A web-based engine for playing “Ultima 4” and, very soon, “Ultima 5” using the original game data. Also available as an iOS TestFlight app!
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"Ultima Online" marked its 29th year of being, well, online this week.
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Brad Hannah's "Ultima V Redux" is feature-complete, and now in an extended playtesting and bugfixing phase.
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Another anthology album by Rothbardic, featuring music from a variety of Origin Systems titles.
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"Code of the Savage," a dark fantasy RPG with "Ultima" roots, will feature in Steam's upcoming Next Fest next month.
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Check Out "Sand Castle RPG Maker", an In-Development "Ultima 7/Ultima 8"-Style Construction Set
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A look at the career of Raph Koster, the designer of "Ultima Online's" virtual world, and a multi-talented creative in his own right.
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Ion Storm, Looking Glass, Junction Point, Arkane, Irrational, Floodgate, and OtherSide...just a few of the many studios founded by ex-Origin talent.
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A look at Richard Garriott's career trajectory after his departure from Origin Systems.
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An introduction to a series of articles about Origin Systems and its impact on the wider gaming industry.
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Dustin Naegel has assembled a full-length video showcasing footage from "Ultima 8" and stylized image renders to serve as a backdrop for his re-arrangement of the game's soundtrack.
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Remembering one of the many victims of the 9/11 attacks.
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A set of 8-bit remixes of the "Ultima 6" soundtrack, intended to give the Commodore 64 version of the game the musical backdrop it deserves.
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Peter Tieryas is back with another Kotaku column looking at the history of "Ultima 7," the "Exult" project, and even the Ultima Dragons.
Learned about the development of one of the greatest RPGs ever made, Ultima 7. Spoke w/ @RichardGarriott, Raymond Benson(lead writer), Andrew Morris (writer), @UltimaCodex (founder at U Codex)about its history for @Kotaku. Inspiring hearing the story of how it all came together
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Anthony Salter has released a new update for "Ultima 7: Revisited" that should allow the entire introductory story of "Ultima 7" to be played to completion.
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The Grey Wanderer has made numerous updates to "TITAN," transforming it into a tool for exploring the data files from a broad range of "Ultima" games.
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Chlorthos Dragon, known on Bandcamp as Rothbardic, has released remastered versions of many of the tracks he composed for "Ultima IX: Redemption" in the early 2000s.
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Melavir Sauin Dragon is making progress on his “Neverwinter Nights”-based remake of “Escape from Mt. Drash,” having completed the third act of the module.
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Dustin Naegel, who contributed music to the "Ultima 9: Redemption" soundtrack, has released an orchestral re-arrangement of the "Ultima 8" soundtrack.
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Reddit user shiftpgdn is rebuilding Trinsic, from “Ultima 7: The Black Gate,” as a browser-playable 3D game, to serve as the setting for a prequel story.
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Our editor is on holiday this week, hence the lack of posting. But he would like to ask, if you at all feel so inclined, that you kindly vote for the Enchanted Forest in this CBC poll: cbc.ca/news/canada/british-c… Pics very much related.
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"Ultima Online's" original lead designer, Raph Koster, is about to release a new sci-fi sandbox MMORPG into Steam Early Access next week.
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It has been over a decade since "Ultima Forever" went offline, but Cear Dragon has set out to find a way to make the early PC alpha version of the game playable again.
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Check out Francois Poisson's excellent re-imagining of "Ultima 3" using one of the latest engines in the "RPG Maker" series!
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What's the point of remaking an "Ultima" game if you can't have some fun with the gameplay parameters?
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Richard Garriott mused about a possible new "Ultima" game, using "Shroud of the Avatar" as a testbed, on his recent birthday livestream.
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.@CodeofTheSavage is a dark fantasy RPG inspired by “Ultima 6” and “Ultima 7” (among other classic titles). Nearing release, it is now available to wishlist on Steam!
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EA renewed and expanded their portfolio of "Ultima" trademarks recently, sparking a bit of speculation that something was up with the IP.
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Version 1.3 of this "Exult"-based remake of "Ultima 6" brings numerous bug fixes, a fully-functional cooking system, and other new features besides!
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The development team behind "Ultima 8: Exult" asked the "Exult" team for increased height levels in the cross-platform "Ultima 7" engine. Now, we can see what they've implemented with it!
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Twitch streamer @majuular joins the "O for Obfuscate" podcast to discuss Origin Systems and the "Ultima" series.
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The Trinsic-based introductory sequence of "Ultima 7" is now fully playable in "Ultima VII: Revisited," Anthony Salter's 3D remake of the game.
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The Grey Wanderer's Tool for Interpreting and Transforming Archival Nodes has added support for more "Ultima" games, and new features bedsides!
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A Python-based command line utility for extracting, modifying, and repackaging the game data files from "Ultima 8."
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The Grey Wanderer put various AI models to the ultimate - or "Ultima" - test.
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The "Ultima 8: Exult" team have implemented another area of Tenebrae from "Ultima 8" in the "Exult" engine.
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The ever-so-talented Grant W. Chapman has been churning out many new sprite sheets to support various fan projects (especially "Ultima 8: Exult").
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Viridian Games’ recent anniversary stream offered a broad look at the current state of "Ultima 7: Revisited", but one feature in particular stood out.
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The (possibly) oldest gaming fan club on the Internet turned 34 last week.
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A new stable build of "Exult" has been released, bringing many bugfixes and SDL 3 support to the cross-platform "Ultima 7" engine.
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Check out these UI mockups for a hypothetical tenth "Ultima" game entitled "Legacy of the Avatar."
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A utility to export graphics tiles from "Ultima 1" through "Ultima 5," and then re-import tiles thereto.
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Steve Taylor set out to explore "Ultima 9's" game data, and wrote a file-viewer utility along the way. (Pic related!)
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The upcoming version 1.3 release of "The Ultima 6 Remake" for "Exult" will feature working ship cannons...as befits "Ultima 6".
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Ideal Dragon is hoping to make NPC dialogue in his "Exult"-based remake of "Ultima 8" a little more dynamic.
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Taking advantage of "Neverwinter Nights" engine features in a remake of an obscure spinoff of the "Ultima" series.
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Ideal Dragon has moved on to implementing Argentrock Isle in his ongoing "Exult"-based remake of "Ultima 8".
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It should have been obvious that the "Ultima" and "Monkey Island" games would make for a great crossover.
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Check out "Ultima Unity," a remake of "Ultima 9" based on the "Bob White Plot," using the Unity game engine as its foundation.
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An unofficial port by “Ultima 2” to the VIC 20 by Aleksi Eeben.
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