Player of games. EverQuest, Vanguard, and EQNext alum. Chief Product Officer at AVALON. Hell bent to rebuild the foundations of MMOs: playavalon.com

San Diego, CA
The VF-1 was sized to align with the stature of the Zentraedi, as the skeletons of giant humanoids were found on the wreckage of the Supervision/Inspection Forces gunship that became the Macross.
超時空要塞マクロスの主役メカであるVF-1バルキリーは、実在する戦闘機F-14トムキャットをモデルにしたという説があるけど、こうして並べてみると形はともかく大きさが全然違う というか、トムキャットデカいなぁ〜
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This is an interesting creative question. "What if World of Warcraft was redone and they removed all the cartoonie graphics?" Hard to answer it with this video (though it is amazing) because it also makes all the coloring in the look Earth-normal. I suspect that the WoW look could be largely preserved in a way that would satisfy the player, (and maintain the idea that you are still in Azeroth), if the saturation was preserved.
What if World of Warcraft was redone and they removed all the cartoonie graphics? Would it still hold its appeal or does the cartoon look contain a special nostalgic value that would change the game too much? 🤔
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Jeffrey Butler retweeted
The future of game creation won't require learning an engine. It will start with an idea. Our latest State of Avalon showcases AI-powered game creation, major combat improvements, creator tools, and our progress toward Closed Alpha. Watch below 👇
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Jeffrey Butler retweeted
At Avalon we are building "Real-time creating" - the ability to generate gameplay ready persistent worlds prompted from text. While others are building real-time video world models, Avalon is building real-time world generation inside a fully playable, persistent multiplayer engine. Internally running at 3840×2180 at 60 FPS. Built on Unreal Engine. Multiplayer by default. Persistent by default. Gameplay-ready by default. This is not a video latent replay. Not a simulation of interaction. It is a real 3D world with physics, logic, and authoritative multiplayer state. Avalon is trained on proprietary Avalon interaction data and powered by a hybrid system that combines language understanding, 3D model generation, procedural systems, and structured gameplay logic synthesis. Players can walk through a live world and generate environments, assets, mechanics, and entirely new gameplay modes using natural language. We accomplish this through a combination of 3D model generation, game logic generation based on our proprietary systems, and AI driven world creation. While other players are inside it. Changes persist instantly. State is synchronized in real time. Creation happens inside the world, not outside of it. Describe a biome. Spawn a civilization. Create a survival mode. Build a dungeon crawler. Launch a new game inside the world. Avalon interprets intent and integrates it directly into the live multiplayer environment. This is not a world model predicting video. This is a gameplay engine that understands language. If you can describe it, you can build it. And others can walk into it instantly.
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Not sure, I don't think there is any visibility now. (I have not dug around though)
at the peak, that i recall THJ had over 4500 players on at one time. How many players are actively playing EQ?
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Hey Ruly, added ya. Thanks for your work on THJ!
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Well said. I suspect many THJ players maintain(ed) active subs.
THJ was amazing. Daybreak had an opportunity to do something special that would bring new and old players back into the game. I also unsubscribed all 4 of my accounts. After playing on and off since 1999 it’s also time for me to move on from my favorite game of all time. RIP 🪦
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In what should come as a surprise to no one, I have one of the oldest EverQuest accounts in existence. Today I have cancelled that account and my other two All-Access Daybreak passes. Time for me to close this box of memories and stick it in the attic. My sincere thanks to the EQ emulator The Heroes Journey developers and community, who renewed my love for the game I was honored to work on.
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Precisely. At DragonCon, Dave Arneson asked if EverQuest was inspired by D&D. My answer: Absolutely. Nearly every game is—each of us builds on what came before.
This is actually insane. ALL of game dev is ITERATIVE. The idea that NINTENDO has somehow been some golden child company and ONLY used mechanics they came up with (and didn't iterate off others) is insane. What a disgusting and corporate direction to take gaming. Shame on them.
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It is great to see @Broken_Stoic building in the game! We had a blast sharing building tips and techniques today with Stoic and Chris from @AstrofishGames!
We’re so proud to announce that our first creator has stepped into AVALON! Seeing our community experience AVALON firsthand has been incredibly rewarding, and we can’t wait to welcome more of you inside. Check out the arena @Broken_Stoic built on his very first try using our tools. To be the first to catch more sneaks and exclusive updates, join our Discord.
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Wheel of Time on Amazon has been cancelled. Does this make you sad, or sad that it lasted 3 seasons? I have my own perspective, but I am curious about the general gamer take on the series (without sparking debate).
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A Player-Owned Economy should have been a reality in MMOs long ago. I argued for it back in the days of EverQuest, and was overruled by the suits who were afraid of digital assets having an acknowledged value. But they did and do have value. Players have exchanged them outside the terms of service for more than 25 years. Now is the time to stop relying on black market websites and "15-minute delivery of WoW gold! No scam!!!" bullshit.
AVALON will have a robust virtual economy but it’s only possible if gamers actually want to own our assets. That’s why our top priority is building a game that’s genuinely fun to play and create in. After all, who’d hold assets for a game no one is playing? I’m excited for you all to see what we’ve got cooking!
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Jeffrey Butler retweeted
In the darkest corners of the land, Goblongs lurk and search for new prey. Their jagged teeth stained with the rot of old vegetables and every scar, a trophy of violence. When you cross their paths, which skills will you use to silence their relentless pursuit?
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Jeffrey Butler retweeted
Marked by rust and ruin, an AVALON dungeon is no place of refuge. Within its dark depths lie forgotten horrors… The way out is a mystery lost to time ⏳
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Beyond the stream’s edge, A living world with endless possibilities begins to unfold. Are you ready for what AVALON has in store? Join our Discord and be the first to get updates.
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Jeffrey Butler retweeted
AVALON is where dreams are crafted and new realities forged. The land is quiet now, but not for long 👀
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Jeffrey Butler retweeted
I’m insanely proud of what the AVALON team is building. Watching creators easily bring fun concepts to life like shifting dungeon mazes and floating crystalline taverns is incredibly gratifying. This is exactly what we’ve been building towards. There’s still work to be done, but we’ve definitely made something special. Can’t wait for you all to play!
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Jeffrey Butler retweeted
Your starter weapons will be anything but basic. Whether you prefer polished steel or long-distance destruction… These are just a few of your deadly options ⚔️ Join our Discord community to see even more cool game features.
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Jeffrey Butler retweeted
Artistic vision changes everything! Check out AVALON’s sculpted terrains and the art team’s beautiful color paintover concepts. Once our color work is fully implemented, it’ll be a world so beautiful, you’ll forget it’s a game.
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Jeffrey Butler retweeted
Take-Two shutting down a modder’s playable GTA 6 map shows how powerful UGC can be. But the real threat? Ignoring what UGC represents: Mods, custom assets and fan expansions highlight gaps devs miss, mechanics players prefer and features the community love. It’s the best player feedback we could ask for.
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