18+ or go away. Just go away in general actually, no matter your age.

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Replying to @whohooouse
I love twitter ;-;
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Replying to @FlolfiestNight
gdi I hate twitter
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Replying to @AkinariFox
I too love the future where everything is hidden unless I hand over my ID and let it scan my face.
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Replying to @DrBlackRat @NASA
this was so cool haha
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Replying to @solwer_ad
I love twitter
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I made a tool that bakes NormalizedCrow's FeathersAndFur Shader into the main mesh. torvid.net/featherbake This makes it work in fallback, with other shaders like poiyomi, improves performance, and lets you export to external software like Blender!
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Replying to @PrabhjotSL
or just offload it to the GPU and do millions of particles at similar frame rates x>
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Idk who needs to hear this, I'm dropping my role as Furality World Team Lead. It's been a blast, but I can't stand the thought of those I love not being able to attend. Hopefully the powers that be let Furality walk this back one day. I will jump at the opportunity to be back.
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Replying to @bumbadum14
I'm actually taking poison damage from Twitter. Holy fuck you people literally half this movie is CGI.
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Replying to @mathelirium
Isn’t this just Dijkstra's algorithm? Growing front that fills in distance values, then just follow that slope?
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@spaghet_vr doing things on the simulation vrchat.com/home/world/wrld_2…
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@spaghet_vr doing things on the simulation vrchat.com/home/world/wrld_2…
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twitter lmao
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Replying to @ReddZtone
Ramble time! Each time a friend got FBT I'd be disappointed, they just hover around instead of stand and walk. I didn't see the point. It wasn't until I met Xy, who is always present in the world that it finally clicked, and I ended up getting FBT it as well. Huge inspiration
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more FBT shenanigans
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full body tracking is fun
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Replying to @GlosterJack
>:3
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weirdly convincing x>
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Replying to @Gillyburd1
clip from testing it does something similar to jpeg, converting each 8x8 block of pixels into frequency space and back!
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Replying to @GlosterJack
Talons! :> Don't worry about the little guy. He uuh.. can't breathe. >v>
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Normal map IRL, What witchcraft is this??
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My computer is not happy at all about running 8 instances of VRC at once. Testing the startup sequence for my VRC game world. :)
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So I started working on a VRChat world. I'm calling it "Combat Commander". RTS/FPS Hybrid. You command and pilot little gunships and fight each other in 3v3s or 5v5s. I'm planning on adding base building, resource gathering, etc.
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Well, seems you guys like the car stuff. Here's some more fun I had testing it out with Ricko who has full-body tracking, @MapleGryph and @TheByork.
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Car crushing, anyone? :> (Unity, VRChat)
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"Queue" = "Transparent" ZWrite On Blend SrcAlpha OneMinusSrcAlpha col.a = ... discard;
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CP 1919, IPS Array, 1967
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I don't have video of this, but I added an "iPod commerical" mode to my avatar x>
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fancy wings
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A T O M D E L T A
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Oscillofun in VRChat! (Oscilloscope music)
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pixels up-close
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Once again I am sidetracked! After playing a bunch of VRC, I have finally caved and pulled open unity to make some stuff. Specifically, AudioLink has completely taken over my brain. Made these wings for @Gillyburd1
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Replying to @sogi_c_traig
oooh, initializer list. that makes sense. I'm doing something sliiighty more cursed though. It's technically not pure C, I'm using C++ compiler to get function overloading. (and only function overloading) Hence the insane macro.. If you know some better way I'd love to know <3
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I love c, this is not a cope. I love c, this is not a cope. I love c, this is not a cope. I love c, this is not a cope. I love c, this is not a cope.
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And gizmos! I'm not making a level editor, so this transform stuff is just for debugging.
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Added "picking" (selecting things) to help me debug stuff easier :>
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source animation in blender
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fixed
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Accidentally broke torvid x) Reminds me of "the thing"
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I added some PBR vibes to the shader. Here are the vibes: 1. Metallic surfaces tint reflections, Non-Metals do not. 2. Non-Metals reflect more at steep angles. 3. The more rough a surface is, the more we blur the reflection.
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Here's the same thing without parallax-correction for comparison
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aaaand parallax-corrected cubemaps (of course) :>
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Here's a clip of it going brrrr. Also, for the nerds: It's a volumetric, so the resolution is not nearly as high as you'd get if you did surface lightmapping like Unreal and Unity, but this allows it to work the same on dynamic and static objects, which is nice.
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I got back on track for a bit and put some more work into the light-baker. Added bounce-lighting! and what better way to test it than the classic cornell box.
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I see a lot of furries interested in leaving twitter for Telegram. I decided to create a Telegram Web Client that takes all the Artist Channels you follow on Telegram and puts their posts into a single "feed". VERY Work In Progress. Check it out here: teletime.net
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