ᯅ VR Artist and Unity 3D immersive world designer/developer. Experience my VR hand painted and sculpted worlds in VRChat! ZANDYXR.com

Florida, USA
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SPLATZ! Capture Rig Is now available in the Unity Asset Store! v2 Released with more goodies including full BIRP, URP and HDRP support! Creates 4-12k datasets with COLMAP data for gaussian splat training. A mesh to Splat solution for any world builder. Link in the comments.
After years of creating detailed worlds in Unity, I finally built the capture tool I always wished for. SPLATZ! Capture Rig v1.0 is here! Key Features: 5 Capture Shapes True Equirectangular Full Coverage and Multi Angle Shots Single Shot and Stereoscopic Capture Real Linear Depth Maps and Alpha Support Rig Yaw Slider for Precise Control Live Preview and Mouse Look High Res Capture (up to 12k) COLMAP Export Commercial Use License Links to the prefab and tutorials below.
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Transforming the whole concept of tabletop games! This is awesome!
Buttery transition on the @Apple Vision Pro.
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Reality Composer 3 is worth getting into. A powerful app to create immersive experiences. Pretty wild for generating shaders as well. It’s come a long way from the first Reality Composer. More like an intuitive game engine now.
Mac and Vision Pro combo is elite. Apple just dropped Reality Composer Pro 3 on Mac and Reality Composer Pro Preview on Vision Pro. Together, you can build and edit 3D scenes on your Mac, then see your changes live in Vision Pro at full scale.
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A little flashback. Round 4 of my year of VR art daily painting challenge. Heartfelt artwork made at the perfect moment in time. Expressing yourself through art definitely helps ground you when you’re in the feels. Little did I know after posting this, my life would take a turn health wise where the veil was exposed. It’s in those moments you truly understand what is important in life and what is not.
©️2023 ZandyXR. Day 315/365 Round 4 “Homecoming: The Eternal Embrace” Painted in VR with Open Brush App. #vrartist #vrart #3dart #3dartist #VR #art #artist #3dartist #visualart #spiritualawakening #spiritualjourney #spiritualgrowth #digitaldesign #digitaldesigner #dreams #dreamer #eternal #eternallife #eternallove
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Awesome news for the Insta 360 and 3DGS capture community.
With Insta360's Spatial Capture officially released in the US today, we can finally announce our partnership with @Insta360. Yes — Insta360’s Spatial Capture feature is powered by KIRI Engine. By combining 360° cameras with KIRI Engine’s 3D Gaussian Splatting technology, we’re making it dramatically easier to capture large real-world environments and turn them into immersive 3D spaces. One of the biggest breakthroughs here is the capture workflow. Compared with existing 360° Gaussian Splatting workflows, Spatial Capture is dramatically simpler We believe 360 cameras can become one of the most natural ways to capture the world in 3D — and this collaboration is a big step toward making that happen.
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The 🔥🔥🔥 is coming back to XR. 4DGS is where it’s at and where things will get really interesting. I’m all in.
Blender can play 4D Gaussian Splats. It just doesn’t make it obvious. Blender 5.3 Alpha added native Gaussian Splatting—but most demos stop at importing one static PLY. We found a simple hack for loading a PLY sequence and playing it back as 4DGS 👀
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They are finally doing it right. Very exciting times! Smaller, stylish HMD that has the power to handle VR and perfect for mixed reality. Exactly what we need to move VR forward. Can’t wait!
Meta VR Glasses Coming Spring 2027.
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Just hope it will be link compatible as well.
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Excellent news!
Preview: LichtFeld is slowly pivoting towards an end-to-end pipeline. Where traditional SfM pipelines fail, our SLAM-based dense reconstruction runs in real time at 30 FPS and 1920 px. Four minutes of capture condensed into one. Dense point cloud and camera poses from a single monocular walk with a DJI Osmo Action 4.
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SPLATZ! Capture Rig Is now available in the Unity Asset Store! v2 Released with more goodies including full BIRP, URP and HDRP support! Creates 4-12k datasets with COLMAP data for gaussian splat training. A mesh to Splat solution for any world builder. Link in the comments.
