Build at the forefront of VR: Unlock new possibilities by bringing your apps and experiences to life on Meta VR.

Six questions sit between a hands prototype and a hands-first VR game that people stick with. ๐Ÿ‘‡ Is it a fit? Direct or indirect? How many gestures? How do you design for gaze? How do you forgive a miss? And how do you know it's ready? Watch all six now on Meta VR Academy ๐Ÿ‘‰ bit.ly/3UlkcBy
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Meta VR Developers retweeted
๐Ÿšจ If you are a VR developer, how likely are you to use Meta's developer tools and platforms in the next 12 months? Note: This is very important to help us drive efforts internally at Meta. Be sure to vote and reply to the follow-up questions below!
42% Very likely
20% Already using them
38% Not likely
271 votes โ€ข 4 days
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NordVPN after 5 months on Meta Quest: โ–ช๏ธ Lifetime users up roughly 10x โ–ช๏ธ Monthly actives up ~3.5x in month one, then stayed within ~5% โ–ช๏ธ Weekly activity held steady Read how @NordVPN turned user workarounds into an official launch ๐Ÿ‘‰ bit.ly/4yG3ScU
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The Meta VR Start Developer Competition is awarding $1M across 20 cash prizes, with top prizes of $100,000. Build a new VR experience or significantly update an existing one, then submit it by Nov 18. Terms and conditions apply. See the official rules and enter here ๐Ÿ‘‰ bit.ly/4im1vWD #MetaVR #MetaQuest #MetaVRGlasses #DeveloperCompetition
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"It's a human who has to put on the headset and see if your interaction is natural or not." That's @AshrayPai answering a question about agentic tools from Meta developer advocate @Dilmerv in episode 1 of Unscripted, our new series where a developer and a Meta developer advocate candidly take turns answering questions about building on Meta platforms. In this episode, Ashray and Dilmer shared how they use agentic tools to accelerate VR development. Scaffolding, SDK and package setup, debugging and test runs all go to Ashray's agents. Comfort and interaction quality stay with him, in the headset. He sums it up as anything that needs testing can go to an agent, and anything that requires judging needs a human. Watch episode 1 to hear how both of them use agentic tools in their day-to-day workflows and stay tuned for more episodes ๐Ÿ‘‰ bit.ly/4k1BdLC #MetaVR #MetaVRGlasses #DevTools #AICoding
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Le Dino Labo started as a three-week prototype for last year's Meta VR Start Developer Competition. It earned an honorable mention, and now it's a 4.8-star game on the Store ๐Ÿ‘‰ bit.ly/4dP3IbA Yours could be next. Enter this year's competition by Nov 18. Register now ๐Ÿ‘‰ bit.ly/47N8weh #MetaVR #MetaQuest #MetaVRGlasses #DeveloperCompetition
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New in Immersive Web SDK 1.0: your coding agent can now run and test your app itself, either in the desktop emulator or on a Meta Quest connected to your computer. It finds the slowdowns your users would hit before they do. Start building with IWSDK ๐Ÿ‘‰ bit.ly/4ztqsGh
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Before you adapt your game for hands, decide whether it's a fit. Speed plus precision, thumbstick-style control, and simultaneous actions all raise the cost of the port. This lesson and others are now available for developers on Meta VR Academy ๐Ÿ‘‰ bit.ly/4hYPdTW
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Direct or indirect interaction? It's the first call you make in a hands-first VR game, and it decides how the whole experience feels. Pick wrong and your game is tiring to play, even when it technically works. Learn more with the โ€œBuilding Your First Game for Handsโ€ interactive course, now available for developers on Meta VR Academy ๐Ÿ‘‰ bit.ly/4yEoqmN #MetaVR #MetaVRGlasses #MetaQuest #VR #VRDev
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If you build for the web, you can build for Meta VR. With the Meta template for v0 by @vercel, describe an idea, deploy it, and open it on Meta Quest today. It's ready for Meta VR Glasses too, with gaze and hand input built in. See how it works ๐Ÿ‘‰ bit.ly/4yf49n1
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A racing game with AI opponents. A hand tracked garden on your table. A 2D to 3D scanner. All prototyped in minutes at Meta Connect. ๐Ÿš€ Install Meta VR CLI to start building for VR with AI ๐Ÿ‘‰ bit.ly/4yBTGTx Watch VR sessions from Meta Connect ๐Ÿ‘‰ bit.ly/4jLko7r
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Building a hand-first VR experience? Letโ€™s talk movement. ๐Ÿ™Œ Take a look at this breakdown of locomotion for hand-first experiences.
