Chief {insert buzzword here} Officer of @rem5studios

Minneapolis, MN
🌍 Polio’s Last Mile is now available on the @Apple Vision Pro! (Link in comments) This experience was built from the ground up for VisionOS, and features many new components to compliment immersive video including interactive artifacts made from real objects in the field and several exciting new visual effects. 🔥 Special thanks to @tom_krikorian for leading the VisionOS development and turning this vision into reality in collaboration with @Rem5Studios . At a time when global health faces unprecedented challenges, this award-winning immersive documentary has already reached over 10,000 global health policymakers, funders, volunteers, and advocates at major events around the world. And now, we’re thrilled to share it with the Apple Vision Pro community. 👉 Get the free app from the Store. #applevisionpro #spatialcomputing #globalhealth #endpolionow @Apple @insta360
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I’m 100% bullish on spatial computing from a device on your eyes. I’m 100% excited for the new @Meta VR glasses and will give me lots to quiet the critics. BUT Arians take is the most honest and pragmatic.
as one of like 3 VCs that has VR positions in an active fund, i don't really see the point of Meta's VR glasses tbh: > majority of current VR usage is really 2 buckets: 1) gen A gaming and 2) enterprise/training in physical industries (there are a number of very good businesses in these domains). given the apparent spec constraints in the new glasses (i.e. reduced FOV) I doubt gen A would migrate to these, enterprises might. > while the glasses are lighter and smaller than a headset, they still make you look like a dweeb, meaning usage will be limited to the home or workplace (unlike the Ray Bans). Meta (or anyone else for that matter) has not yet found a killer use case for VR for the normie consumer, and just improving the form factor does not fix the content problem (although a less strenuous form factor might lead to users spending more time experimenting in the glasses / the bar for a sufficiently "good experience" goes down as the trade-off with comfort diminishes) > Meta's track record with the Quest ecosystem has been awful for devs, and until they choose to empower devs vs compete against them, they will have even more obstacles attracting new devs to build the experiences they desperately need for the glasses to be a success (largely because they also have track record of wanting to own both the ecosystem and the leading apps inside of it, although it seems they may be stepping back from that). as things stand, I would expect these things to collect dust after a month
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Playing some Toybox Soccer on the plane with @Apple Vision Pro. #avp #vrglasses #vr #soccer #gamer #meta
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Just visited the new @insta360 flagship in NYC. I’ve owned every 360 product of theirs since 2018, love them. But damn. This was weak. No energy. Just a showroom with a maybe broken interactive station?? These cameras are incredible and sooo easy to use. Show people. Let them play. Make them a simple but crazy tiny planet photo in iconic NYC. Shake my head. 🤷‍♂️
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Just stopped by the @Meta Lab retail space in New York. It was packed full of non tech people trying and buying AI glasses. I still don’t think 90% will use or wear beyond showing friends or special occasions … but dang they are moving the needle in the right direction for face computers.
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My @Meta muse looks like shit after grinding out Facebook marketplace negotiations for 72 hours straight. #ai
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Comparing @MetaVR_Official VR Glasses to @Snapchat @specs to @apple Vision Pro is a silly waste of oxygen imo. They are all killer hardware for different uses. Different golf clubs for different shots. I understand that we are still early and nobody wants to get boxed in, but if we want consumer adoption, these hardware launches need to be blunt about the killer uses and quadruple down on communicating that to consumers so the value to the consumer is crystal clear. #metaconnect
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I’m very excited about the new hardware from @Meta today. Confirms what most outside the industry don’t understand and that is that face computers are here to stay. Biggest concern for me right now is the FOV and why get lost in the middle and then call them VR glasses? 🤷‍♂️🧐🤨
"How much immersion do you want Mark?" Mark: Zero... Give me zero immersion... Actually make them UNimmersive.
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META VR Glasses. $1,299. Spring 2027. Lets goooooooo
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Meta has already shown more immersive video at Connect than the last three years combined. #vr #metaconnect
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META VR GLASSES. @Meta @PalmerLuckey
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The @MetaQuestVR 3 is pound for pound the greatest spatial computing device ever. And it’s three years old. If we close this chapter today it will be bittersweet. #metaconnect #vr #meta #ai
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More fine tuning of Toybox Soccer on the @Apple Vision Pro. ⚽️💯😎 #soccer #futbol #vr #gamer #spatial
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Adding custom balls to Toybox Soccer just because. ⚽️☺️ @Apple Vision Pro #visionos #futbol #avp
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Now for the classic rainbow in motion 🌈 #applevisionpro #soccer
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That spin + ball movement tho 🫣☺️ Spatial puppeteering might be my new favorite thing and wouldn’t have guessed it. #applevisionpro #xcode #visionos #futbol #soccer
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Smoothing out the Maradona Spin in Toybox Soccer on the @Apple Vision Pro. 🌎#football #vr #visionos #visionpro #ar
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Toybox Soccer is a fun soccer (Football) game for Apple Vision Pro releasing soon. Playing with hand gestures controllers is amazing, no need to carry your gaming controller. Great job @virtual_amir #AppleVisionPro #VirtualGame #SpatialComputer
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Amir retweeted
🇺🇸 Insta360 Spatial Capture is officially coming to the U.S. on Sep. 28! Update the Insta360 app to the latest version (2.34.0) via your mobile app store or download it from our website, and experience Spatial Capture with Insta360 X4 Air, X5, and X6. Powered by 3D Gaussian Splatting, Spatial Capture lets you scan a room or object with a 360 video and turn it into a fully explorable 3D model—all directly in the Insta360 app. With high quality imaging and native 360 video recording, Insta360 cameras make 3D Gaussian Splatting scanning more accessible, so it's easier than ever to capture and preserve your memories in an immersive 3D format.
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