~ BITCOIN - Chain Games @ChainReactionCG @RealChainGames ~ Polygon Network|POL @0xPolygon @0xPolygonEco ~ Connect Financial @CNFI_me

Omniscient
๐Ÿšจ Chain Reaction v0.38.0 is LIVE ๐Ÿšจ Another big update focused on match reliability, performance, weapons, bots, controls + multiplayer polish. โœจ Added ๐Ÿ”„ Rejoin a match you dropped out of: If your connection drops or the game crashes during an online match, you can now go back into it. You keep your team, your score + your token balance, and a bot won't take your place while you're gone. ๐Ÿ”ง Changed ๐Ÿ‘ค Display names are limited to 16 characters: Longer names can no longer be set, so they fit on the scoreboard + in lobbies. ๐Ÿ–ฅ๏ธ Auto-Detect picks a more realistic graphics preset: It now judges your graphics card itself rather than how much memory it has, so it stops choosing Ultra High on hardware that can't handle it. ๐ŸŽฎ Controls presets moved to the Controls tab: The preset dropdown now sits above your key bindings. The tab only shows the selected preset's bindings, and rebinding a key starts a Custom preset from the one you were on. ๐Ÿฏ Honey Grenades no longer stick to teammates in Team Deathmatch: You can't stick one on a teammate + send them running at the enemy any more. ๐Ÿ›  Fixed ๐Ÿš€ Bots now fire the Rocket Launcher in Gun Progression: Bots used to walk up to you or another bot + stare without firing. They now shoot at close range too, and hold fire when their shot is blocked. โš›๏ธ The Photon Rifle's charged shot no longer kills two bots that are far apart: The blast now goes off on the body it hits, not somewhere past it. ๐Ÿ”ฅ An overheated Photon Rifle charge no longer powers up your next shot: If a charge overheated, the next normal shot used to hit with full charged-shot damage + the explosion. โš›๏ธ Picking up an item no longer cancels a Photon Rifle charge: You can't escape the overheat penalty by grabbing something off the ground mid-charge. ๐Ÿงฑ You can no longer pick up items through walls + ceilings: For example, grabbing a weapon from the floor above you. ๐Ÿ”ซ Held weapons no longer look like holograms: This was mostly seen while spectating. ๐Ÿ’ฃ No more stutter the first time you throw a Frag or Honey Grenade: The first explosion of a session used to freeze the game for a moment. โšก Performance no longer gets worse after several matches in a row: CPU usage used to keep climbing over a long session, most noticeably with repeated matches on Slums. ๐Ÿฉธ The red damage vignette clears when you respawn: Before, it could stay on screen until you died again. ๐Ÿ”„ The Create Match button works again after a "Disconnected!" message: You no longer need to leave the map + mode screen and come back to retry. ๐Ÿ“Š Player names + token counts fit their boxes in Team Deathmatch: Long names used to spill out of the in-game scoreboard, the HUD + the lobby's Unassigned list. โš™๏ธ Match Settings closes properly when the host readies up: Before, it was only hidden + not actually closed. ๐Ÿ‘ฅ The lobby hides the "Unassigned" label when nobody is unassigned: It no longer floats over an empty list once you're ready. Every week the game gets better. Still early. Still shipping weekly. ๐ŸŽฎ Jump into v0.38.0:
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Get paid to be good ๐Ÿค‘ #Blockari
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Replying to @Eminem
Dear Dolly, I know we never met, But I been carryinโ€™ a conversation in my head with you yet, Like maybe somewhere between the rhinestones and regret, Thereโ€™s a porch light burninโ€™ for a stranger youโ€™d forget. I was raised where a dream was a dangerous bet, Where you learn what you earn and you earn what you get, And I heard that voice cut through the noise on the setโ€” Like, โ€œKid, you can be broke without beinโ€™ in debt To the people who told you what you couldnโ€™t become,โ€ So I ran with a pen while they told me to run. Never shook your hand, never stood by your side, Never saw Dollywood, never caught that ride, But your songs had a way of just kickinโ€™ the door Like, โ€œLife knocked you down? Well, get up off the floor.โ€ And itโ€™s weird, right? Missinโ€™ somebody you never knew, Like sendinโ€™ postcards to a place you never flew, Like thankinโ€™ a lighthouse when you never saw the crewโ€” You just know when it was dark, that light got you through. So Dear Dolly, this ainโ€™t fan mail, not quite, Itโ€™s a note to a voice that made hard days light. We never metโ€”and maybe never will, thatโ€™s true, But sometimes you donโ€™t meet the people who somehow meet you. So if fateโ€™s got a backstage somewhere down the line, Iโ€™ll bring the cheap coffee, you bring the shine. No cameras, no crowd, no autograph lineโ€” Just two strangers finally meetinโ€™ after one helped the other survive.
