Official X of the one and only Patric Covey aka Ganon136 || NC Born and Raised || IN transplant

Indianapolis, IN
“Take a Seat” featuring Master Windu and Obi-Wan Synthnobi. #StarWars #music #diss #ai
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Patric Covey retweeted
Turns out the future does have flying cars
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Did Elon just make a car fly? This is the future.
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Patric Covey retweeted
Malfoid has a new wand #vrchat #funny #malfoid #harrypotter
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Since the new #Edgerunners trailer dropped yesterday, I decided to make a #Cyberpunk inspired #ai #art of #HarryPotter and #Malfoid. Do you like the aesthetic?
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Patric Covey retweeted
Ethan Van Sciver stole 2.4 million dollars from backers
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Side Scrollers Presents "VS Mode" with Smash JT, DSP Gaming, Ian Crossland & Melee James x.com/i/broadcasts/1nKOLQaPX…
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Shake and bake
“Raise hell. Praise Dale” is not an appropriate response when we ask you why you were speeding.
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This FRIDAY!!! Get tickets to see #StreetFighterMovie at the biggest screen possible at @AMCTheatres!🍿 streetfightermovie.com/
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Asha has noticed what gamers are doing with AI, and created XBOX LABS. - AI is porting games to new platforms never intended. - AI is allowing game mixing. - Xbox needs to support gamers as creators. - Xbox will create XBOX LABS to explore these ideas. Yeah, it's about time. Time to explore fresh ideas and novel gameplay again. Time to stop denying AI as a tool for game creation.
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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Patric Covey retweeted
#Malfoid Expecto Patronum
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Yearned too hard and ended up in the Hospital Wing. Pomfrey says it’s the worst case she’s seen since Snape. I don’t know what that means. I don’t want to know
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Back in my Ravenclaw days, I was quite studious.
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Out now. Go enjoy it!
It’s been 8 years, but the “current gen adaptation” is finally coming out next week after I just dropped it casually in a post on what was then still Twitter. If you have pitches for Star Wars games put them out there. You’ll never know what may get greenlit and who’s watching.
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Patric Covey retweeted
Yuleball - PREVIEW Thank you so much for all the support! 💚🐍 Thanks to everyone who has donated, Malfoid can keep going, and hopefully we can make this project bigger and better than we ever expected. If you'd like to help us create more scenes like this, you can support the project on Patreon. Every contribution goes toward keeping it alive and improving what we can create. patreon.com/HistoriasImpact/… And please read the first pinned comment below. I left a longer message there about the future of Malfoid and what your support could make possible. Seriously, thank you. 💚 Now... enjoy this little Yule Ball preview. ✨🏰 #HarryPotter #HarryPotterAU #Malfoy #Malfoid #Seedance #Yuleball
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Men are the romantic ones. Romance is a masculine trait and Malfoid proves it.
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Oh dang!
Michael Bay is now in final talks to direct a new ‘TRANSFORMERS’ movie. (Source: pagesix.com/2026/10/06/holly…)
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Ino walked so #Malfoid could run.
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