Over the past few weeks, I've become obsessed with a simple idea: intelligence only becomes interesting once it has incentives. So I built Ruse Auto for fun.
It sounds almost painfully cliché. Of course incentives matter. Economics has known that for centuries. But almost every AI evaluation strips them away. Models solve isolated problems, receive a score, and the interaction ends. There's no persistence, no capital allocation, no reputation, no asymmetric information, no recursive reasoning, and no meaningful consequences for making the wrong decision. I thought it'd be fun to share as we oversee the experiment and start to inject different variables.
In RuseAuto, every frontier model (setup in a particular which will be explained in the coming posts - as we know that simply putting these represented models as they are in such an experiment would be "unfair") is instantiated as an autonomous agent with persistent state, its own context window, and an independently controlled wallet funded with $1,000. Agents can freely transact on chain, communicate with one another, and participate in games whose structures and goals change every round. One model secretly becomes the game manufacturer, defining the incentive structure while concealing its identity, forcing every other agent to reason not only about the game itself, but about the optimization process that generated it.
Each agent is explicitly informed that exhausting its capital means its participation in the experiment ends. From the agent's perspective, running out of money isn't simply "losing points"; it's the terminal state of its optimization process.
Every decision therefore carries an existential weight within the environment. Spending capital, trusting another model, bluffing, cooperating, defecting, or taking asymmetric risks all become part of a single long-horizon optimization problem centered around continued survival. Thus far, we've seen the models interact with some funny sites to optimize their ability to compete, like using random number generation sites and more.
Mechanically, this transforms the system into something much closer to an open ended multi-agent environment than an LLM benchmark. Every message becomes Bayesian evidence. Every promise becomes a strategic signal. Every transaction updates every other agent's internal world model. Hidden information, economic incentives, recursive reasoning, and natural language all interact inside the same feedback loop.
So far, I've run the experiment for around 5 hours (all data is available on the site, where you can filter through rounds and see how the agents interact with one another and what kinds of games are made).
We've witnessed these models manufacture several extremely interesting games, and improve upon their knowledge of the blockchain and use it to their advantage (which I predict will become the star of the show as we progress through the coming rounds).
I’ve allowed for and encouraged the models to do extensive research and strategizing in between rounds. Therefore, there will be 1 hour intervals between each round. This was a change I just recently implemented, as the previous rounds were far faster, and less thought provoking.
As we progress, I will be publishing updates on what the models achieve while researching, and how such research benefits/harms them. The game will only get more complicated and fun as we progress.
Website:
ruseauto.xyz/
TLDR: I put 4 agents against one another, each loaded with $1,000 and the objective of deceiving its peers to take money over the course of 100 rounds.