After years of creating detailed worlds in Unity, I finally built the capture tool I always wished for. SPLATZ! Capture Rig v1.0 is here! Key Features: 5 Capture Shapes True Equirectangular Full Coverage and Multi Angle Shots Single Shot and Stereoscopic Capture Real Linear Depth Maps and Alpha Support Rig Yaw Slider for Precise Control Live Preview and Mouse Look High Res Capture (up to 12k) COLMAP Export Commercial Use License Links to the prefab and tutorials below.
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One of my Favorite event worlds in @VRChat . If you love seeing what shaders people create and what they do with them, you definitely will love it. The old world is still there, 💯worth visiting! So excited to see a new venue is on it’s way!
【Shader Fes 2027】 ShaderFes2021から約5年。 シェーダーを取り巻く環境も、表現も、大きく変わりました。 そして——— ShaderFes、再び。 出展に関する詳細は、9月の続報をお待ちください。 #ShaderFes #VRChat
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Choosing linear depth maps with alpha gives the best results when training datasets captured with the SPLATZ! Capture Rig. This is a side-by-side comparison of the capture itself vs. using color captures to generate AI depth maps. AI depth maps can work well for other projects because they smooth edges, but I found that linear depth datasets from SPLATZ! trained in @LichtfeldStudio produce much cleaner splats with far less cleanup needed in post. My previous post is a perfect example of this. #3DGS #gaussiansplatting #lineardepthmaps
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Here’s an example of one of my high poly hand-painted artworks with Splatz! Capture Rig in Unity with 1.5M+ Tris. I only used alpha with depth maps for this capture and rendered in @lichtfeldstudio . This model came out very clean with little effort in post with SuperSplat. I was able to use the eyedropper selecting one random black splat and it cleaned it in one click. This was the result. This model ended up being an extremely clean splat using SPLATZ! Capture Rig for the datasets. I positioned the rig inside the model and as you can see it is a very clean capture both inside and outside of the model. #3dgs #gaussian #gaussiansplatting #gaussiansplats #3dgscapture
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I have a lot going on behind the scenes right now. Switching gears because I feel the pull…I’ve never been wrong about it either. The work I’ve created in VR will be having a shift that is truly remarkable… It’s blowing my mind. In time, you’ll experience it too.
©️2023 ZandyXR Day 242/365 Round 4 Painted in VR with #openbrush “Transformative Shift” #vrart #vrartist #3dart #3dartist #daily #dailyart #dailypractice #soul #soulawakening #trippy #vfx #loops #visualart #stage
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dannnggg this is a first. Hot flashes while playing call of duty AND hitting top score? I’ll take it as a win 😂🙌
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I love AR. The real barriers that rarely get discussed are the ongoing cost of hosting and being locked into third party platforms. Once you use a service you stay tied to it if you want your triggers, markers, and targets to keep working. That applies to apps and merch alike. Customers lose access the moment the creator leaves the platform. That’s why at its current state I won’t offer AR on my gallery art or merch. It would be misleading if a service goes down or I need to change hosting platforms. Until the cost and lock in problems are solved, AR will struggle to go mainstream.
Shared experiences in #AugmentedReality are going to be something special. We can experience a glimpse of what's to come right now, but once you look beyond gaming and think of the opportunities once digital content can be meaningfully anchored on top of our world AND these devices become more widespread, the possibilities become much bigger. I believe the first major step will come through location-based entertainment in 2026–2027, enabled by the arrival of devices like Spectacles. These experiences will allow people to enter shared digital worlds together, blending physical spaces with persistent AR content. But that will only be the beginning. Once AR glasses become lighter, more affordable, and part of everyday life, we’ll start seeing experiences that go far beyond entertainment: from social interactions and education to work, tourism, and entirely new ways of engaging with the world around us.
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ZandyXR ᯅ retweeted
Step Into Vision has a lot going on. We have example code and labs. We curate resources, and articles. We host weekly events for visionOS developers and we help run community projects. Please support our work so we can keep it going stepinto.vision/support/
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Anyone have a clue why 270 degree viewing for videos hasn’t been a supported format? 180 will always show the cut off in the FOV for VR and 360 is heavy with lower res because of heavy file sizes. Why not have 270 photo/video formats or LOD for 360 vids? @Apple @visionproreport Apple Vision Pro and 360 peeps any thoughts on this?
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