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OTOY is heading to Amsterdam for #BCON26. Proud to sponsor Blender Conference 2026 and support the artists, developers and creators pushing 3D forward. Catch @JulesUrbach Thursday, Sept. 24 at 11:00 for The Future of Rendering.
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OTOY retweeted
Wowwww I can’t wait for this!!! 🤩
The whole Octane look you love, at game engine speed. True motion blur, depth of field, no effects skipped. Massive improvements on our real-time path tracing mode for Octane 2027, coming up soon on the next alpha.
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OTOY retweeted
We had a blast crafting the opening titles for the @Mo_Plus_Design , coming to NYC on Sept 26!! A huge thank you to Kook Ewo for giving us the chance to work on this awesome project. @MaxonVFX @OTOY
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Kingdom come @OTOY
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September 23-25: @BlenderConf 2026 - Ecosystem partner @OTOY is a proud sponsor and will be supporting one of the biggest gatherings of Blender artists, developers, and creators (if you didn’t know, Render Network supports Blender Cycles).
 Learn more at conference.blender.org
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OTOY retweeted
X-RAY// made with @OTOY and rendered with @rendernetwork
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3DGS is powerful, but it has one obvious limitation: it’s static. So I pushed the same workflow into 4DGS. For this test, I took an animated lion walk cycle with 251 frames and over 4 million hairs, then rendered it from 20 camera views in @Blender + Cycles using @rendernetwork That produced a 5,020 frame dataset, ran across 4 parallel jobs with dozens of concurrent frames rendering and finished in about 8 hours. On my local 5090 workstation, that same workload would have taken roughly 288 hours!!! From there, I trained 251 splats (one PLY per frame) with Postshot CLI, at a little over 4 minutes per frame. The result is a near real-time 4DGS lion asset that I can duplicate 100x, offset for staggered motion, and even relight in @OTOY OctaneRender. 🔥 What makes this even more exciting is that everything just worked - and now that the sequence has been rendered on Render Network, the full 251-PLY sequence is hashed and persistent through Render Networks Differential Upload feature. That means anytime I want to use this asset again in a new 3D scene, the data is already live on Render Network. Uploading the 4GB sequence is completely bypassed during scene upload and job submission. That’s a huge win - not just for converting a heavy animated asset into something modular and real-time, but for making it reusable, fast to deploy, and practical across future render workflows in both Cycles and Octane for ANYONE who uses this same splat sequence within their scene. 3D to splat conversion keeps getting cooler.
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Blender has become an incredibly powerful and important part of the 3D ecosystem. Moving forward its role only gets bigger as the tools and workflows continue to evolve. Watch @JulesUrbach of @OTOY present The Future of Rendering at #BCON26, exploring where rendering is headed and how Blender continues to empower artists building what comes next. 🔥 piped.video/NDElCcv60r8
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Replying to @OTOY
@OTOY Octane 2027 is a game changer 🔥🔥🔥
The whole Octane look you love, at game engine speed. True motion blur, depth of field, no effects skipped. Massive improvements on our real-time path tracing mode for Octane 2027, coming up soon on the next alpha.
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Gaussian splat experiments in my living room with Octane @OTOY. This is realtime in the live viewer.
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Yes yes yes! coming soon in new Octane alpha version!!
Replying to @icelaglace
The legendary 6088AD scene by @planetzomax in real-time 👀
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The legendary 6088AD scene by @planetzomax in real-time 👀
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.@Dispersed_ai = Render Network’s second subnet. Inference when the request shows up.
Inference = the model already exists. Now you’re just running it. Chat reply, image gen, embedding, agent step - a job kicks off, a GPU does the work, you’re done. That’s what @Dispersed_ai is for: on-demand GPU when the request shows up. Try it: console.dispersed.com
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New OctaneRender® 2027.1 Alpha 3 [TEST] version @OTOY forum with new features, improvements, and several fixes: render.otoy.com/forum/viewto…
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OTOY retweeted
Ari Emanuel says texting isn’t good enough. The Hollywood exec, famously the inspiration for Jeremy Piven’s Ari Gold on “Entourage,” expects his employees to call — not text — clients: “I’ll tell my assistants — not my current two, because they’ve gotten it — but I ask them to call [someone], and I’ll follow up and ask if they talked to them. The assistants will say, ‘Well, I texted.’ But that’s not what I asked for. I asked you to call. I understand that texts and DMs are how we have the conversation now, but I like the personal [nature] of a phone call. I’ll also have my assistant call back after 15-20 minutes. They’ll say, ‘We just left word.’ Call again!” wp.me/pc8uak-1lHN2v
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#blenderCon - the legend 👑
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Another large-scale creative experience brought to life with the help of @rendernetwork. Ian Davenport’s Time and Tides is now on view at @W1Curates on Oxford Street, bringing the space to life with shifting color and movement.
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OTOY retweeted
It’s a big day for the Mac! Mac mini and Mac Studio provide a huge leap in performance, especially for AI.
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The whole Octane look you love, at game engine speed. True motion blur, depth of field, no effects skipped. Massive improvements on our real-time path tracing mode for Octane 2027, coming up soon on the next alpha.
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Created in celebration of 60 years of @StarTrek, Legacy of Yesterday is a fan-made film that brings together generations of the franchise. All space shots and interiors were rendered on @rendernetwork in just four weeks. Watch the full film: piped.video/watch?v=V-N9CYl5… @SamuelCocklings
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