Build at the forefront of VR: Unlock new possibilities by bringing your apps and experiences to life on Meta VR.

Six questions sit between a hands prototype and a hands-first VR game that people stick with. 👇 Is it a fit? Direct or indirect? How many gestures? How do you design for gaze? How do you forgive a miss? And how do you know it's ready? Watch all six now on Meta VR Academy 👉 bit.ly/3UlkcBy
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NordVPN after 5 months on Meta Quest: ▪️ Lifetime users up roughly 10x ▪️ Monthly actives up ~3.5x in month one, then stayed within ~5% ▪️ Weekly activity held steady Read how @NordVPN turned user workarounds into an official launch 👉 bit.ly/4yG3ScU
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"It's a human who has to put on the headset and see if your interaction is natural or not." That's @AshrayPai answering a question about agentic tools from Meta developer advocate @Dilmerv in episode 1 of Unscripted, our new series where a developer and a Meta developer advocate candidly take turns answering questions about building on Meta platforms. In this episode, Ashray and Dilmer shared how they use agentic tools to accelerate VR development. Scaffolding, SDK and package setup, debugging and test runs all go to Ashray's agents. Comfort and interaction quality stay with him, in the headset. He sums it up as anything that needs testing can go to an agent, and anything that requires judging needs a human. Watch episode 1 to hear how both of them use agentic tools in their day-to-day workflows and stay tuned for more episodes 👉 bit.ly/4k1BdLC #MetaVR #MetaVRGlasses #DevTools #AICoding
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New in Immersive Web SDK 1.0: your coding agent can now run and test your app itself, either in the desktop emulator or on a Meta Quest connected to your computer. It finds the slowdowns your users would hit before they do. Start building with IWSDK 👉 bit.ly/4ztqsGh
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Before you adapt your game for hands, decide whether it's a fit. Speed plus precision, thumbstick-style control, and simultaneous actions all raise the cost of the port. This lesson and others are now available for developers on Meta VR Academy 👉 bit.ly/4hYPdTW
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Direct or indirect interaction? It's the first call you make in a hands-first VR game, and it decides how the whole experience feels. Pick wrong and your game is tiring to play, even when it technically works. Learn more with the “Building Your First Game for Hands” interactive course, now available for developers on Meta VR Academy 👉 bit.ly/4yEoqmN #MetaVR #MetaVRGlasses #MetaQuest #VR #VRDev
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If you build for the web, you can build for Meta VR. With the Meta template for v0 by @vercel, describe an idea, deploy it, and open it on Meta Quest today. It's ready for Meta VR Glasses too, with gaze and hand input built in. See how it works 👉 bit.ly/4yf49n1
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A racing game with AI opponents. A hand tracked garden on your table. A 2D to 3D scanner. All prototyped in minutes at Meta Connect. 🚀 Install Meta VR CLI to start building for VR with AI 👉 bit.ly/4yBTGTx Watch VR sessions from Meta Connect 👉 bit.ly/4jLko7r
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Desktop simulation can test behavior, but it can't measure frame time on a headset. With Immersive Web SDK version 1.0, an agent can play your app on device, profile it, fix any drop, and replay until it holds your frame rate target. 🧠 Point your agent here and start building 👉 bit.ly/4hWE6Mi
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This is what Meta Connect felt like from the floor. 🎥 And this is where you pick up what they learned: every developer session on demand, plus recap blogs and documentation to start building for Meta VR Glasses. 👉 bit.ly/4xRPEVO #MetaConnect
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🔴 Ready 🟡 Set 🟢 Build! The Meta VR Start Developer Competition is live. Create a new VR experience or update an existing one and submit it by November 18 for a chance to win a share of the $1M prize pool. 🏆 Terms & Conditions apply. See rules 👉 bit.ly/4ARWuNY
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Check it out now ➡️ Everything from Meta Connect is in one place. 🏠 Replay the Meta VR Glasses at the keynote, then go into the developer sessions for Unity, Unreal, Android and web. Recap blogs and documentation are ready too 👉 bit.ly/46Lnukf #MetaConnect
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Start building and testing for Meta VR Glasses today: v207 SDKs, Meta XR Simulator, Spatial Simulator, and the Immersive Web Emulator let you test and refine your apps before hardware ships in spring 2027. Watch developer sessions to learn more 👉 bit.ly/4ho71Yd
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The Meta VR Start Developer Competition is open 🏆 You have 8 weeks to build for Meta VR Glasses, Meta Quest or both, and compete for a share of $1M in prizes across entertainment, gaming and productivity. Submission deadline closes Nov 18. Enter here 👉 bit.ly/3Vxeqgq
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Agentic workflows for Meta VR speed up setup, implementation, testing and performance optimization. The Meta VR CLI gives coding agents like Muse Code current platform knowledge, and updated simulators are ready to test for Meta VR Glasses.
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When you build for Meta VR Glasses, Interaction SDK makes eye gaze a right click, literally "Add Gaze Interaction." For extra support with design, our new Device Readiness Check flags field of view optimizations and input mapping fixes.
