FC 27 has now sold 7.9M copies ($714.1M in revenue) across PS, Xbox, and Steam in under three weeks (
@alineaanalytics estimates).
PlayStation accounts for most of the copies (77.1%), followed by Xbox with 15.9% and Steam with 7.0%.
Around 12.1% of FC 27’s revenue ($86.4M) is from previous-generation consoles, with $67.2M on PS4 and $19.2M on Xbox One.
Despite being down on Xbox and Steam, FC 27 has performed so well on PlayStation, its core platform, that it’s still up 14% on FC 26 year on year across all three platforms.
That said, our estimates show that much of the revenue dropoff on Xbox comes from the Xbox One generation ($19.2M for FC 27 versus $30.6M for FC 26 launch-aligned). The Series X and S version dropped off a little, though.
Our PlayStation data shows PS4 revenue has dropped off considerably as well (from $146.1M for FC 26 to $67.2M for FC 27). However, PS5 revenue has jumped so much for FC 27, from $323.6M for FC 26 to $506.7M, that the overall PlayStation number still grew.
Part of this is due to how many casual players on PlayStation are upgrading from a PS4 to a PS5 for November’s GTA 6 (and to a lesser extent, CoD).
Meanwhile, some of the casual Xbox One players likely jumped ship to PS5 owing to GTA 6’s PlayStation-centric marketing and Xbox’s mass-market console struggles (especially outside the US). Our estimates show that 81% of Xbox One’s FC 26 players have previously played GTA 5.
Steam, meanwhile, has never been the de-facto platform for FC, FIFA, or any non-car-based sports game, really. Sports games, and non-core games across the board, find their core fanbases on console.
So the “death of console” narrative always doing the rounds in core gaming circles is, as ever, greatly exaggerated. Console accounts for 93% of copies sold for this year’s top-selling game.
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