Who else likes to let their coins pile up in their mailbox so you see a big number when you collect all
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I think I need astra
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This is what makes open source @pixels_online so promising: ideas and development can be crowdsourced. I could never decide which pet to display. Why choose just one? Could I bring them all along and show off my entire collection? That idea became this demo in a few hours.
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I like collecting and displaying aspects of Pixels. This lets players enjoy it all without disrupting game balance. Only your main pet provides gameplay benefits (click range/pet inventory). Any additional pets are purely cosmetic.
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Go add some requests at community.pixels.xyz! Or work on some to claim those juicy bounties! And no, this is not my collection of pets. Thanks @Cryptomaniac787, you have a way cooler collection than I do.
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I have 0 code knowledge, but I hobbled together day/night/weather features in a few hours. Anyone can AI slop. Not everyone can build a large and incredibly welcoming community like Pixels has. That's the real value and what makes open source @pixels_online so exciting.
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Can test and mess around with it here: pixels-game-client-hath.verc…
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Not Hath retweeted
Introducing the Pixels Community Hub! Users can now share their creations, vote on new features, and create feature requests (and add bounties)! Now that Pixels is fully open sourced the possibilities really are endless!
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The @pixels_online backend is now open source as well as a suite of creator tooling These tools allow users to create their own in-game items, stores, NPCs and more A new dashboard where users can share creations & vote on what should get added to the main game coming soon too
We just open-sourced the Pixels client! For the non-technical people: the frontend is the part of Pixels you see and interact with. The game view, menus, buttons, UI, and controls. Developers can now download it, change it, build mods, and connect their version to our sandbox. This doesn't mean the entire game is open source yet. The backend still controls the shared world, game logic, and game data (that part is nearly ready to open-source as well 🙂) What is coming next... 1. The backend We are going to open-source the Pixels backend next. This will let developers change much more than the visuals and interface. They will be able to create entirely new mechanics in-game! 2. Creator tools We are building tools that make it easier to create new objects and content without needing to manually edit everything in code. Players will be able to create new quests, new in-game items, scriptable objects, and way more! 3. One-click hosting We are also building a hosted service for forks of Pixels - this will make it much easier for contributors to host a fork of Pixels that other people can play! This is basically the Realms feature we had talked about ages ago! (The work here is nearly done already - very exciting!) The goal is simple: click a button and deploy your own version of Pixels in our cloud. 4. Community voting A new voting experience is coming in the next few weeks. Players will be able to vote on proposals they want to see considered for the official game. The Pixels team will review proposals before voting opens. A proposal winning a vote does not automatically guarantee that we will ship it, but it will give us a much clearer signal about what the community wants. 5. Payments and rewards infrastructure We are retooling stacked to allow you to add payments and rewards and stores inside of forked versions of Pixels! 6. A rework of PIXEL staking & experiments with UGC payment systems This will come later, but we are going to experiment with reworking our staking system to help rewards builders, creators, and contributors to open Pixels. Expect a redesign of our staking platform that integrates this as well. Links to the open-source repo below!
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We just open-sourced the Pixels client! For the non-technical people: the frontend is the part of Pixels you see and interact with. The game view, menus, buttons, UI, and controls. Developers can now download it, change it, build mods, and connect their version to our sandbox. This doesn't mean the entire game is open source yet. The backend still controls the shared world, game logic, and game data (that part is nearly ready to open-source as well 🙂) What is coming next... 1. The backend We are going to open-source the Pixels backend next. This will let developers change much more than the visuals and interface. They will be able to create entirely new mechanics in-game! 2. Creator tools We are building tools that make it easier to create new objects and content without needing to manually edit everything in code. Players will be able to create new quests, new in-game items, scriptable objects, and way more! 3. One-click hosting We are also building a hosted service for forks of Pixels - this will make it much easier for contributors to host a fork of Pixels that other people can play! This is basically the Realms feature we had talked about ages ago! (The work here is nearly done already - very exciting!) The goal is simple: click a button and deploy your own version of Pixels in our cloud. 4. Community voting A new voting experience is coming in the next few weeks. Players will be able to vote on proposals they want to see considered for the official game. The Pixels team will review proposals before voting opens. A proposal winning a vote does not automatically guarantee that we will ship it, but it will give us a much clearer signal about what the community wants. 5. Payments and rewards infrastructure We are retooling stacked to allow you to add payments and rewards and stores inside of forked versions of Pixels! 6. A rework of PIXEL staking & experiments with UGC payment systems This will come later, but we are going to experiment with reworking our staking system to help rewards builders, creators, and contributors to open Pixels. Expect a redesign of our staking platform that integrates this as well. Links to the open-source repo below!
