Open Broadcaster Software, free open source software for video recording & live streaming | News & Updates | For support, visit: obsproject.com/help

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OBS Studio 32.2 is now available! Lots more quality of life adjustments and code cleanup as we continue to concentrate on user experience, stability, and long term project health. The biggest change this patch is the overhauled Add Source window. github.com/obsproject/obs-st…
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OBS retweeted
Hey @OBSProject power users! Making heavy use of browser sources or docks? The Chrome 150 update has been merged! And we need YOU to help test! You can either select the "nightly" branch on Steam, or manually download an artifact here (requires login): github.com/obsproject/obs-st…
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OBS retweeted
Another question we were asked a lot during #gamescom was "How do we support OBS?" Everyone knows that @OBSProject is free but not HOW it is free. At it's core, it is a philosophical choice. OBS is open source, the code is available to everyone (with conditions). It's ongoing development is supported by volunteers and cared for by a few full-time contributors. Millions of users around the world create content by using it. You can support the development of the project by visiting obsproject.com/contribute to support us via @Patreon or @OpenCollective.
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OBS retweeted
That's a wrap for me at #gamescom this year. This marks only my 5th gamescom over the years since starting in the gaming and live event marketing industries nearly 15 years ago. Yet each time I get to meet the most amazing and passionate people, working so hard to bring to life projects that embody the creativity and imagination the world so sorely needs. My roles and hats may have changed over a dozen times but I will always have such immense respect and admiration for those that help bring to life all the wonderful games we get to experience. If there is anything we can do to help with your streams, marketing campaigns, live events, or just need someone to bounce ideas off of, the OBS team are here on standby for you. As one of the largest and most used software in recording and live streaming in the world, we hope we can provide you with that expertise to elevate your next projects. GG go next
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Visiting our friends over at @GamesDoneQuick
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OBS retweeted
One of the most frequent questions we've heard this week at #gamescom is "can you test [Insert Game Title] with OBS Studio?" from developers, publishers, and creators alike. The short answer is “Of course we can”. However, there's a huge "but" that any reviewer, for games or tech, will be the first to tell you. There are so many permutations of setups , generations of components, and other hardware to account for; it just wouldn't be feasible for us to be a good litmus test for how well a game functions alongside OBS. Our core team is small, (only 4 full-time developers not including myself), so these tests would also take an exorbitant amount of our time. Time away from the project, PR reviews and of course working on new features for the community. That being said, we still recognize that our input and how we would set things up if we were in your shoes is valuable. New and veteran creators alike. We hear you. So we'll open those discussions with the right channels with publishers, developers, and any respective agency representatives to see how we can best navigate these waters if it becomes feasible for our team to tackle. I'd also like to take this moment to thank you for making our first visit to gamescom a memorable one. We truly could not do this without you. Be kind to each other. 💙
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Oh hey, that's us! Thank you for including us @nvidia !💚💙
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Oh hey look, it's us! @nvidia @NVIDIARTXSpark 💚💙
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If you're at #gamescom, come check out the Yamaha Pro Audio Booth in hall 10.1 (booth A070) for a look at their new products.
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We've got a bit of free time after 3PM today. What booths at #gamescom should we visit? @OBSProject
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Our team members Taylor and Jonathan will be roaming the halls of @gamescom today! What booth should we go check out first? #gamescom
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It's official! 📣 We'll be attending @gamescom for the first time later this month. If you'd like to speak to us about the project, OBS Studio specifically, or how your organization may want to work more closely with our team we'd love to chat. Please reach out to us via DMs, the gamescom biz platform, or you can email us at events@obsproject.com
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In OBS Studio 32.1 we updated the audio mixer and simplified audio monitoring. In 32.2 we removed the old options from the advanced audio properties. In 33.0 plugins and third party tools will require updates to use the new handling. You can still get the same results👇
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OBS Studio 32.2 is now available! Lots more quality of life adjustments and code cleanup as we continue to concentrate on user experience, stability, and long term project health. The biggest change this patch is the overhauled Add Source window. github.com/obsproject/obs-st…
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The new Add Source window includes previews for active sources and a Recently Created tab, making it easier than ever to set up new scenes or find that one video file you know you already added somewhere. Preview updates are staggered and cached when possible for efficiency.
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As always, we’re thankful to our dedicated community of developers, testers, and support volunteers who help make this project possible. If you’d like to support the project, you can find us on both Patreon and Open Collective. obsproject.com/contribute
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We're receiving a number of reports from users that Game Capture is no longer working on Valorant/League. We believe this is an issue on the Vanguard side that we have no control over. We've reached out to @riotgames for more info and to hopefully resolve it!
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In the meantime you'll need to switch to using window capture or another method. Please note that despite the unfortunate timing this issue is not specific to OBS Studio 32.2 which was released today 😅
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Update: Riot has pushed an update to Vanguard
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