Mobile app live on App Store & Google Bring your socials to life: clone.a1x.io/ Support & info: linktr.ee/ainexus_a1x

MultiversX
It's important to say that no chain is immune to exploit attempts. Especially now, in the age of AI, attack surfaces can be tested faster than ever. Security isn't about pretending nothing can happen. It's about how quickly a team detects, contains, communicates and recovers in the face of a threat. This is what matters here. The MultiversX team spotted the exploit attempt before holders were harmed and coordinated quickly with validators to protect users. Since then they have worked relentlessly on a fix and hard fork recovery. The official update says the incident is contained. Huge respect to @SasuRobert, @lucianmincu and the whole MultiversX team. I can only imagine the sleepless nights behind the scenes. And huge respect to the community for rallying behind them! This is our home. Let's all keep building.
A different kind of weekly update 🌍 On Sep 19, an attempt to exploit a VM-level issue caused invalid state changes, and network progression was paused to protect users. What happened: 🔍 An actor exploited a VM-level atomicity issue; a fix was prepared the same day 🧩 The root cause: an order-of-operations mistake in edge cases, contained fast thanks to the validators' rapid response Where things stand: 🛡 The incident is contained; the attacker's accounts have been identified and frozen with major exchanges, and law enforcement is engaged 🔧 Recovery will be a coordinated hard fork from a known-good checkpoint, rehearsed on Testnet and Devnet with validators first ⚙️ The code is ready and public, and testing is ongoing ⏸️ Until the all-clear: don't submit or rebroadcast transactions, and don't use EGLD/ESDT deposit and withdrawal routes on exchanges or bridges. Exchanges and bridges will reopen in stages after the restart. A full technical incident report will follow. Thank you to the validators, partners and everyone who stood with the network this week. Our regular recap returns once the network is back, with two weeks of building to catch up on.
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Arc 🤝 Pulsar Pulsar Pro is live on @Arc from day one, and it puts Arc in your hands. Fiat and stablecoins in one account, spendable in 110+ countries, settled and connected to the Arc ecosystem. Cards start reaching the next early access batch today. Get on the list.
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This genuinely feels like a new chapter for MultiversX. “The Finance Computer” is a powerful way to position what this ecosystem can offer to businesses around the world: fast, scalable, programmable finance infrastructure that can actually be used. Now it’s time to help onboard people to it. At AI Nexus, we’ll do our part through mobile gaming and AI-powered entertainment. Others will bring their own industries, products, users, and ideas. That’s how ecosystems grow. Let’s all win together.
Meet the Finance Computer. Powered by $EGLD.
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✍️ History in the making... Make sure to join the genesis event below! We will be eagerly waiting for the show with popcorn.
A New Genesis Join us live on X and on @YouTube at 17:45 UTC.
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AI Nexus retweeted
The Supernova release is out. Validators, please prepare your machines. Activation on September 10.
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🤝Our friends over at @PulsarMoneyApp never stop shipping. One of their biggest creations is about to go live, and it’s great to see what they've built! Strong team. Real products. Perfect execution. Exciting times ahead for their ecosystem.
Pulsar Pro. That's the point. Rewards on every action, cashback you control, and the full partner stack running underneath your money app. Live day one of @Arc mainnet, September 16.
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CEO Diaries #3 - AI-powered entertainment is still early, but the potential is huge. We understand the concerns around using AI in game development. Human creativity should be protected. Artists, writers, designers, and developers matter. Games should not become a flood of low-effort AI slop. We agree. But AI can also unlock things that were previously difficult, expensive, or impossible to scale. Two big examples: Reactive storytelling and lowering the cost barrier to creation. We are already seeing this with AI-powered games and mods. Skyrim mods now let players adventure with companions that argue, joke, react, and feel more alive. Games like @playsuckup show how AI can create unpredictable dialogue-driven experiences, where no two conversations feel exactly the same. No writing team can plan for every player choice. AI can help games respond in a way that feels more personal, flexible, and alive. The same applies to avatars. Creating a custom in-game 3D model has traditionally been expensive, slow, and out of reach for most players and smaller developers. That is one of the problems we started exploring with Clone Machine. Turning a concept into digital reality for just a few dollars. Now, that same idea is becoming accessible through Play As Me. Users can take themselves, their pet, or almost any concept and turn it into a playable 3D avatar from their phone. Simple. Personal. Affordable. And once ready, we plan to open this concept through our SDK, giving developers a way to bring ideas from concept to digital reality in minutes, at a fraction of traditional production costs. That is where AI-powered entertainment gets exciting. Not replacing creativity. Expanding what creators and players can do with it. Powered by $A1X.