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Not Hath retweeted
🐔 Chickens are loose in Terra Villa! Someone had a birthday. Someone released chickens. These are related. Catch them → Get an egg → Crack it open 🥚 Event closes Wednesday at 8 PM UTC! More details below ⬇️
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State of Pixels At Pixels we have managed to make our game sustainable after years of effort - but it's still not growing! Do not worry though - Pixels is not & will never shut off. I want to say that clearly first because I know whenever we start talking about strategy changes, open source, Stacked, rewards, or anything like that, people can start to wonder what it means for the main game. The thing I want to talk about is more around where we go next. The mandate of the foundation is the growth of p2e. Growth is the mandate of any game, economy, or business. At Pixels we have managed to do something that, honestly, very few Web3 games have done. We have kept a game alive for years, through multiple market cycles, multiple economy reworks, hundreds of gameplay updates, and a lot of very real pressure from real users, real incentives, real bots, real farmers, real holders, and real expectations. But it is also not enough... The reality is that Pixels is sustainable now, but it is not growing the way we want it to grow yet. And the mandate of the Pixels ecosystem / Foundation is growth. Not just keeping things alive. Not just surviving. The goal is to grow rewarded play, grow the solana:EkDGB5fbPXiRmDDjxKcC7dFjzvFZj2KT9t7oeyyPx4SX ecosystem, and keep pushing this category forward. Well how do we grow? My take... 1) We need to optimize earnings better 2) Gameplay needs to improve 👉 Through core mechanic upgrades 👉 and better funnel optimization How might we get there and where are our heads at now? "We need to optimize earnings better" Some might initially disagree when I say that this needs to be a primary focus - but the core issue is that ignoring earnings / ownership aspects of the economy actually leads to worse issues long-run. If you are building a real economy, obviously you need to plan and design the correct economic incentives. We are still seeing that the game is still giving rewards to many users who are here for pure extraction. No matter what gameplay mechanic are added - if that is not addressed the issue stays the same regardless of gameplay added. @stacked_app launched in March - but we have still been working on getting our full data-driven insights into the rewards of Pixels. This week are we optimizing rewards and we are attempting to see if this will lead to a lift in our internally tracked metric RORS (return on reward spend). Currently Pixels gives rewards under it's current budgeted allocation - however, if we are able to lift RORS, we can also start to see if we can increase volume of rewards. If RORS can be maintained with higher volume, that may mean we can reliably grow Pixels and ecosystem. "Gameplay Needs To Improve" Pixels has something really special that I do not want to undersell: long-tail retention. There are people who have played Pixels for years at this point. There are people who have made Pixels part of their daily routine. That is very rare and something that I personally feel a huge loyalty and obligation for. But there are also issues we need to be honest about. 1) New user retention Historically this was good for Pixels, but has fallen over the last year - d1 retention is only sitting at ~25% now - a better target would be ~40%. If we ever want to build paid funnels of Pixels - that d1-d7 needs to improve. We are currently building large updates that will help address this. 2) Game Mechanics Pixels has never claimed to have the most innovative gameplay compared to web2 games - however there are things that Pixels has that not many other games have. Real earnings in the game leads to a real economy, and a lot of the social gameplay that Pixels has fostered has been unique and great at moments. We have pushed out hundreds of gameplay updates at this point, reworked the entire game economy 3-4 times. This work has gotten us from something unsustainable to making something that is kind of working - kind of working is not good enough though. The hard part is that there are only so many things the internal team can do at once. Pixels is a very large and complex game now. There is a lot of code, a lot of systems, a lot of legacy, and a lot of surface area. This is one of the reasons we are seriously exploring moving Pixels toward an open-source model. This is not 100% confirmed yet. But if we go in this direction, the idea would be to open-source both the client and the server. The idea would be that people could actually run Pixels, contribute to Pixels, build new features, experiment with new mechanics, or even fork their own versions of the game. This would be a multi-month initiative if we do it. It would need to be done carefully. There are security issues, economy issues, infra issues, ownership issues, and a lot of details to get right. Potential Open Source Plan (again, not confirmed) To be very clear: this would not replace the current version of Pixels. The current Pixels world would remain live. We would continue to maintain it. We would continue to update it. We would continue to protect the community and the economy. Open source would be an expansion of the ecosystem, not a shutdown of the main game. The way I am thinking about it right now is something like this: Pixels becomes more open as a