Wishlist Project Jump Scare on Steam: store.steampowered.com/app/2…
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Showing off Project Jump Scare for #ScreenshotSaturday
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Wishlist on Steam:
ANNOUNCING Project Jump Scare Rebuild a carnival in a forest where nothing is as it seems. One item at a time. No weapons. Throw whatever is you can find or tap in a panic when they are on top of you. First trailer below. Wishlist in the first reply.
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Project Jump Scare retweeted
Rebuild a carnival in a forest where nothing is as it seems. One item at a time. No weapons. Throw environmental objects at a distance or panic click when they are close. Project Jump Scare ~ wishlist: store.steampowered.com/app/2…
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ooooOoOoooOoo 👻
quick Project Jump Scare test on iOS 27 after all the Linux build Steam Deck efforts... Still works!
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Alpha testing for the demo on Steam.
Linux alpha demo build testing @ProjJumpScare on my kid's TV with Steam Deck and Steam Controller.
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😱🎟️🎡
Walking up to the carnival sublevel in Project Jump Scare 🎪🎡🎠
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We’re excited to move forward with the hand-tracking locomotion system, which will be shipping on Meta Quest 3 and Apple Vision Pro!
Meta Start Hackathon results are out! Didn’t take the hand interaction prize, but the locomotion system performed well enough that it’s now the primary locomotion method for our Apple Vision Pro build. Thanks to everyone who followed along and shared feedback.
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Hand Locomotion in an Apple Vision Pro
UE5 Hand Tracking Locomotion ported to Apple Vision Pro! Brought over my Meta Start Competition tech submission over with great results. Not a bad land before Holiday break!
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Project Jump Scare retweeted
Final submission for the Meta Horizon Start Developer Competition 2025! Solved a recurring XR design problem using a unified input abstraction layer that adapts locomotion systems across: •Meta Quest hand tracking •VisionOS gesture input •iOS touch •PC / mouse / gamepad
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Experience Scares using only hands 👻
Meta Horizon Start Developer Competition 2025 final video - Project Jump Scare's hand tracked locomotion system! 🤗🎮
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Project Jump Scare retweeted
Sneak Peek #3 👀 - Hand Locomotion traversal with no controllers. 🎮🤗 Last day of Meta's XR Hackathon! 🚢
Sneak Peek #2 👀 - Hand Locomotion Yaw and Jump that are similar to the traditional controller input systems 🎮🤗 One more sneak peek left for Meta's XR Hackathon 🫡
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Project Jump Scare retweeted
Sneak Peek #2 👀 - Hand Locomotion Yaw and Jump that are similar to the traditional controller input systems 🎮🤗 One more sneak peek left for Meta's XR Hackathon 🫡
Sneak peak! 👀 - Motion Controller to Hand Tracking is a small part of what I've worked on for Meta's Hackathon 🤗
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Project Jump Scare retweeted
Sneak peak! 👀 - Motion Controller to Hand Tracking is a small part of what I've worked on for Meta's Hackathon 🤗
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Project Jump Scare retweeted
How's the @ProjJumpScare desktop build looking Chat? Frame rate from VR optimizations should make this run well even on Deck. We'll see!
Actually this is even cooler with fingers. There is a magic in seeing your real life body interacting in a digital world. ...different than the presence in full body VR avatars... Since it is your own body influencing the simulation you don't feel that VR acclimation gap...🤔
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Project Jump Scare retweeted
How did NASA get in the @ProjJumpScare alpha... 😳
We've just released the latest images of the interstellar comet 3I/ATLAS, as observed by eight different spacecraft, satellites, and telescopes. Here's what we've learned about the comet — and how we're studying it across the solar system: go.nasa.gov/4o3hp92
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Project Jump Scare retweeted
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏 Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏 Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏 🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
Today is the day I can confirm all my effort toward Hybrid was the right path...
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Project Jump Scare retweeted
Actually this is even cooler with fingers. There is a magic in seeing your real life body interacting in a digital world. ...different than the presence in full body VR avatars... Since it is your own body influencing the simulation you don't feel that VR acclimation gap...🤔
I feel that seeing your real arms effect the world is more impactful compared to the traditional VR avatar now that I've made this work in @ProjJumpScare Am in love with this hybrid approach using Apple Vision Pro and wish I could make a passthrough body work on all platforms...
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Project Jump Scare retweeted
I feel that seeing your real arms effect the world is more impactful compared to the traditional VR avatar now that I've made this work in @ProjJumpScare Am in love with this hybrid approach using Apple Vision Pro and wish I could make a passthrough body work on all platforms...
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