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One Card ๐Ÿƒ Four Piles ๐Ÿ“š Three Minutes โฐ What's your best score? #21Wild #indiedev #gaming #web3
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You know this game... ๐Ÿ‘€ #CHAINO Coming soon!
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๐Ÿšจ Chain Reaction v0.31.0 is LIVE ๐Ÿšจ Another week, another big polish pass focused on maps, weapons, movement, animations, and overall combat feel. โœจ Added: ๐ŸŒŽ Map ambience: Slums, Dune and Moonbase now have environmental audio including steam, fans, machinery, and outdoor ambience layered throughout each map. ๐Ÿ”ง Changed: ๐Ÿ”ซ Kinetic Shotgun overhaul: new firing, reload, and melee animations, new sound effects, retuned melee speed and cooldown, and an adjusted ADS position. ๐Ÿ’ก Map lighting and visuals: new lighting and post-processing passes across Slums, Dune and Moonbase, plus new surface decals on Moonbase. ๐Ÿ“ Reworked spawn points: player spawns on Slums and Dune, plus health pack placement on Dune, have been moved to better match the updated map layouts. ๐Ÿ›  Fixed ๐ŸŒŒ Fixed the "Narnia" bug where players could float away, drift off the map, or phase through geometry mid-match. ๐Ÿƒ Movement speed no longer stutters when hosting a match, especially in solo matches against bots. ๐Ÿ’ฃ Grenades can be picked up again by running over them when your grenade count is zero. Dropped items also stay visible while falling and no longer land inside your own body. ๐ŸŽ’ Throwing your final grenade now properly empties the utility slot instead of leaving a phantom grenade behind. ๐Ÿ”„ Reload prompts now disappear as soon as reloading starts and return correctly if climbing a ladder interrupts the reload. ๐Ÿ”ซ Other players' weapons no longer snap to their look direction while being drawn. The proper draw and take animation now plays. โœ‹ Other players' hands now release their weapon when throwing a grenade or hatchet instead of staying pinned to a weapon that is no longer there. โšก Tactical SMG reload animation timing has been slowed down to match its intended speed. ๐Ÿ”Š Pump Action Shotgun no longer plays doubled reload audio when reloading from empty to full. ๐Ÿ’ฅ Thrown explosives now retain direct-impact damage after colliding with something once. ๐Ÿค– Bot rockets now fire along the bot's actual aim instead of the animated barrel, preventing rockets from launching into walls or the bot's own feet. ๐Ÿ“ฆ Ammo pickups now continue respawning correctly after bots collect them. Fixed an issue that could duplicate ammo and stall the pickup spawner. ๐Ÿ”‡ Removed the buzzing sound on Dune. ๐ŸŒ• Fixed Moonbase collision where certain props and geometry could be walked through. Every week the game gets better. Still early. Still shipping weekly. ๐ŸŽฎ Are you ready to #KillToEarn? #fps #indiedev #gaming @ChainReactionCG
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๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ These updates from ChainGames for their "sKill to Earn" FPS Chain Reaction are literal game changers.. This is going to be huge! @RealChainGames @ChainReactionCG
Chain Games ๐ŸŽฎ
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You're not ready for this anon ๐Ÿš€ $CHAIN Reaction v0.31.0 drops later today ๐Ÿ‘€ Visual upgrades across the board ๐Ÿคฉ #KillToEarn never looked so good ๐Ÿ”ฅ #fps #indiedev #web3 @ChainReactionCG
