Coding Games and Tools. Currently working on liminal.lv. Join Discord: discord.com/invite/MGYFsAUZw…

Polska
Liminal Editor v0.6. is out. Added two requested features: Asset Packs and transfering materials from #Blender to #Godot. Asset Packs let you easily create prefabs in separate blend files and link them into your levels. Liminal is 50% off during BETA. Go grab it🔥 liminal.lv #gamedev
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This is fine
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Automation is such a life saver. Liminal Editor is mostly about #Blender<>#Godot pipeline and it took me HOURS to even briefly test all the features before releasing an update. I still test manually but focus more on UX improvements and not hunting bugs. #gamedev #leveldesign
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Paweł Miniszewski retweeted
so... we've been making a firefighting game for a while now. Here's how FireGrid looks now: #gamedev #indiedev #UE5
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Just released DeliverD - a space-delivery game prototype. Give it a try and let me know what you think! venetian.itch.io/deliverd Made with @threejs 🚀 #gamedev #indiedev
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Paweł Miniszewski retweeted
Your wifi is public property! 😂😂
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Paweł Miniszewski retweeted
Sane C++ Libraries has been open-sourced! 🎉 ✅ Fast compile times ✅ Bloat free ✅ Simple readable code ✅ Easy to integrate ⛔️ No C++ Standard Library / Exceptions ⛔️ No third party dependencies github.com/Pagghiu/SaneCppLi… Blog: pagghiu.github.io/site/blog/… Retweet if you like it ❤️
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Paweł Miniszewski retweeted
dear imgui 1.90 released! github.com/ocornut/imgui/rel… resizable child windows, angled table headers, hundreds other fixes & improvements for separators, tooltips, drag and drop, tables, docking, menus, inputtext, fonts, backends, multiselect (wip branch), etc. (RT appreciated 🙏)
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A message from GSC Game World team
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Paweł Miniszewski retweeted
brutal way to find out
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HIMARS, bye ammo depots
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Paweł Miniszewski retweeted
Imperial Reboot In a previous thread I outlined three scenarios for the Russian future: 1. North Korea 2. Imperial Reboot 3. National Divorce Last time I discussed North Korea (Putin stays in power). Now I'll reiterate its main points and then outline the Imperial Reboot🧵
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Paweł Miniszewski retweeted
That's right! Unreal Bucket is now in OPEN Beta ! Grab free assets and test new version of the plugin. unrealbucket.com/ #unrealbucket #ue4 @UnrealEngine
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Paweł Miniszewski retweeted
We started the Unreal Bucket beta! Sign up here: unrealbucket.com/ We'd love to hear your feedback! @UnrealEngine Overview: piped.video/74bvdJWCd0U #ue4 #unrealengine #unrealbucket #madewithunreal #plugin
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Spent many weeks trying to figure out a decent algorithm that plots trajectories for forward moving vehicles. Failed miserably and gave up when accidentally after almost 2 years I discovered Dubins paths. #UE4 piped.video/watch?v=fZulFcqK…
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