Zibra AI is a deep-tech company creating cutting-edge data and GPU optimization technologies for VFX, game, and AI industries. Powered by @roosh_tech.

Kyiv, Ukraine
Many of our beta testers have been asking: when will ZibraGDS be officially available? The wait will be over soon! The first commercial release of ZibraGDS is arriving in just 2 weeks on July 7, 2026! 😊👀 We are also extremely happy that ZibraGDS has been selected for a live demo on the big stage at the prestigious ACM SIGGRAPH 2026 Real-Time Live! event. This year, we are one of the only 8 selections from a large number of applicants. Looking forward to seeing you there at SIGGRAPH next month! 🔭 The abstract of our SIGGRAPH submission is available now in ACM Digital Library. You can find the link below. ⬇️
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ZibraGDS SIGGRAPH Submission: camps.aptaracorp.com/ACM_PMS…
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Zibra AI retweeted
Examples of high fidelity #LiquiGen simulations imported into #UE5 using ZibraGDS compression. Shared by Israel Rangreji, link to tutorial in thread. #vfx @ZibraAI
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Zibra AI retweeted
"Mech Shower" - shared by Ivan Safronov using Unreal, LiquiGen, Houdini & ZibraVDB/GDS #LiquiGen #UE5 @ZibraAI
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A sincere THANK YOU to everyone who joined us for ZibraGDS Open Beta!! 💖 We were thrilled by how many people signed up! Please, if you have a few minutes, it'll be extremely helpful if you could leave a comment or visit the link below to share with us your thoughts after trying out the tool, so we can make it better for you and everyone else. 🙏 During the Beta, the team has already implemented a lot of fixes and improvements based on the our community's feedback. Notably, these include path tracing support, streaming from RAM/disk, additional UV channels, lighting channels support, translucency sorting parameters, a lot of stability improvements, and more...
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How long does it take to move large alembics from DCC to engine using ZibraGDS? It scales with your asset, but is definitely much faster than Geometry Cache, and 20–30x faster than VAT. Here, we exported, compressed, and imported a 2.7GB alembic sequence in 48 seconds.
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Tech news: @ZibraAI, the Ukrainian deep tech startup behind ZibraVDB, has announced the Open Beta for its latest technology, ZibraGDS (Geometry Data Structure). Sign up for the Open Beta here: zibra.ai/zibragds #vfxinsight #zibraai #zibraVDB #unrealengine #beta
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Zibra AI retweeted
Real-time playback of ultra high poly #LiquiGen sim cache in #UE5 using ZibraGDS compression. 97% with no visible loss!👀@ZibraAI
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New ZibraVDB for UE v1.5.3 update! The update brings two big visual improvements frequently requested by our community: — Fully reworked ambient lighting. Previous method was free but was not precise enough. New ambient lighting brings high-fidelity visuals in shadowed areas without sacrificing performance. — Full support for rectangular lights. ZibraVDB volumes finally support all UE’s light types. ZibraVDB for UE v1.5.3. is available at Fab.com: lnkd.in/dnvkxBys And on our website: zibra.ai/
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🚀 In episode #69 of The VFX Process Arthur Baum takes us behind the scenes of Tuk Tuk Tango, the cinematic winner of the Kitbash3D Secrets of the Luminara challenge. He breaks down the full Unreal Engine pipeline, shares insights from the project, and gives ZibraVDB a shoutout — which we’re incredibly proud to hear. Huge thanks to Arthur for the kind words and for pushing the boundaries of real-time storytelling. Always exciting to see ZibraVDB helping creators bring their visions to life. 📽️Video fragment is from The VFX Process Podcast. Watch full episode: piped.video/watch?v=n8Pbak_c…
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We're extremely grateful and happy to win the #VDSStartupCompetition 2025! Congrats to Spacebackend, we're so proud to share this scene with your team and other participants. This would be an underestimation to say how we value the attention and thoughtfulness of the jury and everybody involved, and we are unbelievably glad to receive this award. Thank you and let's celebrate together!
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Introducing ZibraGDS: Real-Time Geometry Without Limits We’re thrilled to announce ZibraGDS (Geometry Data Structure) — our new solution for bringing massive geometry sequences into Unreal Engine in true real-time. Until now, artists and developers faced trade-offs: —  Unreal’s Geometry Cache → bandwidth bottlenecks —  VAT → strict limits on frames & vertex count ZibraGDS changes this. By combining advanced compression with modern GPU pipelines, ZibraGDS unlocks: ✅ Millions of polygons in real-time ✅ Faster & more memory-efficient than UE’s Geometry Cache ✅ Support for complex effects — destruction, cloth, liquid, soft bodies & more 👉 Apply for Alpha access: zibra.ai/zibragds
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Step into the gravity well. The latest ZibraVDB demo bends the rules of space and time with a reimagined black hole effect; alive, fluid, and rendered in real time. Created by @MagnusL3D in Houdini and Unreal Engine, the scene layers volumetric effects powered by ZibraVDB with particles sculpted through the Houdini Niagara plugin, before being assembled and rendered in UE. The workflow fuses Houdini’s procedural artistry with Unreal’s real-time performance, delivering a black hole effect that feels both cinematic and interactive. The result is a visual language of gravitational extremes; cinematic ambition meeting raw GPU performance. Watch the demo and see how real-time volumetrics redefines what’s possible. Demo and Artstation post by @MagnusL3D are in the thread. Explore ZibraVDB studio offer here: zibra.ai/
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Huge kudos to the talented team at @tato_studio for their incredible work on the Valor Mortis Cinematic Trailer. From intense smoke to explosive VFX, the visuals are nothing short of cinematic brilliance. Here's the detailed case study on how the trailer was created and how TATO Studio utilized ZibraVDB in their workflow: zibra.ai/case-studies/tato-s…
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Meet the exhibitors at Rainbow Conference 2025 - London's Computer Graphics Conference. @ZibraAI will attend on Day 1 - Thursday, 18th September Rainbow Conference is organised by the London ACM SIGGRAPH Chapter and is kindly sponsored by @autodesk. london.siggraph.org/
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Zibra AI at SIGGRAPH London Rainbow Conference 2025! We’re excited to exhibit at the Rainbow Conference, part of @siggraph London 2025 — this Thursday and Friday! Come meet the Zibra AI team and see ZibraVDB in action: the next-gen volumetric tool that’s reshaping real-time VFX workflows. Shoot a message to our CEO, @alex_ptrnk, to schedule a meeting, or just meet us at SIGGRAPH 2025: lnkd.in/evK2aX-5
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