Working with generative audiovisual expression. Art Blocks Curated. In Rhizome ArtBase. fxhash. Feral File. Iconic. Ph.D. in Engineering. πŸ‡―πŸ‡΅

Japan
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A short introduction to my generative art works. I create real-time systems with code, sound, and computation.
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I've published a new research note on rule-switching cellular automata.πŸ“ Instead of repeatedly applying a single fixed rule, I experimented with switching among multiple rules over time. In particular, I implemented non-alternating periodic rule sequences and rule-switching systems in which different rules can have different numbers of states. Based on my review of prior research and existing implementations, to the best of my knowledge, these are the first implementations of these approaches. These experiments produced a surprisingly rich variety of interesting behavior, including many oblique spaceships. I found examples moving in the (6,1), (4,3), (5,4), and (5,3) directions. For the latter three, within the scope of my search, I found no previously reported examples in outer-totalistic cellular automata with a range-1 Moore neighborhood. I also developed the idea of treating the rule sequence itself as a "program" for controlling spaceship motion, and demonstrated concrete examples. By changing the order in which the rules are applied, the same system can produce different movements and trajectories. This may be of interest to some of you.
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4/4 β†’ Anton Dubrovin @MCHX17 Anton Dubrovin (MCHX), a Kazakhstan-born digital artist. Anton creates abstract works using modern media such as code, graphics software, and AI, focusing on creating an aesthetic experience.
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3/4 β†’ Mark Walhimer @WalhimerArt Mark Walhimer (1964) is a new media, generative, and systems-based artist working in digital installation art. Through Machine DNA β€” one seed, many bodies β€” he builds live, generative environments. Artwork series include Surrender Machines, Centered, Witness Mirror, and Artificial Flowers. Working in p5.js, WebGL, and GLSL shaders, he builds browser-based works that run live, generate in real time, and change with every viewing. The work explores acceptance, control, and agency β€” emergence, translucency, co-creation, and the conditions under which shared space produces something no single author could make alone. He began his career in the studio of Judy Pfaff in 1985 and Donald Lipski in 1987. Earlier institutional work β€” including Museum Planning LLC, the Museum of Arts & Sciences in Macon, Georgia, design consulting for the Smithsonian Institution, and project direction for the Children's Museum of Indianapolis β€” spans three continents and informs a practice concerned with spaces that respond to the people who inhabit them. Walhimer is a Fulbright Specialist and the author of two books published by Bloomsbury Publishing: Museums 101 and Designing Museum Experiences. He has taught at the Georgia Institute of Technology and at Tec de Monterrey in Mexico City.
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2/4 β†’ Luz A. Otxoa @luzotxoa Luz A. Otxoa (LUANOTX) is a digital artist and curator based in Madrid, whose work combines code, photography, AI and analogue processes. Her art practice engages in the practice of repetition, pattern and the interchange of visual systems by creating generating art whose geometric systems appear to produce anorganic systems through the accumulation, permutation and differentiation of fundamental structural shapes. She has been working with Processing since 2011, and with AI since 2023.
