3D Artist. Game Art educator. Unreal Engine user.

Texas
Listening to customers makes for a succesful game? Who would have thought.
Crimson Desert proves listening to players' feedback is the key to success, as the game reportedly generated $427M revenue. 🔗 wccf.tech/1lcdi
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MR3D-Dev retweeted
Yes you saw that right .... this is @godotengine with @nvidia PhysX5 on the Wild Ox Fork with #Flamthrowers
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LOD 4 Horse
yo this modelling shit is easy
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Get Jonathan Ching's entire catalogue of sci-fi tutorials and assets for just $30 on FlippedNormals 🧑‍🚀 Check it out: buff.ly/ukYvehi
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Not be ungrateful because the Remaster of Witcher 3 was free but dear lord I am having crashes and issues that were not there in the enhanced version
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Look I am no Witcher lore master, but replaying the parts with Ciri in Witcher 3 explains very well how she can do what Witchers do, maybe not be one, but in Witcher 3 she was already behaving like one.
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I would not call it lifeless. The problem with the upgraded lighting is that it is having too many glitches. I often see shadows pop in and out of conversations even after the latest patch. I even see the same issue I was having years ago when turning raytracing on in Unreal Engine, where certain parts of the terrain have weird shadows.
"My god this new lighting is lifeless" - The Witcher 3 Remastered Edition divides players for a few key reasons. bit.ly/4AyeInk
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After playing Dawnwalker the new Witcher 3 remaster is not that big of a deal. Its weird to see such accurate lighting and high res textures on low geo characters. I am not saying the remaster is bad but it is a bit uncanny when the in game cut scene happens. Whereas Dawnwalker models were pretty high res.
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IMO Blood of Dawnwalker shows pretty well what a communist (nowadays called socialist) revolution does once in power. The new masters promise to take out the nobles, free the people from the pain of the external world in exchange for "just a little", but in the end the town is more miserable and has to deal with horrors that are beyond what their previous lords did. Happened where I was born. Guy was elected because he promised to take from the rich and give it to the poor, he took from the rich alright but made the country poorer and killed a lot of people while at it.
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Finished Dawnwalker. There is potential here to make a Mass Effect level trilogy or more, hope they do.
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Finally reached the ending in Blood of Dawnwalker. I think I effed up cause I did not leave with all family members
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This kind of character is an HR dream. Empowered woman telling elite men how to act.
Sweet baby Jesus. I'm so glad that I never cared about Gears of War. This cringe girlboss version is almost as bad as the butch chick from Halo Campaign Evolved
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This indiedev (Voidmaw) is a friend of Luminary If you havent checked out the fast paced katana slashing rougelike Katanaut yet, now is a great time. 50% off, very positive reviews, awesome dev, no brainer :) Link in comments.
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Holy cow the REDkit is almost 60GB
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MR3D-Dev retweeted
In this tutorial, I show how to make multiple types of car paint using Unreal's Substrate. We start with the most basic type and work up to a much more advanced version. youtu.be/3T46UraKXwE
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Played quite a bit of Witcher 3 remastered yesterday. Anyone saying "the combat was awful and now is better" is full of shit. The combat flows better but it is not a radical change from the OG, if you didn't like the combat before the remaster you wont like it now.
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Started playing Witcher 3 Remastered. I know CDPR has posted on why they switched to Unreal Engine but seeing what they can achieve with the Red Engine I do wonder if that was really necessary.
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I still have 9 days left but I think now I am gonna B line it to Brencis 😂
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I am on a similar boat. There are tons of post saying AI can replace a 3D artist. I've tested every 3D gen app out there and it is not even close, there are always errors, geo holes, etc. You are better off buying an asset or even using one of the free on Fab at this point if you can't pay an artist.
I'm not an AI-Hater at all, but... I see a lot of posts here from people that are convinced that AI will build entire, polished games within the next few years. I find that quite unlikely. I've been messing around with all the frontier models a lot and we're clearly not anywhere close to that yet. Interestingly, we haven't reached that goal even with writing yet. Why? It's just text, no? Given that these AI models have been trained on literally every single book in existence, having them be able to write a short story the way a good writer would shouldn't be impossible, no? But currently, it absolutely is. But still, even the best of the best models can't even write one page in the proper prose and with the creative intent that you'd see from a Hemingway, Shakespeare, etc. Something is still very much missing there. Talented humans without superintelligence can do it, but even the absolute best AI models simply can't. And every more complex artform - like games - that combine multiple artforms into one just exacerbate the issue. Most of the stuff I see people post online that they proudly state 'AI one shotted this game!' are still godawful stuff that nobody would actually consider paying money for. And even the non-one-shots, 99% of those are... well, not great. Now, don't get me wrong, I do think that in the hands of proper creatives, these tools are a blessing and will allow people to get a lot more stuff done than they were able to do before. But it still very much needs to be in the hands of the right people that actually know what they're doing. People at large will still want to play the insane achievements that some creative sunk thousands of hours into, where you can see that a ton of love and effort was put into every component - Like they always have. I think a lot of the people who are excited about an LLM having created their own personal World of Warcraft that managed to get maybe 15% of the way there will then find out that the second part, actually creating a product that people would get excited about and be willing to spend money on is basically an artform by itself.
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