Tisza Tesla

Hungary/Magyarország
Lőrinc Bauer retweeted
Now targeting no earlier than Tuesday, October 20 for Falcon 9’s launch of the Bandwagon-5 rideshare mission from Florida due to unfavorable recovery weather conditions → spacex.com/launches/bandwago…
223
555
4,489
889,958
Lőrinc Bauer retweeted
歌ってみたアルバムその2はこのようなラインナップになっています。やはり私的目玉は完全スペイン語詞楽曲のLa Gata Bajo La Lluviaですね。こうして自分を棚に上げ、プレッシャーをかけていきますよ。(この曲をリクエストしてくれた皆さん、ありがとうございました☔️🐈‍⬛)
/ 12月23日(水)発売 『Adoの歌ってみたアルバム その2』 \ 収録曲 第3弾公開🎧⚡️ 🛒ご予約はこちら ado.lnk.to/utattemita2TP
696
2,010
15,158
201,929
Lőrinc Bauer retweeted
Tesla shareholders: Our Annual Meeting is coming up on Dec 3rd This year, we’re asking you to vote “FOR” all three proposals on the ballot, including the re-election of Elon Musk, Robyn Denholm and JB Straubel to Tesla’s Board. Last year, we laid out our vision for building a world of amazing abundance – this year, it’s been coming to life. And we’re only getting started… Your vote is critical to helping us maintain that momentum. Voting instructions & control numbers to follow soon.   More info:  VoteTesla.com
307
729
7,259
451,797
Lőrinc Bauer retweeted
SpaceX will perform Starship's first ever orbital docking and refueling mission in the first half of 2027, likely around Feburary. Per NASA at IAC 2026.
57
189
2,777
197,811
Lőrinc Bauer retweeted
GOOD NEWS 🇯🇵 Tesla is still pushing hard to roll out FSD (Supervised) in Japan by the end of 2026 — and launching the Cybercab there is officially on the table too 🔥 In a recent interview with Nikkei, Tesla Japan President Richi Hashimoto reaffirmed the company’s ambitious year-end target, emphasizing that the team is doing everything possible to pull it off. Tesla has been testing FSD on Japanese public roads since August 2025, taking on notoriously tricky conditions like ultra-narrow streets and complex multi-level interchanges beneath elevated expressways. Navigating the terrain, however, is only half the battle. Even when the vision-based AI calculates that a maneuver is completely safe, that move doesn't always strictly align with local traffic regulations. Tesla is actively running local validation and model training to iron out those legal edge cases. Hashimoto admitted that hitting the 2026 deadline won't be a walk in the park. Safety remains paramount, and Tesla is deep in discussions with Japan’s Ministry of Land, Infrastructure, Transport and Tourism (MLIT) and other regulatory bodies to secure regulatory approval. Still, Hashimoto highlighted what he views as Tesla’s decisive trump card: a pure-vision AI architecture powered by massive streams of real-world fleet data. That data flywheel gives Tesla a significant head start just as domestic Japanese automakers prepare to roll out their own competing systems in 2027 and beyond. And the ambitions don't stop there. Hashimoto signaled genuine interest in eventually bringing the purpose-built Cybercab to Japanese shores—though getting FSD (Supervised) across the finish line comes first. With just over two months left in 2026, the regulatory timeline is tight, but Tesla isn't backing down. Nailing this launch would mark a massive milestone in FSD's global expansion 🔥
32
56
469
17,271
Lőrinc Bauer retweeted
It is becoming f*cking dangerous A 23-year-old dev from China just ran 300 Claude Code agents in parallel and hooked them to a verification layer so none of them could bullshit him He opens the live dashboard: - 300 agents writing and checking at the same time - Every output verified against the source in ~100 ms - Three passes over 100 company profiles → zero errors left - Everything dumped straight into an Obsidian vault The trick is the split: one model does the work, a cheaper one decides if the claim is actually true. The loop doesn’t stop until everything checks out An analyst team would bill weeks for this. He got it in one run Same kind of Second Brain + swarm setup that keeps circulating. Bookmark the full breakdown
455
754
9,616
3,208,077
Lőrinc Bauer retweeted
Next year, I will give one of my SpaceX shares to every kid in America. This will be the first of many.
31,339
47,654
470,470
22,501,522
Lőrinc Bauer retweeted
Лучшее, что я видел за последнее время — чел пилит ASCII MMORPG, в которой вся графика состоит из букв и символов. Да, буквально весь мир, персонажи, окружение и спецэффекты нарисованы разноцветным текстом. Автор сейчас экспериментирует с магией, визуалом и боссами. Я прям залип на то, как из нескольких десятков символов получается такая красота. Буквально сны при температуре 37,2. Via: tiktok.com/@Ansenjeo
335
2,075
18,282
603,137
Lőrinc Bauer retweeted
Teams encapsulated 32 payloads ahead of Falcon 9’s launch of the Bandwagon-5 rideshare mission from Florida → spacex.com/launches/bandwago…
406
865
7,309
1,033,769
Lőrinc Bauer retweeted
I placed an ordered a dress for a black tie event via @bot. It was never delivered (thanks @DHLGlobal). Bot submitted a refund request to the company, including contacting the DHL. Bot tracked the delivery, followed up with the merchant and just now notified me that the refund appeared back on my credit card. It’s automating the worst part the shopping experience: refunds & returns.