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1/4 β—Ž Searching for Balance β€” Meet the Artists We continue introducing the artists: Luz A. Otxoa / Mark Walhimer / Anton Dubrovin Three approaches to generative art: geometric patterns, environments that change with every viewing, and abstraction across code, graphics software and AI. Generative art auction on @objktcom Curated by @Shendrik_NFT and @MCHX17 Opening September 29, 2026 First, the work of @luzotxoa ↓
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This has become the last one available. "LIMBO PULSE"#36 on @verse_works #processing #plottertwitter
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This Friday, Sept 25, seven artists are releasing new work on Art Blocks Studio that will be exhibited at the Responsive Dreams Digital Arts Festival in Barcelona. The three day festival, in partnership with The Generative Art Museum, showcases over 30 artists total, giving them a chance to demonstrate coding as a form of artistic expression.Β  Read about the Art Blocks Studio lineup below. πŸ‘‡ @ResponsiveDream @tgamxyz
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Kazu retweeted
Thrilled to introduce Yarntificial City, my newest long-form generative art system. It is a part of Responsive Dreams 2026 and will be released on Art Blocks this week. Yarntificial city plays with entrelac knitting. It is inspired by a knitting master named Shubing Cai. 1/7
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Replying to @RGB_MTL
@RGB_MTL 2026 βœ¨πŸ’πŸ’πŸ’βœ¨
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4/4 β†’ Stranger in the Q @stranger_intheq For nearly twenty years, Stranger in the Q has developed software with a focus on computer graphics and UI design. At one point, he began creating visual imagery through code to deepen his understanding of math and algorithmic structures. What started as a self-teaching exercise quickly transformed into a deep creative fascination, reshaping his perspective on programming and revealing it as a true form of generative art.
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3/4 β†’ loackme @loackme_ loackme is a French generative artist currently based in Amsterdam. After completing his PhD in Statistics and working as a researcher for some time, he made the decision to leave academia in 2018 and pursue his passion for digital art and graphic design. loackme's artistic practice is characterised by his love for monochrome and geometric designs, as well as animated loops. Amongst other things, he’s a self-professed 'dither enthusiast', using various dithering algorithms to create the illusion of a wide range of colours (or shades of grey) from a limited palette. The strong aesthetics and constraints associated with these algorithms are a constant source of inspiration for him.
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2/4 β†’ Shaunaq @shaunaqmadan Shaunaq creates computer generated images, videos and audiovisual media with algorithms. An early exposure to programming encouraged by his father left a lasting impression and gave him a language to share his perspective exclusively through code. Frustrated by persistent bugs, he did try using a brush once in 2017. It did not go well.
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1/4 β—Ž Searching for Balance β€” Meet the Artists We continue introducing the artists: Shaunaq / loackme / Stranger in the Q Three approaches to generative art: audiovisual work made with code, monochrome geometry and a fascination with algorithms. Generative art auction on @objktcom Curated by @Shendrik_NFT and @MCHX17 Opening September 29, 2026 First, the work of @shaunaqmadan ↓
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β€œCollectible Scape” at @AIPSummit with @neort_io in Tokyo ✨πŸ₯°βœ¨ Some works are available from @fellowshiptrust πŸ‘‡
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Hi(ball)! One sentence changed the ending of ZANSHIN. β€œCharlie, there’s someone you should meet.” I almost passed on it. Good thing I didn’t. 😁 SAKAZUKI Journal 010 Sometimes the Flower Is at the Edge. The full story ↓ substack.com/@highballcharli…
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Replying to @eduxdux_
4/4 β†’ Kazuhiro Tanimoto @KZ_LAB_E A Japanese chemist working in materials research, Kazuhiro creates real-time generative audiovisual systems. Using algorithms such as cellular automata, he explores generation, transformation and collapse.
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3/4 β†’ Eduxdux @eduxdux_ Eduardo Crivellari brings multidisciplinary training to generative art. Drawn to geometry and simplicity, he combines basic shapes with vibrant colour and varied textures, building depth and complexity within a minimalist foundation.
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2/4 β†’ ana carolina @ac_coded Based in FlorianΓ³polis, Brazil, Ana treats code as both language and material. Through her independent lab Spectral41, she builds and observes small generative systems, letting experimentation shape the questions along the way.
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1/4 β—Ž Searching for Balance β€” Meet the Artists Introducing Ana Carolina (@ac_coded), Eduxdux (@eduxdux_) and Kazuhiro Tanimoto (@KZ_LAB_E). Three approaches to generative art: experimental systems, vibrant geometry and transformations informed by materials research. A generative art auction on @objktcom Curated by @Shendrik_NFT and @MCHX17 Opening September 29, 2026 First, the work of @ac_coded ↓
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