I like to build things. Founder, CEO & Creative Director at @PlayGOALS. Co-Founder of @SKGaming and former Counter-Strike world champion.

I think this is a great post, but I also want to challenge this quote, even though I understand the reasoning behind it: “If you’re making a game for everyone, then you’re making it for no one.” The complete opposite, from Allen Adham himself: piped.video/watch?v=aHVC019N…
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class. I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself. Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone. Since the day I started working on the Riverglades I have lived by three sayings. "Convenience is the death of the journey." "If you're making a game for everyone then you're making it for no one." "Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid." These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place. That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
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What do you want us to improve or change in GOALS 5v5? Gameplay? Rules? Roles? Matchmaking? Progression? Social? Ranked? Something else? Let me know.
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Andreas Thorstensson retweeted
Replying to @andreas
This is still one of the most iconic OG CS movies, I watched this 100's of times back when I would come home from school before I loaded into play CS.
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Wait, is that a Frag or Die homage? 24 years later. Very cool to see.
Your #VALORANTChampions 2026 Anthem and music video is here. Listen to “IF THE SUN BURNS OUT TONIGHT” ft. Grabbitz, Oli Sykes, & Courtney LaPlante. At the end of the world, when the void calls your name, will you FRAG or DIE??
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Andreas Thorstensson retweeted
YOUR CHAMPION IS HERE! Congratulations to Collin for claiming the crown in an insane final stretch! GGs to everyone who competed, until the next one!
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Andreas Thorstensson retweeted
The Quarter Finals are about to begin! 🏆🔥 Join us on the stream and watch the GOALS OPEN Grand Final action live.
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Andreas Thorstensson retweeted
🏆 It’s FINAL day. 12 players. One champion. The GOALS OPEN Grand Final is happening today, live from Stockholm. Streaming starts NOW
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Andreas Thorstensson retweeted
GOALS has changed. And it’s because of you. We listened. We learned. We rebuilt. A new way to play football, shaped by the people who play it. This is your GOALS. Our GOALS. Let’s build the football we all want to play.
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New patch going live 9 am CET. So in two hours roughly.
Replying to @andreas
Yessss!! Thanks Andreas! I played today and still saw the problem in regards to that formation being OP. I am assuming the new patch is coming out today?
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Thanks! Even though online is our core we have more plans to improve the solo experience.
Replying to @andreas
Hey Andreas. Really liking the game. Especially love the recent challenges regarding solo play. I asked a while back if something like this could be added . Whilst I appreciate u are mostly involved with online. I really appreciate challenges to do that cater to casuals as well.
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Yes, gonna be completely honest here. We had a bug where WMs acted like DMs. Which means the most popular formation 41212 wide was very defensive and just made the box extremely crowded. This is now fixed. Other improvements also makes high depth much stronger.
I really hope they make shooting more manual. so easy to score. people are taking shots from outside the box and scoring a lot. also some formations are very OP. they auto-position players and it's so hard to break through them. please! please! please!
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That is what you are getting. And fidget spinning is gone, without nerfing actual dribbling.
We don’t need better AI buffs for defense in @PlayGOALS . What we needed was improved manual defending so that our own game skills could be used to stop the fidget spinners. We are getting that necessary change tomorrow morning. To any EAFC fans out there curious of the game, it’s FREE on all platforms.
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Passing in GOALS 2.0 has been updated. Through balls are still semi manual but ground passes, especially shorter ones are more assisted now. Makes the game flow much better while still rewarding good passing. Balance feels great.
Replying to @andreas
I think the ai and game is good, you changed the passing to “semi” manual but it’s completely manual, it just needed tweaked not overhauled. Andreas I’ve played since the start but since the last update the game is pish now and I’ve barely played, hope the update brings me back
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Just to be clear here. Improving AI doesn’t necessarily mean buffing. Defensive AI is not buffed, but manual defending is. It’s the best balance we’ve had so far
Replying to @andreas @PlayGOALS
As if the defensive AI was not already overpowered enough you buffed it even more? This people i have no words.
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Patch notes for the @PlayGOALS release tomorrow, September 10th:
GOALS 2.0. 300+ changes. - Reworked passing & defending - Much better AI - 5v5 Ranked - New Solo 5v5 - Completely rebuilt onboarding - Swaps 2.0 - New rewards & challenges - And a lot more Our biggest update since launch. Full patch notes soon.
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Andreas Thorstensson retweeted
🏆 The GOALS OPEN Finalists are set. 12 players. One champion. This Saturday, September 12, they battle it out live from Stockholm for the GOALS OPEN title. We’re streaming it all live. Don’t miss it!
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GOALS 2.0. 300+ changes. - Reworked passing & defending - Much better AI - 5v5 Ranked - New Solo 5v5 - Completely rebuilt onboarding - Swaps 2.0 - New rewards & challenges - And a lot more Our biggest update since launch. Full patch notes soon.
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Andreas Thorstensson retweeted
Replying to @PlayGOALS
Got my best finish this weekend. I’ve gotten KO before, but this was the highest rank. The passing took some adjusting but it is more rewarding. Overall, the update feels good. Lob passes need some improvement still. Good work overall! @andreas
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Andreas Thorstensson retweeted
Amazing patch @andreas
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Andreas Thorstensson retweeted
Replying to @andreas
@andreas @PlayGOALS After knockout matches (with KO as a result), some ranked (2132 points now) and some tournaments, I can say this is the best update you could deliver. Semi manual passes is well balanced and skill based, the gap will increase but I've finally found again (1/2)
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