TalPrime retweeted
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Praise be!
Tomorrow’s release 👀 … #spaceking #flashgitz #indieanimation #teaser
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Tomorrow’s release 👀 … #spaceking #flashgitz #indieanimation #teaser
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we just smashed $5 million on Kickstarter for the board game! Insane to see how much demand there is for this
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my self-esteem was low today...did not expect seen big boy in middle frame at all. really love to hear of this show's production and development. so here's last pieace of soul ...until next ep i guess🙃 Prays be #spaceking
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This is the moment Space King briefly crossed over from parody to sincerity: "With their many eyes they will weep. With their many limbs they will crawl. In their many tongues they will plead. In their many forms they shall fall. So sayeth Space King."
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The sweetest part about this is GW completely played themselves. If they hadn’t gone after creators with those cease-and-desists, Tom and Don would’ve just kept making standard 40k fan animations. Instead, GW backed them into a corner, forced them to pivot, and spawned a rival IP that hit $2M on Kickstarter. PRAISE BE TO SPACE KING!
Bro… a million dollars in 2 hours… thank you boys. Just further proof you don’t need Hollywood to make world class content. Just a legion of spergs with a dream. That’s you 🫶
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SPACE KING 5 - LIVE NOW ON OUR YOUTUBE!
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185 chuds developed Halo when the industry was chuds-oriented, fueled by Mountain Dew, beers, and pizza. Creative output was player-first, which drove revenue. Tradition over woke!
Original Halo: 185 people. Full game. Halo Remake: 2,183 people. Campaign only. You said it isn’t just HR, it’s also the invisible layers. Producers, managers, leads of leads, people who are supposed to support the makers but instead add meetings and dilute ownership. It doesn’t have to be this way. piped.video/watch?v=s5qKN2Yx…
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TalPrime retweeted
I turned 63. As I get older, the things I “have to do” and the things I “want to do” continue to increase. At the same time, the time I “have to do them” continues to decrease. I constantly need to reassess how I use my time and how I live my life. That said, once you’ve taken something on, you can’t simply put it down and walk away. This year also marks 40 years since I first started creating games, and 10 years since I founded Kojima Productions. From end of October through the end of the year, we are planning to hold the “KOJIMA PRODUCTIONS 10th Anniversary Exhibition” at Azabudai Hills Gallery. The Ludens at the entrance has also been changed to the “10th Anniversary Ludens” version. While I continue to receive various opportunities and offers, I would like to remain focused on creating games. Thank you for your continued support.
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TalPrime retweeted
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TalPrime retweeted
Solaire of Astora - Dark Souls 1
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Praise be!
SPACE KING 5 - STORY TRAILER
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Hey devs, remember: Your game has 0 fans? Not for long. ❤️ Someone out there will discover it. Someone will love it. Someone will tell their friends about it. Keep going, indie dev. 🎮❤️ #IndieDev #IndieGame #GameDev #IndieGames
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We know you’ve been waiting! Get an exclusive look at He-Man and the Masters of the Universe™: Dragon Pearl of Destruction at @PixelArcadiaShw on August 24th!
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TalPrime retweeted
The other day someone asked me "How are you going to support other outfits for your protagonist?" Well... When I animate her I always draw the base body first and then apply cloth as another layer. Adding new armors should be easier this way. #pixelart #indiegame #goth #indiegame
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