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🔥A1X Buyback, Burn & Lock Update Another regular $A1X buyback has now been completed. This time: • 426,775 $A1X has been burned • 420,000 $A1X has been allocated to the Team and vested for 12 months As always, the Team allocation is locked, and once it unlocks we will decide what happens next - with full transparency to the community. Running tally so far from buybacks: • Total $A1X bought back: 6,306,179 $A1X • Total $A1X burned from buybacks: 3,157,951 $A1X • Total $A1X allocated to Team and locked/vested: 3,144,000 $A1X This is in addition to the original 120M Team allocation, which is being burned as it becomes available through vesting, with 30M+ $A1X already burned from that allocation. Reducing supply. Keeping the Team aligned. Supporting long-term $A1X value. Proof of burn & lock below. Powered by $A1X.
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CEO Diaries #2 - "AI Slop" is becoming a lazy criticism Yes, there's certainly low-effort AI content everywhere nowadays! Badly produced images. Generic captions. Copy & paste posts. Spam content on everyone's feeds. But is that really an AI problem or is it a human effort problem? A camera can create awfully forgettable photos or capture something meaningful. A keyboard can write spam or an award-winning novel. A tool does not determine the quality of the output - it's the person using the tool that does. AI will definitely create A LOT of noisy trash - of course that's true. But it will also help enable people to create things that they didn't have the ability to before: Games. Stories. Art. Vibe coding. IRL experiences. Entirely new ways to play and interact. The answer to bad AI content isn't to dismiss all AI creations as slop. Instead lets help build better experiences around it. That's what we care about at AI Nexus. Not AI for the sake of AI. But AI experiences that feel useful, playful, personal and will pull you back time and time again. The future will have slop! Every medium of expression does! But it will also have some genuine bangers that people would have created for your enjoyment. Let's wade through the trash together so we can actually get to the good stuff! $A1X
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AI Nexus retweeted
Boogas @ Brand Licensing Expo. 6–8 October 2026. LONDON. Super stoked to finally take Boogas into a proper B2B room and show people how big this world can actually become. This isn’t just about selling products. It’s about opening doors to collabs, licensing, games, experiences, activations, Web3, collectibles, digital worlds, physical spaces. Boogas is being built as a world that other brands can step into. From playing it. To owning it. To living it. Characters. Products. Games. Adventures. Experiences. Community. One prehistoric world with a ridiculous amount of places it can go. BLE is where we start showing the industry what that really means. Boogas is inevitable!
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🔥A1X Team Allocation Burn Update Another 6,566,604 $A1X (0.65% of supply) has now been burned from the original Team allocation. Quick recap: • Original Team allocation: 120,000,000 $A1X • Total burned from Team allocation so far: 29,599,748 $A1X • Team allocation left to burn: 90,400,252 $A1X Almost 25% of the original Team allocation has now already been burned. As announced previously, the full 120M $A1X Team allocation is being burned as it becomes available through vesting. Side note: our Buyback, Burn & Lock mechanism is also continuing, with another one expected around the end of this month / beginning of next month. Running tally so far from buybacks: • Total $A1X bought back: 5,459,404 $A1X • Total $A1X burned from buybacks: 2,731,176 $A1X • Total $A1X allocated to Team and locked/vested for 12 months: 2,724,000 $A1X This brings us to a total of 3.23% of supply burnt in recent months! Just continuing to follow through on our promises, reduce supply, and keep building around $A1X.
