THE AMALGAVERSE
Launches Monday, September 21st at 12:01 p.m. ET🚀
1. What is the Amalgaverse?
The Amalgaverse is a shared sandbox of fictional SF universes that will serve as the setting for a series of missions that will play out as episodic adventures in the style of the beloved ship-based sci-fi shows of the 90's.
2. How will these missions play out?
The missions will play out in the form of an online choose-your-own-adventure format with fan voting driving the narrative. YOU choose the missions. YOU select the away teams. YOU make the decisions that shape each adventure. For instance, initially you will be given four missions to choose from. Depending on which one you choose, you’ll be presented with a scenario – a damaged ship, a space station, a planet – and may be asked how you intend to get there. Maybe you like to fly in on the jumper. Maybe you’d rather try an EVA. Or perhaps you’d prefer to just directly beam aboard. Then, who is on your away team? Which corridor will you turn down? How will you react to the threat? And so on. Whatever course of action you choose will inform the next step.
3. In what capacity will I be making these decisions?
Sometimes, you will be deciding as yourself, our 20th crew member. Sometimes, you will be deciding on behalf of any of your fellow crew members. Still other times, you will be deciding on behalf of the crew as a whole.
4. What happens if we make a decision that goes against the plot you had in mind?
Each adventure has multiple paths and subplots. Your vote directs which one we follow. There is no single “correct” route, and mission success is NOT guaranteed.
5. I’m at work all day. Will I miss it?
No. I’ll be updating every step of our adventure daily at 12:01 p.m. E.T. The fandom will have 24 hours to weigh in and decide on a course of action. Majority rules.
Every update will be pinned at the top of my timeline. Just please be sure to turn on notifications so you don’t miss the most recent posts.
6. Can I jump in mid-mission, or do I have to wait for the next episode?"
Jump in anytime. Every post contains a recap to get you up to speed immediately. You don’t need to have voted on day one to weigh in on day twelve.
7. Will you be using X’s polling feature to count votes?
No, for two equally valid reasons. First, X won’t let me include both a visual AND a poll in a dedicated post, and the visual matters more to me. Second, I don’t want to just know HOW you vote, I want to know WHY you vote a certain way. Your overall reasoning will also factor into how your mission plays out.
8. Will you be offering a summary with each update?
Yes. Every new installment will open with a short “story so far,” then a more detailed summary in the second part of that same post. Each installment will also quote-tweet the previous one, so you can walk the full chain if you want every beat.
9. How long will each adventure run?
3-4 weeks. They have been structured like a television episode – 5 acts, with roughly 5 beats (decision points) per act. Each mission should feel like you’re experiencing a classic sci-fi t.v. episode. Just like old times!
10. Will the choices we make carry forward into future missions?
Yes. If you lose the F-302, the puddle jumper, or a crew member over the course of a mission, they will be lost for future missions. Your choices will have consequences.
11. How many missions have you designed?
Since these missions will play out like episodes from those beloved ship-based sci-fi shows of the 90's, I've structured a similar rollout. Ten missions to start followed by a brief hiatus after which the back half ten episodes will unfold. 20 missions/episodes in total. That will be our first season. And depending on fan response, a second season could be in the cards.
12. Will you be offering a summary of each adventure once complete?
Not at launch.
13. This seems like a lot of work. Why are you doing this?
I'm tired of crafting stories (pitches, pilots scripts, series bibles) that never see the light of day, always subject to the whims of gormless executives. Science fiction is a tough sell. Far future sci-fi, tougher still. Far future ship-based sci-fi, toughest of all. But that's my jam. And I've missed it. So this allows me to do what I do best, exercise those creative muscles, and hopefully give SF fans something to look forward to with every mission. For entertainment purposes only of course.
14. But, characters aside, couldn't you just turn these stories into a script you can try selling or a book you could publish? Wouldn't that be more lucrative?
Sure, in theory. But the odds of selling far-future, ship-based sci-fi right now are microscopic, and I’d rather actually make something people can experience today than stick another finished script in a digital drawer. As for a novel? That’s a massive solitary grind. This is fast, interactive, and fun.
15. Will there be guest stars throughout?
I’m concentrating on this crew first. Guest appearances are possible later.
16. I get motion sick. Should I worry?
No. The ship has inertial dampers. The ride will be smoother than a luxury liner.
17. Okay, enough questions. When do we get started?
The adventures begin Monday, September 21st at 12:01 p.m. E.T., here on X. Set a reminder and turn on notifications so you don't miss a beat!