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๐Ÿšจ Chain Reaction v0.28.0 is LIVE! ๐Ÿšจ Another MASSIVE weekly update just dropped. ๐Ÿ”ฅ โœจ Added: ๐Ÿ”ซ Ballistic Repeater animations + SFXs โšก Pulse Carbine animations + SFXs ๐Ÿ”Š New reload SFXs for Graviton Longshot, Tactical SMG, Photon Rifle & Void Rifle ๐Ÿช™ New Tokens tab in Player Profile ๐Ÿชœ New ladder enter/exit animation from the top ๐Ÿ‘€ Epic Online Services Voice Chat is now the default ๐Ÿ”ง Improved: ๐Ÿ™๏ธ Slums improvements & fixes ๐Ÿ“ Better player/item spawns in Moon Base, Slums & Dunes ๐Ÿชœ No weapon/hands visible while exiting ladders in FPP ๐Ÿš€ Better FPS during gunfights + reduced CPU spikes โšก Photon Rifle optimized with bullet pooling ๐Ÿœ๏ธ Dunes terrain, navmesh & lighting improvements ๐ŸŒ‘ Moon Base terrain & navmesh improvements ๐Ÿ“ฆ Added delay between dropping & grabbing items to stop swap loops โฑ๏ธ Lobby countdown now drops to 30s when most players are ready ๐Ÿ› ๏ธ Fixed: ๐Ÿ’€ Dead bodies blocking players ๐Ÿฉธ Missing hit/blood VFX ๐Ÿ”„ Object pooling regressions ๐ŸŽฏ Ballistic Repeater & shared sight alignment ๐Ÿ”ซ Pump Shotgun shell reload placement โšก Multiple Tactical SMG animation bugs ๐ŸŽฏ Graviton Longshot take animation ๐ŸŒก๏ธ Overheat UI after death ๐Ÿ“Š Grayed-out players on scoreboard ๐Ÿค– Bots firing after Gun Progression matches end โœ‹ Hands persisting after emptying ammo ๐Ÿ’จ Players visible through smoke in TDM ๐Ÿ›ก๏ธ Missing 1s respawn invulnerability ๐Ÿ’ช Every week the game gets smoother. ๐Ÿ˜ฎโ€๐Ÿ’จ Every week the gunplay gets tighter. ๐Ÿ™Œ Every week we're getting closer. Get in now before everyone else catches on. ๐Ÿ‘€๐Ÿ”ฅ #fps #gaming #web3 @ChainReactionCG
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๐Ÿšจ Chain Reaction v0.17.0 is LIVE ๐Ÿšจ This update is packed with gameplay, visuals, and fixes youโ€™ll feel immediately ๐Ÿ‘‡ โœจAdditions: ๐ŸŽฎ Aim assist improvements (auto enabled w/ controller) ๐Ÿ’ฅ More impact VFX across all surfaces ๐ŸชŸ Moon Base glass reflections ๐Ÿ”ง Gameplay tuning: ๐Ÿ“‰ Reduced recoil camera shake ๐Ÿšถ Normalized movement (no diagonal speed boost) ๐Ÿ”„ Improved weapon swap logic (prioritizes empty guns) ๐Ÿ›ก๏ธ Secured game flow to prevent random exceptions ๐ŸŽจ Visual upgrades: ๐Ÿ–ค Updated Carbon skins for all guns ๐Ÿ”ซ Refined Tactical SMG + Kinetic Shotgun skins โœจ Adjusted brightness & shininess across all weapons ๐Ÿ›  Fixes: ๐Ÿฉธ Blood/flesh VFX ๐ŸงŽ Crouch state resetting properly โšก Weapon charge/cooldown resets on respawn ๐Ÿงฑ Removed invisible colliders (Moon Base + Slums) Every update = tighter gameplay Every week = better feel Jump in ๐ŸŽฏ๐Ÿ”ฅ #ChainReaction #FPS @ChainReactionCG
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Chain Reaction Ambassador Program is coming ๐Ÿ”ฅ ๐ŸŽฎStream it โœ‚๏ธClip it ๐Ÿ“ฒPost it ๐Ÿ‘ฅBring players in ๐Ÿ’ธEarn weekly $USDT rewards ๐Ÿ†Climb the leaderboard ๐ŸŽUnlock FREE lootboxes for your followers No bots. No spam. Just real players & real rewards. Drop in if you want in ๐Ÿ‘‡
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๐Ÿšจ Chain Reaction v0.16.0 is LIVE ๐Ÿšจ This update hits where it mattersโ€ฆ gunplay and feel ๐ŸŽฏ๐Ÿ‘‡ โœจAdded: ๐Ÿ”ฅ Weapon spread / bloom system added ๐Ÿ’จ New bullet trails ๐Ÿ’ฅ New impact VFX (WIP) ๐Ÿ”ช Rift Blade + glass break SFX upgrades ๐Ÿงพ Grenades + hatchets now show in feed ๐Ÿ”ง Gameplay tuning: ๐Ÿช“ Hatchet throw range DOUBLED ๐Ÿ”„ Smoother weapon switching ๐ŸŽฏ Hitboxes refined ๐Ÿ›  Fixes across maps, UI, audio, and more โœ…Every update gets tighter. โœ…Every fight feels better. โœ…Jump in and feel the difference ๐ŸŽฎ๐Ÿ”ฅ #ChainReaction #FPS @ChainReactionCG #Web3
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Are you ready for the new Dunes map and controller support?