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📰Play As Me X Ads Campaign Update We’ve now fully reviewed the performance of the Play As Me Android installs campaign on X and have decided to stop the campaign. The campaign delivered strong reach on the surface: • 3,591,123 impressions • 14,023 link clicks • €1,174.37 total spend • €0.0837 cost per link click • Around 200 installs in the background The issue is that, while the campaign generated attention and clicks, the actual install conversion was not strong enough to justify continuing. Put simply: it looks like X is not the place to find the Play As Me audience. That’s fine. This is exactly why we test! We would rather assess the data honestly, stop what is not working well enough, and move budget into channels that may perform better. So the next step is to pivot towards Meta Ads and see if we can get stronger uptake there. Time to try something new.
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🛑AI Nexus is against boring AI dashboards! There are already enough empty input boxes on the market. The same old routine: Open app → type prompt → wait for response → close app. It works, but it is not exactly an engaging way to bring people into this new technology. We believe AI can feel more social, more playful, and more natural. That is the ethos behind the apps we are building: - AI Nexus: A Sims-like mobile experience where users can explore AI tools, create, experiment, and share with friends. - Play As Me: an arcade-style experience where you, your pet, or almost anything you like can be turned into a playable 3D avatar. We also need to stay flexible. New AI models are emerging all the time, and our goal is to plug the best ones into our ecosystem so both users and developers can access better tools and better experiences. AI is here to stay. So the real challenge is not just making it powerful - it is making it useful, accessible, and genuinely enjoyable. This is the power of $A1X.
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📈Play As Me X Ads Campaign Update Our Android installs campaign on X has now been running for a little while, so we wanted to share a quick look at where things stand. So far, the campaign has delivered: • 2,309,025 impressions • 9,382 link clicks • €693.66 total spend • €0.0739 cost per link click It has only been running from 29/07 to 10/08, so we're not jumping to big conclusions yet. We will review the results towards the end of the month, and readjust our strategy moving forward, if needed. The goal is to grow our userbase, increase our revenue and support $A1X even more. Lets show people what PAM can do! Powered by $A1X.
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🛠️The AI Nexus Product Ecosystem The AI Nexus ecosystem isn't built around one single product - we have many and only one needs to succeed to bring value back to holders. We've built our ecosystem around connected pieces: Play as Me brings users into an AI-powered mobile entertainment hub. AI Nexus provides a social, playful experience for exploring AI tools. Our upcoming SDK gives developers a way to plug into better AI capabilities for playable 3D model generation. $A1X, our token, sits at the centre of the ecosystem! More users = Better tools = More revenue = More long-term value for $A1X Step by step, we are growing an AI-fuelled beast.
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🕵️‍♂️The AI Nexus mascot has entered the office. He has cracked the whip and made sure the CEO and team are working 24/7. He has reviewed the roadmap. He has stared at the charts. He has personally visited both Meta and X to ram ads down their throats. No one knows if he is happy… But progress continues with $A1X.
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🚀Play As Me X Ads Campaign Update Only two days into our Android installs campaign for Play As Me, and we’re already starting to see strong early reach. So far, the campaign has delivered: • 434,093 impressions • 1,832 link clicks • €114.72 total spend • €0.0626 cost per link click For an early-stage campaign, we're very happy with the results. The goal right now is simple: get Play As Me in front of more people, test what converts, gather data, and keep improving the funnel. This is exactly why implementing the X SDK mattered. Early days, but one part of the onboarding machine is now running! Powered by $A1X.
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🚀Play As Me Android Installs Campaign is Live The next growth step for Play As Me is now underway. Our X installs campaign for Android is officially live, focused on bringing new users into the Play As Me app and wider AI Nexus ecosystem. This campaign is designed to help us: • Drive more Android installs • Bring new players into Play As Me • Test and optimise our ads And as we’ve said before: more product growth means more potential to support $A1X through buybacks. This is one of the many building blocks we’ve been putting in place behind the scenes. Let’s see what Play As Me can do! Powered by $A1X.
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