Hereโ€™s a question Iโ€™ve been getting a lot recently: How do you move around in VR without controllers? ๐Ÿ™Œ ๐—ง๐—ต๐—ฎ๐˜โ€™๐˜€ ๐˜„๐—ต๐—ฒ๐—ฟ๐—ฒ ๐—น๐—ผ๐—ฐ๐—ผ๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป ๐—ฐ๐—ผ๐—บ๐—ฒ๐˜€ ๐—ถ๐—ป. Itโ€™s simply how we move through a virtual world, even when our physical space is limited. For hands-first experiences on Meta VR Glasses, we can combine hand movements with microgestures to move, turn, crouch, and more! A single thumb tap while your hand is idle, rather than aiming at UI, activates the locomotion method selected in your appโ€™s preferences. Letโ€™s look at Walkingsticks, Telepath, and the familiar Teleport ๐Ÿ‘‡
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Meta VR Developers retweeted
Join Felix Zhang (Tech Lead, Immersive Web SDK) for a Live Build Session: 0 to VR in 45 mins using agentic tooling + 15 mins of live Q&A.
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Want to speed up your XR development? ๐Ÿฅฝโฉ Meta Developer Advocate, @Dilmerv, shares 3 key ways to optimize your workflows using the new Unity CLI - from instant code evaluation to faster Quest builds and performance profiling. ๐Ÿ”— Read the full guide: on.unity.com/5CLITips_Blog #Unity | @MetaHorizonDevs
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Desktop simulation can test behavior, but it can't measure frame time on a headset. With Immersive Web SDK version 1.0, an agent can play your app on device, profile it, fix any drop, and replay until it holds your frame rate target. ๐Ÿง  Point your agent here and start building ๐Ÿ‘‰ bit.ly/4hWE6Mi
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Well, no time wasted! Iโ€™ll be doing a live, hands-on tutorial on Unityโ€™s YouTube channel showing what itโ€™s like to build for Meta VR Glasses. More details below ๐Ÿ‘‡
Curious about building for Meta VR Glasses? ๐Ÿฅฝ Join us live with @MetaHorizonDevs to explore what Meta VR Glasses means for creators, see live Unity demos of its capabilities, and learn what Day One support from Unity means. ๐Ÿ“… October 1 | 9am PT / 12pm ET / 5pm GMT ๐Ÿ”— Set your reminder: on.unity.com/MetaVRGlasses_Lโ€ฆ
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Meta VR Developers retweeted
Ok, if youโ€™re NEW to VR, AI, or Wearables development, watch this video! Itโ€™s beginner-friendly, and I walk through many of the tools and SDKs we provide for building with Meta, including Unity, Unreal, DAT/Web Apps, WebXR, & agentic workflows. If you have additional questions, donโ€™t hesitate to drop them below! ๐Ÿ‘‡
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Meta VR Developers retweeted
Over the past 3-4 weeks, I focused on creating a live demo for the Meta Connect Developer Keynote. When the team asked me to do this with AI, my first reaction was, โ€œHow am I going to pull this off on stage?โ€ ๐Ÿ˜… Then I got to work. Iโ€™ve been building so many games and prototypes that I had a pretty good idea of how to approach it. Well, I donโ€™t want to spoil it, but hereโ€™s the full live demo showing how I built a Mini Golf game thatโ€™s ready for Meta VR Glasses! It uses v207, hand tracking, and gaze interactions, and I relied quite a bit on Meta XR Simulator for rapid iteration. ๐Ÿ‘‡
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This is what Meta Connect felt like from the floor. ๐ŸŽฅ And this is where you pick up what they learned: every developer session on demand, plus recap blogs and documentation to start building for Meta VR Glasses. ๐Ÿ‘‰ bit.ly/4xRPEVO #MetaConnect
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Special thanks to the developers who joined us to chat at Meta HQ! ๐Ÿ™Œ @lenslist @JaimePichardoG @htorrendell @JoyReignVr @jdunrrp @AndyFidel_ Amy Erz Hyunseok Hwang
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