๐Ÿ”ฅ Chain Reaction v0.15.0 is live ๐Ÿ”ฅ NEW MAP AND CONTROLLER SUPPORT ๐Ÿ‘€ โœจ New ๐Ÿœ๏ธ Dunes map (WIP) ๐ŸŽฎ Full gamepad support (3 layouts) ๐Ÿ”ซ New Auto Rifle skins โœจ Enhanced pickup UI animations ๐ŸŽง Unified audio + voice volume slider โš™๏ธ Look sensitivity added ๐Ÿ”„ Changes ๐Ÿง Crouch toggle option ๐Ÿ—ก๏ธ Rift Blade rework (cooldown) ๐Ÿงพ Enhanced server logs + match/analytics tracking ๐Ÿ”ค Weapon renames: Sentinel, Spectre 9, Rift Blade ๐Ÿ”ง Fixes ๐Ÿ› ๏ธ Voice fixes, UI fixes, animation fixes ๐ŸŽฝ Skin sync fixed ๐Ÿ–ฅ๏ธ Black screen bug fixed Big upgrade across the board. Jump in ๐Ÿ‘‡
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๐Ÿ”ฅ Chain Reaction v0.15.0 is live ๐Ÿ”ฅ NEW MAP AND CONTROLLER SUPPORT ๐Ÿ‘€ โœจ New ๐Ÿœ๏ธ Dunes map (WIP) ๐ŸŽฎ Full gamepad support (3 layouts) ๐Ÿ”ซ New Auto Rifle skins โœจ Enhanced pickup UI animations ๐ŸŽง Unified audio + voice volume slider โš™๏ธ Look sensitivity added ๐Ÿ”„ Changes ๐Ÿง Crouch toggle option ๐Ÿ—ก๏ธ Rift Blade rework (cooldown) ๐Ÿงพ Enhanced server logs + match/analytics tracking ๐Ÿ”ค Weapon renames: Sentinel, Spectre 9, Rift Blade ๐Ÿ”ง Fixes ๐Ÿ› ๏ธ Voice fixes, UI fixes, animation fixes ๐ŸŽฝ Skin sync fixed ๐Ÿ–ฅ๏ธ Black screen bug fixed Big upgrade across the board. Jump in ๐Ÿ‘‡
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๐Ÿšจ CHAIN REACTION JUST CHANGED THE GAME ๐Ÿšจ Controller support is HERE. ๐ŸŽฎ๐Ÿ”ฅ New update drops TOMORROW and we're not playing around. Plug in. Lock in. Chain Reaction. #ChainReaction #FPS #GamingUpdate #ControllerSupport #IndieGame
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Lord_Zool retweeted
Found another banger in the making ๐Ÿ”ฅ Chain Reaction by @RealChainGames isnโ€™t just another FPS itโ€™s being built on their AppChain Supernet powered by @0xPolygonEdge ๐Ÿ‘€ โ†’ Custom gas fees โ†’ Better performance โ†’ Dedicated infrastructure (no lag from shared chains) Plus theyโ€™ve got their own $CHAIN gas token with burn mechanics built in Gameโ€™s still early in development, which is exactly why you should be paying attention now. Early players always have the advantage ๐ŸŽฏ
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Lord_Zool retweeted
Games are getting better and better positioned, Chain Reaction Kill To Earn FPS! The era of free headshots is over! @RealChainGames
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Replying to @JesusMartinez
Nice work! Time to kick back, relax and play some Chain Reaction ๐Ÿ˜Ž
