Cornelius Dämmrich. Teethgrinding Artist. Lover of long walks around tiny ponds, computers and soda.

Delpher
Everything looks better when you add pipes and cables to it.
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The whole Octane look you love, at game engine speed. True motion blur, depth of field, no effects skipped. Massive improvements on our real-time path tracing mode for Octane 2027, coming up soon on the next alpha.
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The legendary 6088AD scene by @planetzomax in real-time 👀
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lil splashes
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The software I use & my art
GM The software I use & my art
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I want to build my own facial mocap system
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rest ashore
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Animations work too!
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That's no sim, no volumes, no flip or sph, just a simplified particle ruleset and tons of tuning.
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My next party trick.
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zomax retweeted
@planetzomax talks us through the process behind Egdy, a plugin for Cinema 4D and Blender with 6 damage modules for creating lifelike cracks, chips, and other imperfections on the edges of your objects. "Fracture was by far the hardest module, and it's the one I'm happiest with. My first version grew each crack for a fixed length and then stopped, and it looked completely wrong. It took me a while to figure out why: real cracks don't randomly stop in the middle; they run until they hit something, either another crack or the edge of an object. Once I made them go on until they meet a boundary, the network became a real partition of the surface." Read full interview: 80.lv/articles/3d-artist-on-…
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Good? feels quite nice.
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Oh hey...I designed and implemented this!
New #Overwatch Competitive Drive Signature ⚙️ 🗓️ Available later this season.
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There's a reason that every single paper that said "we gonna make an algo that detects how artists place poles and remesh so it looks handmade" never got anywhere. This is close to impossible to build without sinking a decade into it.
here's my billion dollar idea: an importer that turns cad data into usable SDS meshes.
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That being said: Taking the brep data you get from any .step and use it to drive guides for conventional remeshers COULD work.. maybe....
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zomax retweeted
Winter Hiatus ❄️ Made with - @OTOY @MaxonVFX @sidefx @rendernetwork @worldcreator3d
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zomax retweeted
Thanks @planetzomax, my workflow is going to be even slower now
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zomax retweeted
Replying to @planetzomax
This is insanely cool what you can do in 20min with this plugin. Documentation directly in C4D is excellent if you're a bit slow like me.
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One a more fun note, @RaphaelRau also ruined tactile switches for me. (I am thankful though).
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today @RaphaelRau and I learned: there's no scientific definition of what a clean mesh is.
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This is not that easy btw. Like.... getting MoI-level results alone is hard.
here's my billion dollar idea: an importer that turns cad data into usable SDS meshes.
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@olliwelsh i'm not giving up, but yea........................
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