Supporting Indie Games "Stay Indie, Stay Brutal" #indiegame #retrogaming #retroneverdies Making #1BitMission

El Salvador 🇸🇻
Skull Commando Labs retweeted
"Scan, scan, scan!" they say these days. Use the scanner to discover more about enemies, objects, and reveal hidden paths. Completionists may review-bomb our game because of this achievement. Sometimes, in life, it's okay to reach 90%. #achievement
3
12
35
1,088
Skull Commando Labs retweeted
Fallen City Brawl launches on console digitally October 28th for Nintendo Switch, PS4, PS5, XBOX One, XBOX Series X|S and XBOX on PC! A huge thank you to @eastasiasoft for making this a reality, and for this awesome trailer! 😍 🎵Music by Daniel Lindholm 🔥 Cover art by Zehb_BR #beatemup #Playstation #XBOX #Switch
40
121
467
12,850
Skull Commando Labs retweeted
Crime City (Arcade, Taito, 1989)
12
59
759
74,626
Skull Commando Labs retweeted
Wait, what?
27
144
2,721
121,242
Skull Commando Labs retweeted
5 years ago I released Flynn: Son of Crimson with my team and I was so exhausted I couldn't bear to think about it anymore. I recently played it from start to finish and you know what.. I couldn't be any prouder. 🥹 The game is actually kinda fun! 💜
46
78
630
15,181
Skull Commando Labs retweeted
Your chance to hunt the night is now. Play the free demo for Castlevania: Belmont's Curse, available NOW on PlayStation®5, Nintendo Switch™, XBOX Series X|S, and Steam® 🍷 Find the demo here: konami.com/games/castlevania… #CastlevaniaBC
100
350
1,879
49,872
Skull Commando Labs retweeted
So, Moadra is finally releasing next month on PC, Xbox Series X|S, PS5, and Switch. Nintendo Switch 2 and physical versions may come later. - 10 to 15 hours of gameplay - Brutal boss fights - Use X-ray scanner to reveal secrets and horrors of Proteav VI - Evolve and adapt!
8
34
147
6,503
Skull Commando Labs retweeted
P.O.W.: Prisoners of War for the Amiga 1200 (by ESKAY). This was not on my bingo card, what a pleasant surprise, because I love this game. I even thought of giving it a try (porting), since it 1) no parallax 2) no grabs (fiddly to program). The alpha release is excellent, except for the placeholder music (P.O.W. has a spectacular soundtrack). Went up to the helicopter and then it glitches. More info about how it was made (AI and whatnot): indieretronews.com/2026/09/p… eab.abime.net/showthread.php… #AmigaReposts
9
32
203
5,040
Skull Commando Labs retweeted
#ACE8 is now available in Early Access! Get a head start with the Deluxe Edition: spr.ly/6015BGUlWX
50
194
1,155
59,658
Skull Commando Labs retweeted
Final Fight taught us you can find healthy food in the trash
33
131
1,235
52,541
Skull Commando Labs retweeted
🔥¡ES OFICIAL! VALERIA LLEGA A EVA PLAY 2026 ✨SPECIAL COLLECTION 📅22, 23 y 24 de octubre Puesto 25 · Pabellón 1 · BA Ferial, CABA 🎮Vení a probar la demo y sumá Valeria the Pagan Priestess a tu wishlist en Steam. #EVA2026 #VTPP #IndieGame
12
37
306
4,740
Skull Commando Labs retweeted
¡Sábado de nuevo video en el canal donde te muestro una montaña de juegos indies que están espectaculares!🐼🎮 ➡youtube.com/watch?v=PDz4Zn_e… ❤🔄Para más placer
8
16
615
It's my GAME DEV anniversary! Been doing professional game dev/design for 39 years (started on the Apple ][+ 46 yrs ago). Thanks to all my co-workers & friends all those years, & thanks to all the gamers playing the games we made. The journey continues! #gamedev #gamedesign
18
28
288
11,560
Skull Commando Labs retweeted
Technocop for Mega Drive (RazorSoft/1990). Originally a game for Apple II, DOS PC and other computers mostly lacking hardware scrolling. Which explains the massive "hand" reducing the scrolling area: to help it move. A PC port that failed to make full use of the MD's capabilities.
17
33
254
9,755