You scan the world. We make it real. Create detailed 3D models from images and laser scans with ease. Use #RealityScan to be featured.

RealityCapture is now RealityScan 2.0, and it’s better than ever! With improved alignment, AI masking, and aerial LiDAR support, RealityScan 2.0 is ready for you to scan the world. Find out more: epic.gm/realityscan-2-0 Release notes: dev.epicgames.com/community/…
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Senior 3D artist, Thomas Hubert turned this entire cellar space into a stunning 3D model in just 4 hours using #RealityCapture and just his phone! 📸 It's never been easier to capture environments in stunning detail. artstation.com/artwork/GvDPq…
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Magnifique indeed! 👏 The detail in this environment by @ScansFactory is phenomenal, made possible with #RealityScan tech.
Magnifique! 👏 Create stunning Parisian scenes with @ScansFactory's newest pack, compatible with @UnrealEngine, UEFN and Unity. Now on Fab: fab.com/s/82d0fa4b114f Unity version: fab.com/s/ce55564594bd
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Serving up some delicious realism! 🥐 3D Environment / Prop Artist, Nikita Osmanov used RealityScan tech to scan every single model here to create this tileable material of wholesome bakery goodies. Take a closer at look the full project: artstation.com/artwork/98XxN…
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This railway overpass scan was captured by artist Prokopi Constantinou who stumbled upon the area on a bike path. 🛤️ #RealityCapture handled the heavy lifting of generating the scan, with cleanup in Blender and texturing in Substance Painter.
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3D scan artist, Rohit Seervi used #RealityCapture to create this stunning 3D model of an ancient Indian stone deity sculpture. "I wanted to share it with the community and celebrate the artistry and cultural significance it represents."
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Step back in time with this incredibly detailed 3D scan of Paris's Monument à la République, by artist @nicolasdiolez. Reconstructed from 1108 high-resolution photos using #RealityCapture tech. Also available on @Fab: fab.com/s/a62b8d794924
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See how 3D scanning enthusiast @miguelbandera used #RealityCapture tech to bring the Palacio de Balsera to life in 3D taking ~2,000 photos (no drones!) from the ground up!
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Feel the eerie silence of an abandoned gas station. ⛽ Rubens Takacs from @RoughEdgeLtd used Reality Capture tech to scan this entire Gas Station environment, resulting in a hyper-realistic environment for Unreal Engine. This modular pack is available on @Fab for purchase.
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Imagine capturing an entire abandoned factory with just one DSLR camera! 📷 CG Artist & Scan Expert @Schindelar3D did just that, processing over 8K images in RealityCapture to create this mind-blowing 3D Gaussian Splatting model of a former Austrian tin & lead goods factory.
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This project truly highlights the power accessible to individual creators thanks to RealityCapture's robust alignment and workflow. Equipment used: Just a single DSLR camera and Reality Capture - no Lidar (DJI mini was used for the airborn images) artstation.com/chris-3d
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Stunning 3D scans thanks to the turntable! 😎 Learn best practices for turntable scanning in our latest tutorial over on EDC and start creating perfectly rotating 3D models: bit.ly/4cAgRmX
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This project by Peter Severud delivers stunning, #RealityCapture scanned boulders, detailed moss (vertex paint & scatter!), railroad tracks, plants & customizable flowers: artstation.com/artwork/QKRyQ… Also available for purchase on Fab: fab.com/s/352880fb407f
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Environment Artist, Martin Teichmann scanned this cave entrance with his phone using Reality Scan, then recomputed the data in Reality Capture, and used Quixel Megascans for the final touch. Amazing work! 👏
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📸 See more of Martin's work on his ArtStation: artstation.com/mayday
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The second part of our Next Level CLI series is here! We're going over how to bring RealityCapture variables into a python script, doing the same thing in batch and building a PLY point cloud exporter, from the vertices of a dense mesh model. Full video: piped.video/PR_W3tXN9IU
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Check out the 3D scan of the Elephant Fountain in Chambéry, processed by the team at Geo Drone 3D. 🐘 This detailed digitization combined laser scanning and ground photogrammetry where the complete model was processed using #RealityCapture.
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My photogrammetry scan of 1874 bronze sculpture of Joan of Arc by Emmanuel Frémiet, displayed in Paris. Reconstructed with @RealityCapture_ using 638 ground-level images. Full 3D view on @UnrealEngine @fab marketplace: fab.com/s/a0d95f72f249 #CulturalHeritage
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