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Eyes, hands and voice are how you interact, and VR Glasses ship without controllers. The Store will recommend hands-compatible content to those users out of the gate, so supporting hands in an existing title is a direct line to a new audience.
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To bring more people into VR, we started with the form factor. Meta VR Glasses are about 100 grams with a familiar shape, a high resolution display, and intuitive input. Read our VR recap blog to see the design considerations for your build path 👉bit.ly/4ALhVjI
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Cue the lights ✨ The developer state of the union starts soon. Tune in now for the biggest updates for Meta VR, live as it happens 👉 bit.ly/3TsawES If you can’t watch live, follow along for the biggest announcements 👇🧵 #MetaConnect
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Tomorrow's the day, VR developers. 🔥 The Meta Connect 2026 developer state of the union streams live at 10:00 AM PT covering the latest SDK updates, Meta VR Glasses,, AI workflows and interaction models. Tune in tomorrow 👉 bit.ly/4hJVy6w #MetaConnect
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That’s a wrap on the keynote! 👋 Remember to tune into the developer state of the union tomorrow at 10 AM PT to see how to start building for Meta VR Glasses, along with design considerations, SDK updates, demos and much more 👉 bit.ly/4AsbmlI
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A new era of Meta VR arrives spring 2027: Meta VR Glasses. ✨ A lightweight pair of VR glasses with compute in a tethered puck, and designed for hands and eyes as the primary inputs so people can enjoy long sessions and move quickly in and out of VR.
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We’re live at Meta Connect. 🎬 The keynote starts soon, and if you build for Meta VR, you're going to want to watch this one. Tune in for the livestream now! 👉 bit.ly/4AsbmlI Can't tune in? Follow along for highlights 👇🧵
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Hand tracking helped "Chess Club" feel more like physical chess. See how @OddersLab added hands and MR to a long-running Quest title, improving player sentiment and giving casual players a more natural way in. Check out the developer story 👉 bit.ly/4rdRYEN #VR #GameDev
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Testing a VR idea used to mean committing a weekend to it. With Muse Code and Immersive Web SDK (IWSDK), a VR rhythm game came in at $1.75 in model usage and about four hours of agent runtime. Build with IWSDK 👉 bit.ly/3TqxDzL Try Muse Code 👉 bit.ly/4xSUZgE
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"It renders" and "it behaves correctly" are not the same. When a grab fails, the cause is rarely obvious. Immersive Web SDK (IWSDK) lets the agent pause the runtime, advance a frame, and compare the state before and after. Get started with IWSDK 👉 bit.ly/4r3hkFp
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When coding agents pull from outdated APIs, they can turn one prompt into a new debug loop. 😵‍💫 The Immersive Web SDK lets your coding agent check relevant documentation and examples in your project, so it builds on the current API. Try it today 👉 bit.ly/4yiRSyd
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How much setup do you do before you even know a 3D or XR idea is worth it? With the Immersive Web SDK, you describe your experience, your agent builds the first pass of the scene in Three.js, and you refine it in Scene Composer. Try it now with Immersive Web SDK 👉 bit.ly/4zPMRyI
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What happens when hand tracking is the spark, not the add-on? @holonautic built "Hand Physics Lab" around hands, physics, and player intent, growing it into a Meta Quest success story with 1.3M+ copies sold. Watch the developer story 👉 bit.ly/4caRedD #VR #MetaQuest
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BIG NEWS 📢 Your AI agent can now see, navigate, and test your VR app inside Meta XR Simulator. Meta XR Operator is a model-agnostic OpenXR API layer that works with any MCP-compatible agent and requires no app code changes. Get started in 5 minutes 👉 bit.ly/3SgoIjW
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🧵3/3 We built this sample experience this way. Assets stayed reusable, composition stayed structured, and the finished scene is still editable by hand. Start building: npm create @iwsdk@latest Read the documentation 👉 bit.ly/4i10btt
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🧵2/3 That’s the agent's side. Humans and agents use different interfaces while working on the same IWSDK project. You work your side through a visual editor that features a live IWSDK-powered viewport, scene graph, inspector, transform gizmos, asset browser, and validation tab. Move a light, scale a model, flip back to Runtime and the change is there, right where you placed it.
