Liminal Editor v0.6. is out. Added two requested features: Asset Packs and transfering materials from #Blender to #Godot. Asset Packs let you easily create prefabs in separate blend files and link them into your levels. Liminal is 50% off during BETA. Go grab it🔥 liminal.lv#gamedev
Automation is such a life saver. Liminal Editor is mostly about #Blender<>#Godot pipeline and it took me HOURS to even briefly test all the features before releasing an update. I still test manually but focus more on UX improvements and not hunting bugs. #gamedev#leveldesign
Sane C++ Libraries has been open-sourced! 🎉
✅ Fast compile times
✅ Bloat free
✅ Simple readable code
✅ Easy to integrate
⛔️ No C++ Standard Library / Exceptions
⛔️ No third party dependencies
github.com/Pagghiu/SaneCppLi…
Blog:
pagghiu.github.io/site/blog/…
Retweet if you like it ❤️
Imperial Reboot
In a previous thread I outlined three scenarios for the Russian future:
1. North Korea
2. Imperial Reboot
3. National Divorce
Last time I discussed North Korea (Putin stays in power). Now I'll reiterate its main points and then outline the Imperial Reboot🧵
Spent many weeks trying to figure out a decent algorithm that plots trajectories for forward moving vehicles. Failed miserably and gave up when accidentally after almost 2 years I discovered Dubins paths. #UE4piped.video/watch?v=fZulFcqK…