Hate to break it to you, but guess what! It's shader compilation stuttering and here is the proof. Same settings, just running it a second time!
Alright....... This is Gears of War: E-Day using Hardware Unboxed's Optimized Settings with DLSS 4.5 Performance at 1440p on my RTX 4060 & Ryzen 7 5700x setup. This is basically the first boot of the game! Not much to comment here, the footage speaks for itself...
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Praying for this to work🙏🙏🙏
Alright....... This is Gears of War: E-Day using Hardware Unboxed's Optimized Settings with DLSS 4.5 Performance at 1440p on my RTX 4060 & Ryzen 7 5700x setup. This is basically the first boot of the game! Not much to comment here, the footage speaks for itself...
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We all love this screen, don't we?
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