119
211
2,663
441,182
Lőrinc Bauer retweeted
This streamer just got rear-ended while riding in a Cybercab: Rearview camera came up and the door was able to be opened. Nobody was injured, support came online and was able to reposition the car to a safer spot. They also made sure the passengers were okay. They say the riders won't have to give their insurance and details because they weren't driving. Tesla also sent a rapid response person to help them out and said the person can give them a ride to the final destination or he can hail another Cybercab at no extra cost. Turns out his bag fell out when he opened the door at the scene of the collision. Support gave him the exact address of that intersection to retrieve it. Some feedback for the @robotaxi team was to be able to roll down the window, instead of having to open the door in traffic. The guy who rear ended him drove off, and the car had little damage/cracks. He said Tesla did a great job at handling the situation. Here is a clipped video of the major points as the whole situation took nearly an hour, but the full stream is linked below. Credit: therealsketch on Twitch Cybercab Plate: XVF 2567
60
79
1,221
134,841
Lőrinc Bauer retweeted
From 𝟭𝟭 𝗺𝗶𝗻𝘂𝘁𝗲𝘀 down to 𝟳𝟮 𝘀𝗲𝗰𝗼𝗻𝗱𝘀. A new ComfyUI node just cracked real-time speed for 𝗠𝗶𝗻𝗶𝗠𝗮𝘅 𝗛𝟯 character video generation. 𝗖𝗼𝗺𝗳𝘆𝗨𝗜-𝗥𝗲𝗳𝟮𝗩𝗔-𝗩𝗦𝗔 achieves a massive 𝟵𝘅 𝘀𝗽𝗲𝗲𝗱𝘂𝗽 using sparse attention DiT: • 𝟳𝟮𝘀 𝘄𝗮𝗹𝗹 𝘁𝗶𝗺𝗲: Full 5.16s video @ 24fps (124 frames, 1344×768) • 𝟭𝟯.𝟱 𝗚𝗕 𝗣𝗲𝗮𝗸 𝗩𝗥𝗔𝗠: Down from ~22.5 GB (runs on 16GB GPUs) • 𝟰-𝗦𝘁𝗲𝗽 𝗦𝗮𝗺𝗽𝗹𝗶𝗻𝗴: Euler/simple sampler with 75% video sparsity • 𝗭𝗲𝗿𝗼 𝗙𝗮𝗰𝗲 𝗗𝗿𝗶𝗳𝘁: Reference tokens stay locked out of attention pruning to maintain 100% character identity Benchmark comparison on RTX 4090: → Native Dense H3: ~650s (~11 min) → Video Delta Net (VDN): ~135s → Ref2VA VSA: ~72s Open-source on GitHub: github.com/Kablex/ComfyUI-Re…
33
212
2,986
179,317
Lőrinc Bauer retweeted
This wasn’t animated by hand. And it wasn’t generated from a prompt either. It was created from real world footage. It’s something entirely new. We call it Reality-Aware Rendering. Coming to @Simulon next week.
21
30
233
12,355
Lőrinc Bauer retweeted
convert files with just drag + shift
347
1,224
25,037
1,854,105
Lőrinc Bauer retweeted
here’s how to make game models with claude opus 5.5 + blender... opus writes python and builds every model in blender, part by part. the trick is treating every model as code, but there’s a smart way to set it up: - step 1: connect opus 5.5 to blender through blender mcp - step 2: send 2-3 refs + a short brief: “copper helmet, navy suit, glass tank. keep the hose and gloves separate” - step 3: opus builds it part by part: boots > suit > helmet > gloves > tank - step 4: rig it in a separate script, with extra bones for props (a hose, a rod, a tank) - step 5: bake materials into one 1024 texture atlas - step 6: animate the clips: idle, walk, capture - step 7: export one fbx with the rig, the mesh and every clip - step 8: test it in the engine: “keep the backpack stable and the hose attached while he captures a ghost” and the rule that saves the project... pick a style that fits code i like to describe how a model should feel, not how to build it
49
136
1,450
67,390
Lőrinc Bauer retweeted
I am connected to mine from the second I wake up to the second I go to sleep. It's become an extension of my body and a lifeline that has made me feel more human. Neuralink has given me some of the independence back that ALS has stolen from me.
This number will balloon way faster that people expect:
74
186
2,173
1,749,751
Lőrinc Bauer retweeted
Neuralink will help millions of people
I am connected to mine from the second I wake up to the second I go to sleep. It's become an extension of my body and a lifeline that has made me feel more human. Neuralink has given me some of the independence back that ALS has stolen from me.
1,912
2,648
25,009
3,790,457
Lőrinc Bauer retweeted
I don't think people realize the movement happening with "Reverse Engineer Anything," which just crossed 300k GitHub stars. It's not about "oh, let's make an open source Photoshop" or "the death of software." It's about unlocking human creativity. It's about what this UNBLOCKS in our brains, what new building blocks we have, and the big question: WHAT WILL YOU BUILD?! cc @reatools @morluto
73
164
2,322
204,255
Lőrinc Bauer retweeted
When I was writing Unreal Engine 1, my time was divided as follows: - Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking. - Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results. So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks. What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files. I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks. What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.
965
1,598
18,442
1,517,189