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Immersive Web SDK v0.5 introduces the Agentic Scene Composer. Coding agents can compose complete, complex IWSDK scenes, then make precise changes to one area without disrupting everything else. In the video, the agent redesigns a chair asset and recomposes only the firepit seating. The rest of the scene stays intact. 🧵
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Bad reviews shouldn't be your monitoring system. 🚨 New automatic quality alerts on Meta Quest can help you catch key regressions the moment they cross a critical thresholds. Explore 7 new tools for revenue, trials, and analytics post-launch 👉 bit.ly/45kWw2o
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There's a better way to find and fix frame drops. 🔍🧠 AI performance tools for Meta VR speed up your entire profiling workflow, from trace capture to scene-level fixes. Check out what's new 🧵👇 (1/5)
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The best content strategy for small VR studios? Give players the tools to build for each other. Player-created experiences allow your community to continually add value for one another. 🤝 Our latest Growth Insights blog post breaks down how social mechanics drive retention and revenue for small teams 👉 bit.ly/3ROULag
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Meta Connect 2026 livestream registration is open! 🎟️ 📅 September 23-24 Tune in for expert-led VR developer sessions covering SDK updates, AI development workflows, controller-free interactions and new ways to grow revenue. Register 👉 bit.ly/4vWsP2o #MetaConnect
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What happens when hand tracking is the starting point? @cosmorama_com built Table Troopers as a hands-first mixed reality strategy game where you can pinch, place, and aim your way around a destructible battlefield. Watch the developer story 👉 bit.ly/4wuT1lB #VR #MetaQuest #GameDev
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If you're building for Meta Quest with a coding agent out-of-the-box, your agent probably doesn't know about the latest APIs. Good news: we made a plugin for that. One line to install, and it gets the latest documentation and skills. 🧠 Start here 👉 bit.ly/45fStEi
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@OwlchemyLabs treats their ad strategy like a game loop: change one variable, measure, iterate. 💡🔁 Their latest cycle featuring raw gameplay footage and a 2% Lookalike audience shaved 20% off CPI in a single month. See how they did it 👉 bit.ly/4pxcGPc
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It was a full day at #Unite2026 talking to developers about agentic tools for Meta Quest and hands-first interaction. Read the recap 👉 bit.ly/4wYo7SF If you're following remotely, catch up with Unite Seoul in 4 highlights 🧵 👇 @unity #MetaQuest
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On the ground at Unite 2026 in Seoul. 🇰🇷 We're getting hands-on with agentic tooling for Meta Quest, plus live demos and a session this afternoon on cutting VR boilerplate out of your workflow. Watch the keynote 👉 bit.ly/4vKB6qb @unity
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Next week at Unite Seoul, we're showing what developing for Meta Quest looks like with AI tools built for VR. 💫 1 keynote, 1 session, live demos, and hands-on stations. Here's the lineup 🧵👇 #MetaQuest #Unite2026
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Your coding agent has access to VR development tools, but can it use them well? Agent skills teach it what to do: build for Meta Quest, debug performance issues, follow your team's coding patterns, and more. Learn how to create and share agent skills 👉 bit.ly/4wH7Yko
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Speedrun your content experiment framework: 🧠 What you know (current metrics) ❓ What you don't know (test it) 💭 What you think you know (validate it) Review weekly to build a playbook tailored to your game. More in Intro to Growth Hacking Pt. 3 👉 bit.ly/4wnGznm
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Intro to Growth Hacking (Part 2) is live 👇 🏎️ Define your game, own your lane ⚡ Set up your socials to drive downloads 📅 Build an achievable and focused content strategy 👍 What worked for "Hard Bullet" on Meta Quest Get the full guide here 👉 bit.ly/4p576Ue
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The fastest way to figure out what grows your audience? Experiment weekly and measure what works. Our new guide covers the basics via growth hacking for VR studios: the build-measure-iterate loop, designing for UGC and audience targeting. Get it here 👉 bit.ly/3QMQkwo
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VR Developer Level Up: a new series for Meta Quest developers featuring @ForeverPets_, @weareFitXR, platform updates, and tool deep dives. 🛠️ First episode with @Dilmerv: retention fixes, efficient ads, Meta VR CLI walkthrough, and more. Watch here 👉 bit.ly/3QJkpNl
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In-game analytics start with a question, not a tool: "What do you want to know about player behavior?" 🤔 Check out our new in-game analytics guide to go from that first question to instrumented events, structured metadata, and team-wide dashboards 👉 bit.ly/4baXTDN
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Small teams are growing revenue on Meta Quest by running monetization and analytics as one cycle: price, promote, test, read the data, repeat. Our latest guide walks through each step with tactics you can apply this week 👉 bit.ly/4eHLh8l What we're covering 👇🧵
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Most successful titles on Meta Quest operate with a live service mindset. Our new guide breaks down how to pair ongoing updates with strong game design, recurring events, and player communication to keep people coming back to your app on Meta Quest 👉 bit.ly/4w8kUiW
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You can build a full off-platform marketing strategy in two hours. The "Four Cs" framework walks you through Consumer, Category, Company, and Culture positioning so every piece of content you make has a clear target. 🎯 Get the full framework here 👉 bit.ly/4f12B8D
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A high-quality VR streaming app didn't exist on Meta Quest, so a five-person team built it. They hit one million minutes viewed in their first 12 weeks, and now regularly see 300,000 minutes in a single day. See how they found and owned their niche 👉 bit.ly/4a8RPeI
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Next in our Build Faster, Earn More series: a guide to user acquisition on Meta Quest, written for solo builders and lean teams that want to grow. It covers 4 key areas, with specific steps you can take before launch day. Dive in 👉 bit.ly/3QkUBXD More details 👇🧵
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