๐Ÿšจ Chain Reaction v0.13.0 is LIVE ๐Ÿšจ This isnโ€™t just an updateโ€ฆ itโ€™s a full gameplay upgrade youโ€™re going to feel instantly ๐Ÿ‘‡ โœจAdded ๐Ÿ”ช New knife/sword weapon model ๐Ÿ” Return to same lobby after match w/ same players ๐Ÿ’ฅ Glass shattering effects after bullet, grenade, or hatchet penetration ๐Ÿ”Š New Photon Rifle SFXs for charging & overheating โšก Enhanced UI animations for Photon Rifle charging & overheating ๐Ÿ”ข Ammo pickup counter animation ๐ŸŽค Mic indicator flashes for the local player when speaking ๐Ÿ”ง Changed ๐Ÿ”„ Utility slot resets to default on respawn ๐Ÿ“ฅ Token pickup notifications aggregated in game feed ๐Ÿ—บ๏ธ Improved weapon & health pack spawn points in Moon Base ๐Ÿ“Š Scoreboard improvements (TDM mode) ๐ŸŽจ Improved visuals (models / textures) for Moon Base & Slums maps ๐Ÿšซ Prevented switching to empty utility slots ๐Ÿ”ซ Gun Progression update: ๐ŸŽฏ Graviton Longshot moved close to end (before pistols) in Gun Progression โœŠPump Action Shotgun first weapon in Gun Progression ๐Ÿ›  Fixed ๐Ÿ”Œ Players getting stuck or disconnected when joining lobby ๐ŸŽง Voice mute setting inconsistencies between lobby, gameplay, & results ๐Ÿ”ฅ Fire SFX issues in Slums map ๐Ÿ”ด Utility charge state persisting after death ๐Ÿ’ฃ Shooting stuck after grenade throw ๐Ÿ”ช Knife animation desync, especially in spectator mode ๐Ÿ›  Plus a ton of fixes making everything smoother, faster, cleaner ๐Ÿ’ช Every update gets sharper. ๐Ÿ‘Œ Every match gets better. If you havenโ€™t played yetโ€ฆ this is the build. ๐ŸŽฏ๐Ÿ”ฅ #ChainReaction #FPS #Web3Gaming
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๐Ÿšจ Chain Reaction v0.13.0 is LIVE ๐Ÿšจ This isnโ€™t just an updateโ€ฆ itโ€™s a full gameplay upgrade youโ€™re going to feel instantly ๐Ÿ‘‡ โœจAdded ๐Ÿ”ช New knife/sword weapon model ๐Ÿ” Return to same lobby after match w/ same players ๐Ÿ’ฅ Glass shattering effects after bullet, grenade, or hatchet penetration ๐Ÿ”Š New Photon Rifle SFXs for charging & overheating โšก Enhanced UI animations for Photon Rifle charging & overheating ๐Ÿ”ข Ammo pickup counter animation ๐ŸŽค Mic indicator flashes for the local player when speaking ๐Ÿ”ง Changed ๐Ÿ”„ Utility slot resets to default on respawn ๐Ÿ“ฅ Token pickup notifications aggregated in game feed ๐Ÿ—บ๏ธ Improved weapon & health pack spawn points in Moon Base ๐Ÿ“Š Scoreboard improvements (TDM mode) ๐ŸŽจ Improved visuals (models / textures) for Moon Base & Slums maps ๐Ÿšซ Prevented switching to empty utility slots ๐Ÿ”ซ Gun Progression update: ๐ŸŽฏ Graviton Longshot moved close to end (before pistols) in Gun Progression โœŠPump Action Shotgun first weapon in Gun Progression ๐Ÿ›  Fixed ๐Ÿ”Œ Players getting stuck or disconnected when joining lobby ๐ŸŽง Voice mute setting inconsistencies between lobby, gameplay, & results ๐Ÿ”ฅ Fire SFX issues in Slums map ๐Ÿ”ด Utility charge state persisting after death ๐Ÿ’ฃ Shooting stuck after grenade throw ๐Ÿ”ช Knife animation desync, especially in spectator mode ๐Ÿ›  Plus a ton of fixes making everything smoother, faster, cleaner ๐Ÿ’ช Every update gets sharper. ๐Ÿ‘Œ Every match gets better. If you havenโ€™t played yetโ€ฆ this is the build. ๐ŸŽฏ๐Ÿ”ฅ #ChainReaction #FPS #Web3Gaming
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