RIP Halo 3 servers Huge thanks to @Bungie for giving us what I consider to be not only the greatest FPS of all time but also the greatest game of all time. I've never had more fun in a game than when I was playing Halo 3 and I don't think any game will ever match it💙
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Completed Minecraft Dungeons 2 What a massive let down ☠️ 1st game was much better This must've had a super small budget with very little dev time
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Haven't seen anyone talking about Minecraft Dungeons 2 but damn. What a massive downgrade. Whos idea was it to remove the dungeons from the game?? Essentially just ESO tier Delves on a shitty open world map 1st game is drastically better imo
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Walmart doing me dirty with the Gears EDay controller ☠️
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Str8 Nirvana retweeted
RIP Halo 3 servers Huge thanks to @Bungie for giving us what I consider to be not only the greatest FPS of all time but also the greatest game of all time. I've never had more fun in a game than when I was playing Halo 3 and I don't think any game will ever match it💙
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Str8 Nirvana retweeted
'Halo 3' released 19 years ago today
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WARDOGS. PLAY LIKE YOU USED TO. COMING TO CONSOLES IN 2028. RELEASING ON STEAM EARLY ACCESS TODAY. 🔗store.steampowered.com/app/1…
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Today marks 20 years since Phantasy Star Universe's release in Japan! To celebrate, our special website features a message from Satoshi Sakai, who served as director of #PSU at the time, along with a commemorative illustration by Akikazu Mizuno.🎉 pso2.com/players/news/i_2026… #NGS
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Str8 Nirvana retweeted
We need to go back to Windows Phone era asap
Celebrating small wins is hardwired into "Achieve," our goal-tracking sample app. We wanted the simple act of checking off a task to feel like a celebration. Instead of the standard #Material ripple, we used Styles to drop in a custom, high-contrast completion animation—specifically, a brand-colored ring that expands and fades on tap, paired with a subtle pressed-state gradient. It lets us focus entirely on polishing those custom, rewarding micro-interactions while Material handles the foundation. #GoogleDesign #MaterialDesign #JetpackCompose #AndroidDev #UXDesign #InteractionDesign
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Str8 Nirvana retweeted
"I need a weapon."
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Looks like they finally fixed download speeds on the Xbox (PC) store Normally you're lucky to see 1gbps lol, usually half that
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Str8 Nirvana retweeted
I miss Windows Phone
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As we return to XBOX, we return to Gears as an XBOX CONSOLE EXCLUSIVE!
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Str8 Nirvana retweeted
15 years ago today, the 1080p remastered edition dropped🍿 — @Snip3down — @Tsquared — @Elamite — @brizz_legit
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Str8 Nirvana retweeted
‼️GAMERS ONLY‼️ Whats one "dead" game, you'd revive rn if you could?
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Str8 Nirvana retweeted
No thoughts, just the Halo 3 menu to bring you back 🎧
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Fastest selling consumer electronic device ever at the time btw Sold faster than even the iPhone / iPad Spearheaded by Don Mattrick
Celebrating 25 years of Xbox history 💚 💫 2010 | Kinect Xbox Kinect put depth sensing, skeletal tracking, and voice input into developers’ hands at mass consumer scale. For studios, it opened a design space around controller-free interaction, movement-based play, and accessibility-minded experiments that did not require expensive custom peripherals. In terms of broader impact, Kinect made advanced sensing feel practical, standard, and widely available. Its sensors became a popular tool for prototyping and research, shaping expectations around natural input and spatial awareness in interactive systems. In the arc of game development, Kinect stands as a bold attempt to expand what “player input” could mean. #GDC2026
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Str8 Nirvana retweeted
This message is for new Xbox boss Asha Sharma. Asha, hello. Please bring back the blade dashboard.
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Don Mattrick > Phil Spencer
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