game. @stacked_app becomes the infrastructure layer for rewards, payments, ownership checks, and economic rails. solana:EkDGB5fbPXiRmDDjxKcC7dFjzvFZj2KT9t7oeyyPx4SX remains central to the ecosystem. The official Pixels world remains live. And community-built versions of Pixels could potentially plug into the broader ecosystem if they use the right infrastructure. Potential solana:EkDGB5fbPXiRmDDjxKcC7dFjzvFZj2KT9t7oeyyPx4SX Economic Integration... If someone forks the game, that does not automatically mean they get access to solana:EkDGB5fbPXiRmDDjxKcC7dFjzvFZj2KT9t7oeyyPx4SX rewards or official ecosystem support. The game code and the economy are different things. What we would want to provide is a path where community-run experiences could connect back into Pixels / Stacked infrastructure in a controlled way. That could mean solana:EkDGB5fbPXiRmDDjxKcC7dFjzvFZj2KT9t7oeyyPx4SX payments, reward budgets, ownership checks, staking, land/NFT-related systems, or other things we still need to design. But the high-level idea is: open up the game protect the economy make solana:EkDGB5fbPXiRmDDjxKcC7dFjzvFZj2KT9t7oeyyPx4SX more useful let the community build keep the official world alive Our Priorities and Promises We have a duty to the community to make sure that we... 1. Protect the game and community people love 2. Protect the solana:EkDGB5fbPXiRmDDjxKcC7dFjzvFZj2KT9t7oeyyPx4SX ecosystem 3. Improve reward efficiency so rewards can support real growth 4. Improve gameplay and new-player retention 5. Explore open source in a way that expands Pixels instead of replacing it 6. Make stronger, more focused bets around what can actually grow the ecosystem (like new games such as chubkins) This is a commitment of treasury, effort, and resource allocation. We are trying to move Pixels into its next phase. The last few years were about proving that a Web3 could become sustainable - we have done that - now we need to search for growth. Other Growth Bets The other thing I want to be clear about is that Pixels is not the only way we are trying to grow the ecosystem. We are also working on Chubkins and Stacked. The way I think about this is pretty simple: Pixels is the world and community that proved a lot of this can work. Stacked is the infrastructure layer we built from those lessons... Rewards, payments, data, offer design, ownership checks, and better reward targeting. Chubkins is one of our next growth bets using that infrastructure Chubkins has been built ground up with a more Web2-first approach. The goal is to take what we have learned from Pixels and rewarded play, but apply it to a game that can hopefully reach a broader audience, scale through more traditional paid growth, and use Stacked underneath to make rewards smarter. We have already seen some promising early signals from Chubkins paid growth tests, which is why we are taking it seriously as a growth bet. It still needs polish, tuning, and a lot of iteration, but it gives us a cleaner place to test rewarded play, user acquisition, referrals, and reward economics in a more mainstream product - but it is nearly done with development and will be ready to start testing GTM this next month. This does not mean Pixels becomes less important. It means the ecosystem becomes less dependent on one game doing everything. A lot of this is still being figured out but I prefer transparent communication with our community as we have done since the very beginning. Pixels is alive. Pixels will keep running. And the next phase is about taking everything we have learned and turning it into a stronger ecosystem.
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Not Hath retweeted
it’s time!!! merch giveaway!! 😱📣 like, rt & comment something funny there will be 3 packages shipped filled with goodies go go goooooooo
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Fundamentals on @pixels_online are looking great these last couple weeks! New players joining every day These are real players looking up game stats on Voxels Hub! 0% Bots
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AI a year ago vs. now is crazy. I love Claude but hate limits. Had it setup Hermes + Qwen3.6 35B locally. "Build a wiki for @pixels_online" and it nailed it with zero hiccups. Using local models for agentic tasks is wild. We’re living in the future
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Not Hath retweeted
Complete tasks on Binance Square Creatorpad to unlock a share of 15,000,000 PIXEL @pixels_online rewards. Know more → binance.com/en/support/annou…
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Not Hath retweeted
Welcome to Stacked - the next layer of the $PIXEL ecosystem. For players: play games, earn rewards, cash out For studios: supercharge growth, launch sustainable play-to-earn rewards in one system Best-in-class tools built from everything we learned scaling @pixels_online.
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LOL got em, thank you @Sophialouisel 🫶
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Does this include NFTs, asking for a friend
"Anything made before 2028 is going to be valuable." — an OpenAI employee implicitly discloses their timetable
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sneak peek of the new $pixel 👉 an SDK that makes any game play-to-earn (sustainably) 👉 an AI game economist that makes live suggestions/tweaks 👉 powered by proprietary models, data, and thousands of experiments 👉 $pixel staking integration 👉 new app, new game coming SOON
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